The Care and Feeding of Warriors: PVP with a PVE spec -- protection
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.
This is part 2 of our look at PVPing with a spec mainly thought of by others as a PVE spec. Protection has waxed and waned in popularity as a PVP spec since Wrath of the Lich King launched. Its mobility, stun potential and kite resistance (as well as some nice spell interrupt utility), combined with excellent survival, weigh against its lack of raw burst potential. Protection can do many things well in PVP, from carrying a flag or protecting a tower or cap point to tanking in Alterac Valley or the Isle of Conquest, but its strengths are balanced by one factor. Compared to other warrior specs, protection in PVP just plain lacks the raw killing throughput of arms or fury.
This doesn't mean a prot warrior can't get off a Shield Slam that will make another player cross-eyed, because it can and does. But unlike arms, when prot charges a target and stuns it, even using Shockwave immediately afterwards, it simply isn't likely to burst out anything close to the raw damage of the non-tanking specs. If you're prot in PVP, you should be maximizing your strengths, not dwelling on your weaknesses.
PVP, protection style
One of the things that's improved prot's on-demand damage potential significantly is the unlinking of Recklessness and Retaliation from stances. Speaking purely for myself, being able to charge into someone and then pop a Reck/Shield Slam macro makes my day. In a full set of PVP gear, you can have fairly respectable critical hit chance and do some decent damage all around. Using Colossus Smash most effectively with prot still requires either a quick hand at stance switching or a macro, but it's worth mentioning for boosting that on-demand damage.
While prot can hit respectably in PVP, if you're playing as protection in player vs. player combat and you're wanting to do monster damage, you've picked the wrong spec. The trade-off here is twofold: You lose the high burst damage of the other specs (and even their overall sustained damage) and get survival and utility in trade. In Arena play, I use protection to harass a caster, especially a healer. Between Gag Order, Shockwave, Spell Reflection, Intervene and a variety of survival cooldowns (Shield Block to reduce incoming magic damage, Shield Wall and Last Stand to preserve your own life), protection can be both an absolute pain in the behindus to kill and an even larger rear-end briar to have on someone you'd rather be free to act. Properly played, a prot warrior can stun an entire 5-man Arena team at a key moment, preferably when the rest of your group has picked a target to unload on.
Outside of Arenas, in BG play or world PVP encounters like Tol Barad, protection can serve as an excellent flag return, a very good force in the scrum for flag capture and even better at preventing flag capture and holding an objective in AV or AB. Of course in cases where something needs to be tanked (both Isle of Conquest and Alterac Valley present such), protection does that job as well as it ever has. This is where keeping your PVE tank set close to hand and ready to switch into comes in handy. Or if you're gonna be fighting a rogue and you want some laughs. In general, I prefer keeping my resilience set for most actual players, though.
I find myself using different sets of gear for prot PVP depending on what I find myself facing and what I plan to be doing. In an Arena match or when flag running, I tend to want to go for resilience, and so I wear standard PVP gear (although I don't have the PVP shield or a PVP one-handed weapon), while if I'm going to be tanking or holding an objective one-on-one I'll sometimes wear PVE tanking gear instead, sacrificing resilience (which does nothing against, say, Vandar in AV) for dodge and mastery (both of which do).
In general, PVP gearing isn't any great mystery for protection. Mastery in general's a lot stronger for prot spec than for either arms or fury, so I definitely recommend holding on to as much mastery on the PVP pieces you pick up as you can (getting options for a mastery neck, cape, bracer, etc. is definitely worth considering) without skimping on offensive stats like crit.
It's tempting to wear more PVE gear in PVP for high dodge, stamina, and mastery for block but don't skimp on resilience; 95% of the time, you'll be better off. Resilience affects magic damage from enemy players, and magic damage bypasses armor, making it one of any warrior's worst nightmares. Even with the ability to reflect spell damage and reduce incoming magic via Shield Block, resilience can and will save your life when a mage opens up on you from the throng of enemies.
You don't really need a PVE set at all to PVP as prot. The bosses you'll have to tank to win PVP Battlegrounds are designed to be tankable by tanks in PVP gear. It'll be easier to tank them in PVE gear; I can tank Van and four warmasters in my PVE set if the healers are awake. But it's doable in PVP gear.
PVP basics for the prot spec
You can use your basic PVE tank spec for PVP pretty easily, but it's also possible to tailor your protection spec for PVP. I tend to glyph for Intervene, for instance, because I like being able to tank enemy attacks for vulnerable teammates, especially if I feel comfortable in using Spell Reflection right after. Likewise, I really like Gag Order for PVP, as being able to silence an enemy from range if I can't get out of being kited immediately is a nice bonus. Other players might prefer Impending Victory for more self-healing and a glyph of Victory Rush to go along with it.
The Cataclysm changes to the various talent trees didn't trim protection as much as other specs; in the end, prot ended up with more really nice talents than you could really take and still branch out into other trees, meaning that the PVP prot warrior can sit down and really customize his or her talents based on what she or her is expecting to do or wants to specialize in. Someone who expects to do a lot of flag carrying might want to glyph Shield Wall and pick up Last Stand to boost the ability to weather focus fire from groups trying to stop a return. If you'd rather focus on Heroic Strike instead of Shield Slam, Incite might be attractive.
Intervene in particular is one of those abilities that I think a lot of warriors in general tend to overlook, especially in PVP. For a protection warrior, Intervene gives you a bit of your tankishness back against players. It's a lot easier to use with a focus macro, as targeting an ally on the fly can take time you'll want to have to get a Spell Reflect or Shield Block/Wall off once you Intervene and eat the attack meant for them. If you have ever managed to Intervene and then SR a Polymorph onto a mage, you'll know how awesome Intervene can be in PVP, and I recommend practicing its use.
PVP and Vengeance
Vengeance in PVP is something that's there and certainly can help you as a prot warrior, but in general it will really only come into play in situations where you're taking a lot of damage and being healed up. I mostly find it useful when I'm being attacked while carrying a flag or defending an objective. It certainly doesn't make you an unstoppable PVP juggernaut, as most of the time it falls off quickly and really only stacks appreciably when you're taking sustained heavy damage. I have yet to be in a situation in either an Arena or in group PVP where people thought the prot warrior was the best choice to burn down before anyone else, but maybe someday I'll get that mythically stupid group and get my attack power up to ludicrous levels.
I did once manage to hit Retaliation with a high stack of Vengeance while guarding a tower in AV and watched a DK kill himself hitting me. Once.
In general, prot is a lovely PVP spec as long as you're willing to accept the inherent trade-off of playing a tank spec with reduced offense but a lot of tools for mobility, caster harassment, flag return and objective control.
Next week, probably armor sets again, and by the time the PVP series rolls around again, I will have had time to try arms out again.
Read: PVP with a PVE spec -- fury
At the center of the fury of battle stand the warriors: protection, arms and fury. Check out more strategies and tips especially for warriors, including Cataclysm 101 for DPS warriors, a guide to new reputation gear for warriors, and a look back at six years of warrior trends.
This is part 2 of our look at PVPing with a spec mainly thought of by others as a PVE spec. Protection has waxed and waned in popularity as a PVP spec since Wrath of the Lich King launched. Its mobility, stun potential and kite resistance (as well as some nice spell interrupt utility), combined with excellent survival, weigh against its lack of raw burst potential. Protection can do many things well in PVP, from carrying a flag or protecting a tower or cap point to tanking in Alterac Valley or the Isle of Conquest, but its strengths are balanced by one factor. Compared to other warrior specs, protection in PVP just plain lacks the raw killing throughput of arms or fury.
This doesn't mean a prot warrior can't get off a Shield Slam that will make another player cross-eyed, because it can and does. But unlike arms, when prot charges a target and stuns it, even using Shockwave immediately afterwards, it simply isn't likely to burst out anything close to the raw damage of the non-tanking specs. If you're prot in PVP, you should be maximizing your strengths, not dwelling on your weaknesses.
PVP, protection style
One of the things that's improved prot's on-demand damage potential significantly is the unlinking of Recklessness and Retaliation from stances. Speaking purely for myself, being able to charge into someone and then pop a Reck/Shield Slam macro makes my day. In a full set of PVP gear, you can have fairly respectable critical hit chance and do some decent damage all around. Using Colossus Smash most effectively with prot still requires either a quick hand at stance switching or a macro, but it's worth mentioning for boosting that on-demand damage.
While prot can hit respectably in PVP, if you're playing as protection in player vs. player combat and you're wanting to do monster damage, you've picked the wrong spec. The trade-off here is twofold: You lose the high burst damage of the other specs (and even their overall sustained damage) and get survival and utility in trade. In Arena play, I use protection to harass a caster, especially a healer. Between Gag Order, Shockwave, Spell Reflection, Intervene and a variety of survival cooldowns (Shield Block to reduce incoming magic damage, Shield Wall and Last Stand to preserve your own life), protection can be both an absolute pain in the behindus to kill and an even larger rear-end briar to have on someone you'd rather be free to act. Properly played, a prot warrior can stun an entire 5-man Arena team at a key moment, preferably when the rest of your group has picked a target to unload on.
Outside of Arenas, in BG play or world PVP encounters like Tol Barad, protection can serve as an excellent flag return, a very good force in the scrum for flag capture and even better at preventing flag capture and holding an objective in AV or AB. Of course in cases where something needs to be tanked (both Isle of Conquest and Alterac Valley present such), protection does that job as well as it ever has. This is where keeping your PVE tank set close to hand and ready to switch into comes in handy. Or if you're gonna be fighting a rogue and you want some laughs. In general, I prefer keeping my resilience set for most actual players, though.
I find myself using different sets of gear for prot PVP depending on what I find myself facing and what I plan to be doing. In an Arena match or when flag running, I tend to want to go for resilience, and so I wear standard PVP gear (although I don't have the PVP shield or a PVP one-handed weapon), while if I'm going to be tanking or holding an objective one-on-one I'll sometimes wear PVE tanking gear instead, sacrificing resilience (which does nothing against, say, Vandar in AV) for dodge and mastery (both of which do).

PVP gearing for protection
In general, PVP gearing isn't any great mystery for protection. Mastery in general's a lot stronger for prot spec than for either arms or fury, so I definitely recommend holding on to as much mastery on the PVP pieces you pick up as you can (getting options for a mastery neck, cape, bracer, etc. is definitely worth considering) without skimping on offensive stats like crit.
It's tempting to wear more PVE gear in PVP for high dodge, stamina, and mastery for block but don't skimp on resilience; 95% of the time, you'll be better off. Resilience affects magic damage from enemy players, and magic damage bypasses armor, making it one of any warrior's worst nightmares. Even with the ability to reflect spell damage and reduce incoming magic via Shield Block, resilience can and will save your life when a mage opens up on you from the throng of enemies.
You don't really need a PVE set at all to PVP as prot. The bosses you'll have to tank to win PVP Battlegrounds are designed to be tankable by tanks in PVP gear. It'll be easier to tank them in PVE gear; I can tank Van and four warmasters in my PVE set if the healers are awake. But it's doable in PVP gear.
PVP basics for the prot spec
You can use your basic PVE tank spec for PVP pretty easily, but it's also possible to tailor your protection spec for PVP. I tend to glyph for Intervene, for instance, because I like being able to tank enemy attacks for vulnerable teammates, especially if I feel comfortable in using Spell Reflection right after. Likewise, I really like Gag Order for PVP, as being able to silence an enemy from range if I can't get out of being kited immediately is a nice bonus. Other players might prefer Impending Victory for more self-healing and a glyph of Victory Rush to go along with it.
The Cataclysm changes to the various talent trees didn't trim protection as much as other specs; in the end, prot ended up with more really nice talents than you could really take and still branch out into other trees, meaning that the PVP prot warrior can sit down and really customize his or her talents based on what she or her is expecting to do or wants to specialize in. Someone who expects to do a lot of flag carrying might want to glyph Shield Wall and pick up Last Stand to boost the ability to weather focus fire from groups trying to stop a return. If you'd rather focus on Heroic Strike instead of Shield Slam, Incite might be attractive.
Intervene in particular is one of those abilities that I think a lot of warriors in general tend to overlook, especially in PVP. For a protection warrior, Intervene gives you a bit of your tankishness back against players. It's a lot easier to use with a focus macro, as targeting an ally on the fly can take time you'll want to have to get a Spell Reflect or Shield Block/Wall off once you Intervene and eat the attack meant for them. If you have ever managed to Intervene and then SR a Polymorph onto a mage, you'll know how awesome Intervene can be in PVP, and I recommend practicing its use.
PVP and Vengeance
Vengeance in PVP is something that's there and certainly can help you as a prot warrior, but in general it will really only come into play in situations where you're taking a lot of damage and being healed up. I mostly find it useful when I'm being attacked while carrying a flag or defending an objective. It certainly doesn't make you an unstoppable PVP juggernaut, as most of the time it falls off quickly and really only stacks appreciably when you're taking sustained heavy damage. I have yet to be in a situation in either an Arena or in group PVP where people thought the prot warrior was the best choice to burn down before anyone else, but maybe someday I'll get that mythically stupid group and get my attack power up to ludicrous levels.
I did once manage to hit Retaliation with a high stack of Vengeance while guarding a tower in AV and watched a DK kill himself hitting me. Once.
In general, prot is a lovely PVP spec as long as you're willing to accept the inherent trade-off of playing a tank spec with reduced offense but a lot of tools for mobility, caster harassment, flag return and objective control.
Next week, probably armor sets again, and by the time the PVP series rolls around again, I will have had time to try arms out again.
Read: PVP with a PVE spec -- fury
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm







Reader Comments (Page 1 of 2)
MoarHeroisms Sep 17th 2011 4:41PM
Nice guide, but what about gemming? Would a prot warrior gem resilience or mastery in PvP?
Jabadabadana Sep 17th 2011 7:21PM
resil always over mastery, mastery doesn't apply to enough people, enough of the time.
strength and resil, followed by crit (or mastery if you plan to FC a Lot) are your friends. prot can also make more use of half-stam gems, and stamina in general.
Udderpowered Sep 17th 2011 5:40PM
I am very tempted to go for prot for leveling pvp, not out of fondness but because it's the only spec that gets an in-combat charge before level 49, being endlessly kited by laughing huntards isn't fun. :(
Luke Sep 17th 2011 6:00PM
This may sound crazy but I keep Healbot running even when playing my Warrior, it keeps me one click away from Intervene, potions, etc. You can get the same with a mouseover macro but there's so much functionality built into addons like Healbot that I have a hard time breaking with it.
Tom Sep 18th 2011 2:54PM
Doesn't sound crazy at all - I have at least one of every class and I use VuhDo on every single character. Sure, some characters only have one ability to use with it, but it's still a valuable thing to have.
BlueLupis92 Oct 8th 2011 2:48PM
there is an add on that act like healbot but it is set up for warrior. it is called taunt master
Dannie Ray Sep 17th 2011 6:04PM
what is tank van and 4 battlemasters?
Earl Sep 17th 2011 7:05PM
Van would be Mr. Stormpike, and Battlemasters would be his friends.
Grubba Sep 17th 2011 9:00PM
Play AV as Horde and you will see.
lordtrollingsworth Sep 17th 2011 6:30PM
It was my favorite spec to PVP in-irritate my enemies to death. Of course when I'd face another prot warrior in an arena it became extra drawn out and I felt a special brand of my own medicine being poured down my throat, but it simply reaffirmed the "irritate and outlast" methodology and taught me some fun new tricks. A shame the few of us who were doing it became so powerful in Cata that we got nerfed for it. :(
Sleutel Sep 17th 2011 6:42PM
This is what I love about playing Prot in PvP: knowing for a fact that I am *irritating the shit out of people*. I can just *hear* players' teeth grinding as I stun and interrupt and reflect spells and disarm and *refuse to die*.
vocenoctum Sep 17th 2011 8:07PM
Back in Wintergrasp, it was hilarious. I got stuck out there fighting a holy pali. My damage was low, as was his, and it took a good 5+ minutes to wear out. I won though!
MrJackSauce Sep 17th 2011 6:39PM
Shield Reflecting a Polymorph is probably the most satisfying Spell Reflect in the game.
Nothing beats the satisfaction of watching this scummy, cloth wearing, frostbolt firing, blinking nuisance, turn into a little bundle of joy.
Cambro Sep 17th 2011 7:30PM
I remember being in the Halaa area right after Spell Reflect came out, and they had not put the animation in. There was a mage that, I kid you not, I killed 10 times, mostly due to him freezing me with frost nova, then charging up a pyroblast only to have me reflect it at the last second.
Jordan Sep 18th 2011 4:00PM
If a mage is looting in php... well hope he knows what he's doing or has a group that's ready to do some massive throughput on damage cause that lil poly heals the target... I love getting my health back, popping trinkets, charge, spell reflect, and then despair for the mage. I love when they blink! Because I get a free charge! (Same for electronic chummies who think its a good idea to toss the warrior away from them and back into charge range.)
Bgrim Sep 18th 2011 4:45AM
I am sorry sir but i disagree. Spell reflecting deep freeze right after said mage has blinked is way more satisfying. because then you can wail on them with them having no way to escape.
Cambro Sep 17th 2011 7:38PM
I enjoy prot pvp, I used to do it a lot in wrath. In Cataclysm, I've been doing arms more often, but I decided today that I would start doing the Molten Front dailies as prot (rather than respeccing constantly from fury for raiding to arms for dailies). I've tried the dailies in full pvp gear as both fury and arms, and both are viable, but I just have so much more control as arms.
My pvp set is a few season 10 pieces, some filler pvp pieces, an alchemist stone (I haven't decided whether to use my strength one or my stamina one), and 2 tier 11 pieces so I have the +5% shield slam crit bonus. I'm not sure which would be a better benefit, a 359 tanking shield or a season 9 pvp shield. I was opting for the pve shield, but I had forgotten how resilience counteracts magic damage. Thoughts?
I happen to have 26 expertise with that set; out of curiosity, is there a lower expertise number against players?
azhandyman.lima Sep 17th 2011 10:56PM
yes there is actually. When fighting another player you are only fighting a level 85, and 8% hit/26 expertise is based off fighting level 88 raid bosses. Just take a look at your stat sheet and forge away your rating till you are at 0% for a level 85. Its approximately 5% hit/20-21 expertise.
Helston Sep 18th 2011 2:01AM
Why is mastery good for prot PvP? I mean, it only helps us reduce the damage we take from about half of the classes, depending on their spec, and that's only if they attack us from the front, while we're not stunned. Is it just THAT good?
si Sep 18th 2011 7:40AM
One of the best things I find is that I can't really be ganked as Prot PVP. Sure that rogue might scratch your armour a bit, but by the time you've reacted to your assailant you're still at 95% health instead of 50% like when I spec Fury. And if it's a ranged gank you have plenty of mobility to not make that a problem.