Know Your Lore: NPC evolution from classic WoW to The Burning Crusade
We always hear about the big-name characters in Warcraft lore. Whether it's the heroic exploits of Varian Wrynn or the continuing saga of Thrall, big-name NPCs have been a constant in Warcraft novels and stories and in the game itself. But what about those lesser-known NPCs, the ones who aren't great heroes -- the bread vendors or the ones who send us to the ends of the earth for zhevra hooves? Do they just sit around all day, waiting for our inevitable return?
Yes and no. World of Warcraft isn't simply a game; it's a micro-world of characters who have their own day-to-day lives. The game itself has made considerable strides in incorporating lore and storylines through quests and in game cutscenes. But what few realize is how many strides those lesser characters have taken right along with everything else. Today we're going to take a look at some of this NPC evolution -- the steps taken to give World of Warcraft the feel of a living, breathing world.

When World of Warcraft was first introduced, it wasn't expected to take off as quickly as it did. Players loved the feel of the world and the unique flavor of quests and exploration -- and they also loved the cheeky NPCs hiding here and there. Whether it was the crazy cat lady in her isolated shack in Elwynn Forest or the bizarre cockroach vendor hiding under the stairs in Undercity, NPCs seemed to have a life of their own. ... sort of.
The main issue with vanilla WoW was that while NPCs breathed life into the cities where players spent a lot of time, those NPCs didn't really go anywhere or do anything beyond that. Little Donna eternally chased William around for her dolly; the Kargath Expeditionary Force in Kargath made a constant circle around the perimeter of the encampment. But nothing really happened. For new players just entering Azeroth for the first time, these NPCs were a breath of fresh air -- yet over time, they began to lose their shine.
Reginald Windsor Enter Reginald Windsor and The Great Masquerade. Instead of simply being a static NPC, Windsor traveled with the player, to a degree. Players first found Windsor imprisoned in Blackrock Depths. A Dark Iron raiding party ambushed his party while they investigated the Blackrock Orcs in the area. In game, players are sent to find Windsor -- but the poor man is terribly depressed. His notes lost, never to be found again, Windsor had no intention of going anywhere.
That is, until players returned to Blackrock Depths and found A Crumpled Up Note. Returning the note to Windsor cheered him up immensely, and after finding a few more pieces of information, Windsor was feeling cheerful enough to be broken out of jail. Once free, Windsor took off for the gates of Stormwind, asking players to meet him there.
What took place next was one of the hallmark moments of vanilla WoW. Reginald Windsor asked players to escort him through the city to Stormwind Keep. Suddenly, NPCs came to life. As Windsor made his way through the city, guards fell to their knees; Windsor and General Marcus Jonathan shared an exchange, and above it all, the outraged shrieks of Lady Katrana Prestor could be heard.
The final confrontation in the throne room was all about Bolvar Fordragon and his heroic fight against a dozen dragonkin, but it was Reginald Windsor who left the last impression. Mortally wounded, Reginald managed to gasp with his dying breath the key to defeating Onyxia in her lair and put an end to Prestor's duplicity once and for all. Though Windsor died, his efforts were not in vain.
Players loved this. As a vanilla WoW player, I cannot adequately express how enthralling the Stormwind escort was, to both see or participate in. It wasn't just the dramatic showdown; it was the moment when all NPCs suddenly stopped what they were doing, their circular lives interrupted for an extraordinary moment. In those few minutes, Stormwind came abruptly to life.
But like all good things, even Windsor's march through the capital palled in due time. It was Windsor's destiny to go to Stormwind; it was his destiny to die. And like every other NPC in Stormwind, Windsor dutifully played out his part, a pawn in a never-ending game of chess.

Enter The Burning Crusade, World of Warcraft's first expansion. Suddenly, players were transported to Outland, an alien world full of new vistas to explore and new NPCs to see and interact with. A dramatic change from vanilla was the introduction of Shattrath City, a neutral point in Outland where both Alliance and Horde were equally welcome by its shining master, A'dal.
But Shattrath City wasn't just a city for players. It provided a home for countless NPCs who lived their daily lives both in the upper spires and in the lowest dredges. Players encountered named NPCs, vendors and quest givers alike who all seemed to have their own reasons for coming to Shattrath. It wasn't until later that players realized these NPCs didn't just exist -- they had stories that progressed as time, and patches, went on in The Burning Crusade.

Cro's cries could be heard all over Shattrath. "Does this fruit vendor not value his life? YOU ARE RUNNING OUT OF TIME, FRUIT VENDOR!!" Players wondered who the heck was yelling and what on earth the problem with the fruit vendor was. Exploring Shattrath soon revealed the location of Cro and his nemesis the Fruit Vendor -- a polite, somewhat absent-minded little old lady named, appropriately enough, Granny Smith. Granny didn't quite know what that Orc was yelling about, nor did she always hear his bellows.

Later, more dialogue was slipped in. "Does the fruit vendor think that I am blind? Do they think I wouldn't see his ogre reinforcement?" And still later, in patch 2.4.3, Cro reached the pinnacle of his frustration:
True to his word, Cro began to sell apples -- but they weren't for eating. Instead, using the apple caused the player to stomp on the offending fruit with a roar, sending juice splattering all over. To this day, players can still pick up Cro's Apples for 1 silver and 50 copper -- along with Cro's usual array of leatherworking supplies.FRUIT VENDOR!!! Your cart is still in our way! Your time is up! You have new competition in selling fruit!
It's time to deal with this fruit situation on our terms. We've been far too accomidating to the fruit vendor. Now we will simply sell the fruit. But the fruit will not be for people to eat. I forbid it! No one will eat our fruit!
HA! I CRUSHED AN APPLE, FRUIT VENDOR! NOW, YOUR APPLES WILL BE SOLD TO OTHERS FOR THEM TO CRUSH AS WELL!
We should sell these apples, but we will not allow people to eat them. Oh no! We will sell apples to our friends, and the shall bring the fight to the fruit vendor for me!
YOU HAVE RUN OUT OF TIME, FRUIT VENDOR!! NOW I WILL SELL YOUR ROTTEN FRUIT!

Maybe his spiel was a little too good, for that matter. Despite every object's being clearly labeled with its intended purpose, players still complained when they purchased the items and then realized they held no useful purpose whatsoever. Yet items like the Marvelous Madstone of Immortality performed just as advertised -- they just failed to mention that the advertised effect was something players could already accomplish on their own. With a name like Griftah, you'd think it would be common sense not to purchase from him, but people still did -- and demanded a full refund, which they did not receive. Players weren't amused.
In patch 2.1, Griftah was no longer alone in his stall. At his side was a Draenei named Peacekeeper Jadaar, who constantly asked him questions about the phony amulets and contradicted everything Griftah had to say to passing players.
Griftah says: Hey! Hey,
! I be havin' just the thing for ya. Ya ever see a tikbalang? Frightenin' creatures. Prone to stealin' ya away. What ya need is one of my tikbalang wards. Guaranteed to ward all tikbalangs!
Peacekeeper Jadaar says: I've never heard of a tikbalang in my life. In fact, the Scryers tell me they can't find a single mention in one of their libraries.
Griftah says: Look, man, they didn't live to be writin' about it, okay?

This is where it got interesting -- not in the game, outside of it. Players who had been following the saga of Griftah were upset to see that he'd been relocated and thought it was due to constant complaints by players that had been conned into purchasing his goods. There was an uproar on the forums about it, and eventually Griftah's creator, World Designer Kisirani, replied to the furor:I can't believe they be chasin' me outta the city. Innit supposed to be a refuge? Ol' Griftah be a refugee! Not my fault I be an ENTERPRISIN' refugee...
And indeed, after patch 2.3, Griftah had returned to his stall, selling his old goods and one new item -- a Hula Girl Doll used by engineers to build their first flying mount. But Griftah wasn't just about the selling anymore; he offered a quest to players that sent them to find his old friend Budd near a new Troll raid dungeon called Zul'Aman.I can say with the utmost confidence that you are incorrect. There is no ret-con occurring here, and the changes to Griftah were not done as a result of player or GM complaints. I assure you, had that been the case, his amulets would likely have been removed entirely rather than merely relocating the NPC.
They were done in the interest of making the world a bit more interesting, and from the vast majority of responses, it appears that motivation is a success.
Wait and see. :)

It was assumed that Asric deliberately lost the evidence, paid off by Griftah. This was not, however, the last time we'd see the bumbling investigative duo.Peacekeeper Jadaar says: How could you have lost the evidence?!
Investigator Asric says: I thought it was secure! If your peacekeepers had the clout to control the thieves of this city, this wouldn't have happened!
Peacekeeper Jadaar says: You blame the peacekeepers for your failure? You were entrusted with a simple task. The troll was obviously a fraud!
Investigator Asric says: And you're entrusted with keeping the city safe! How am I supposed to perform my simple task if the streets are thick with lowlifes? I can't spit in Shattrath without hitting some gruby burglar.
Investigator Asric says: ...not that I would spit, of course.
Peacekeeper Jadaar says: I was trying to oust one of those lowlifes you so loathe permanently! Next time, I'll be certain to specify that I require a competent investigator!
Investigator Asric says: [Thalassian] Ri osa FULO talah banthalos (Translation: Do you EVER cease prattling?)
Investigator Asric says: [Thalassian] Diel nei dorNi ala ni ethala do ala ri shar diel mandalas (Translation: That man didn't pay me enough to put up with this blowhard...)
Peacekeeper Jadaar says: What was that?
Investigator Asric says: Oh, nothing. Merely thinking aloud.

Budd was looking for treasure, and all sources pointed to Zul'Aman -- but Budd wasn't about to go in there and get it himself. Instead, he sent adventurers in to do the dirty work for him, first by retrieving a map that was lost by previous recruits ... recruits who'd failed to return from their task. Then he had players fill in the missing parts of the map, after which he sent them to dispatch Hex Lord Malacrass.
Throughout it all, Budd was obviously the brains of the operation -- insistent that one day the player would also get to partake in wealth beyond their wildest dreams. But he changed his tune once the Hex Lord was defeated, intent on stealing all the glory for himself.
Players who returned to Zul'Aman, killed Zul'jin and retrieved the Blood of the Warlord were entreated to return it to Budd by the quest text: "As you examine the pulsating vial, your thoughts turn to the petulant little man outside Zul'Aman. You can't wait to see Budd's expression when he sees this!" And returning the vial earned players a nice reward -- but there was more than just the reward to be enjoyed.Finally! Now that the light work is done, I can at last make yet another mark on history. But first, there's one small matter to attend to -- You ... I'm afraid
that the time has come for me to let you go. I feel that your potential has been reached here, if not far exceeded.
Don't feel bad, though. After all, it takes an exceptional type of individual to participate in such extraordinary events and not lose their wits. And look here, I have a little something for you to remember me by.
Budd Nedreck proceeded to take the vial of blood and toss it on a burning building, bragging about his triumphs to the sky and taking all credit for Zul'jin's demise. While ordinarily this would be irritating for players who worked so hard to progress through the raid, in this case, it was far better that he claimed credit. After throwing the blood in the fire, Budd was swept up into the air by malevolent spirits and thrown into the fire, after which he proceeded to run around ablaze.

And it wasn't the last time we'd see these NPCs. Next week, we'll take a look at the next step of NPC evolution, from Wrath of the Lich King to present day.
For more information on related subjects, please look at these other Know Your Lore entries:
- Zul'jin and the Amani
- Silvermoon
- Current Alliance Politics -- the Draenei
- Current Horde Politics -- the Blood Elves
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore







Reader Comments (Page 1 of 2)
razion Sep 18th 2011 4:17PM
This was an absolutely great write-up. Having only come in at lave vanilla and playing the altaholic game until early Wrath, I knew nothing about the changes to Griftah, or even of the origins of Jadaar and Asric. This answers a few questions I've been having for a while now, and it was very entertaining. Thank you for the article, Anne. :)
Natsumi Sep 19th 2011 12:49AM
She forgot to mention that some of the NPCs would call out to you when you came near and say how great you were. Granted most of them were on IoQ'D, but still it was a nice touch for when you hit exalted.
Luotian Sep 19th 2011 9:28AM
My favorite is landing in Dalaran (which I know is Wrath, but is related shuuush). When my Nelf hunter lands, this gnome starts going on about how great I am. Makes me feel epic, and like the stuff I did actually made a difference to at least somebody.
Ikatsu Sep 18th 2011 4:20PM
http://r20.imgfast.net/users/2011/13/04/55/album/wowcom11.jpg
Shelle Sep 18th 2011 4:35PM
Great article! The depth of the environment is what has kept me in WoW for years. I really loved reading this and look forward to the next episode!
omedon666 Sep 18th 2011 4:43PM
A bunch of my friends are FANATICS for Griftah's talisman of true treasure finding. They are absolutely hilarious about how they will wear it to make their loot drop, to sway RNG. I facepalm at at them all the time, and they list off all of the rare things they have accumulated while wearing the talisman, and they just call me a non-believer. They know it's a joke... but sometimes I think they are only half joking.
xvkarbear Sep 18th 2011 4:46PM
Fruit Vendor (by wowcrendor)
http://www.youtube.com/watch?v=gTf_rhKg_uE
PAresseux87 Sep 18th 2011 5:37PM
That's what you get , BOY!
Marolas Sep 18th 2011 4:55PM
Ah, Budd Nedreck. How I miss when you weren't horribly abused by Blizzard in Uldum and you were actually an interesting character.
Now everyone assumes you're... er.... flamboyant because of the way you scream "AHOY!" on the way to Vashj'ir and that you're possibly demented because you claim to be the world's first 'manataur.'
...I'll just remember the good ol' days when you gave me a Tattered Hexcloth Sack in old Zul'Aman just for visiting.
Marolas Sep 18th 2011 5:00PM
Actually, even in Wrath you were an interesting - if not obviously insane - character in the Grizzly Hills as well when you were hitting trolls upside the head with a frying pan. I don't understand where things went so wrong for you. :(
Probably at the point where you went insane, but hey, I'm not one to judge.
Dude Sep 18th 2011 5:18PM
FRUIT VENDOR!
ugoticedbro Sep 18th 2011 5:19PM
The story about cro is fitting since I just claimed the fruit vendor was my npc nemesis on this mornings breakfast topic. Good show!
ladygamertn Sep 18th 2011 5:23PM
is the Great Masquerade still doable all the way through? I would LOVE to see that!
Revanel Sep 18th 2011 5:37PM
No it is not. Prestor isn't in the throne room anymore. Nor is Bolvar.
VioletArrows Sep 18th 2011 5:39PM
It's been out of the game for years (it was the vanilla quest to introduce original Ony's Lair). There's no Katrana Prestor and no Bolvar anymore (technically). It does sound like a great quest though.
Marshall Sep 18th 2011 5:46PM
Unfortunately not. It was part of the attunement to Onyxia's Lair, which is no longer needed.
Drakkenfyre Sep 18th 2011 7:38PM
If you were in the throne room when it happened, and weren't at least level 50, you were instantly killed. Those guards hit hard.
Funny thing is, you could actually loot them after they died. They didn't drop much, tho.
The Dewd Sep 19th 2011 1:19PM
I saw people, back in Vanilla, use the dragonkin guards for weapon skillups, etc.
A while back they removed the chain - which is a shame because the Ony attunement was soooo much fun.
I remember helping people do it at level 70 and it was hilarious to clear through the jail area of BRD after all the struggles of Jailbreak! at 60. (For those who never did it, you had to go in and out of BRD, as mention in the article, and then once it was time to break Windsor out, you had to get the key to his cell and release him. That started the jailbreak where he'd wander all through that loop looking for where they stashed his gear. Of course, you had to clear the entire hallway first and even then, he'd open every door, usually finding more dark irons dwarves. Once you got him to the entrance, he'd tell you to meet him in Stormwind. The first time I did it, it was a completely epic feeling - and for a change, *I* was the one being escorted.
Sterrin Sep 18th 2011 5:44PM
Oh Anne. This article. I can't even. It's...amazing. This is why the WoW blogosphere worships you. :D
Stuff like this is what made me fall head-over-heels for Azeroth and keeps me coming back. I tried RIFT a few weeks ago, and while I think it's got some things going for it, Telara just isn't *alive* the way Azeroth is. From the moment I realized the zeppelin master in Tirisfal Glades was named Hin Denburg, I was totally hooked on the zany, madcap antics of Azerothians. I love the moment a new DK walks into Orgrimmar and the guards start jeering and throwing fruit at him. I love the way it periodically rains in various zones. Azeroth is a living, breathing universe, and as much as we might heckle some of the stuff Blizzard does, you have to give them credit for that.
Jaq Sep 18th 2011 6:25PM
I have mentioned this before either here or at the forums, but to heck with it, it's worth mentioning again. I have "IF WAR IS WHAT YOU WANT, WAR IS WHAT YOU SHALL GET, FRUIT VENDOR!" as a /yell macro and I always use it just before I pull raid bosses as my guild's main tank. Next week I plan to purchase a healthy amount of apples to crush beforehand though! I love the Shattrah NPCs, they're great.