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9-18-2011 @ 7:21PM
The rogue legendary weapon is the thing I'm interested about. I hope it's real and an epic questline that we don't have to raid to get. Hopefully, this starts a trend with all the classes.
9-18-2011 @ 7:25PM
That would be the stupidest, worst thing they could do. A LEGENDARY without raids? Are you daft? Are you that small epeened you want a gold weapon, without actually having to beat a boss for it?I'm sorry if I sound like some hoity-toity raider here, but seriously, that's very pathetic that you expect them to give you a Legendary for questing.
9-18-2011 @ 7:28PM
Don't have to raid to get? I'm pretty sure that you'll have to raid to get it. A lot.
9-18-2011 @ 7:40PM
I think that was a bit uncalled for.
9-18-2011 @ 9:30PM
They want legendary's to be rare so they can be... well... legendary! If every casual raider could easily get his hands on a legendary, that legendary would hardly be legendary. I'd put it at more uncommon level.
9-18-2011 @ 11:05PM
SaintStryfe's hyperbole aside, he's right from the perspective of a non-raid Legendary being a terrible idea. It would break the game. Just in this patch, we've seen them nerf the drop rate on the items required to make the current Legendary, simply because guilds were in a position to make more than one quickly.Having the weapon come from a quest line means anyone can do it. Anyone being able to do it means *everyone* will. And at that point, they have to start tuning encounters around it. Congratulations, your weapon is no longer a special privilege and bonus, but a necessity.
9-18-2011 @ 11:41PM
I agree with you. Many of us are not in raiding guilds or guilds that just aren't big enough to get such things. A quest line could be made to get epics that did NOT require raiding. It could be made long, convoluted, and sufficiently difficult enough that it would be very hard to accomplish. With phasing they could easily ensure that certain quests could only be accomplished by a single player. They could in this case also design the quests in such a way as to play to the strengths of the Rogue's abilities. Having to stealth into someplace to get something ... timing your movements to avoid detection ... having to pick the lock to get the item(s) while having to watch out for the guards ... etc. I don't play a rogue, but would love it if they could do something like this for a Hunter/Mage/Shadow Priest/ Druid epic. They could also make the Quest Chain Epic slightly less epic than the Raid epic if they wanted to keep the distinction between the 2.
9-19-2011 @ 12:20AM
I don't think Mikewin's post deserves the downgrade. WoW can be fun. Raiding, on the other hand, is a chore. I'm very much hoping the patch will fix that. I'm the leader of my guild and I have one of two choices if I want to progress in end-game. I can recruit for my level 6 guild (meaning I get a whole lot of level 5 noobs asking for gold and help with quests they can easily solo), or I can abandon my 6 year old guild and join a more progressive one...but I must know the fights that I can't possibly learn unless I do that. It's a no-win situation for many, many players.The Molten Front promised a lot and delivered very little. Yes, it keeps me busy on all my alts, but in the end I'm collecting Marks of the World Tree that have no value whatsoever unless I feel it's worth my time to grind out a few greens to disenchant. The tournament was ten times more valuable, if you ask me, because you could at least get pets and mounts. And Tol Barad is still more fun to play in than the Molten Front. I think what grayed out Mikewin was praying for was an opportunity to play WoW without having to sit in a city for three hours and hope to get into a raid that might, just might, allow him to run a raid that has a rare chance to offer him an award for his time. Yet I'm so addicted to running my dailies on my multitude of bored alts that I can't seem to find the time to join the fray of city dwellers. But to what end? I hope to god this raid finder is my answer.
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