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9-19-2011 @ 10:05PM
And all the hunters can now squee with bliss.
9-19-2011 @ 10:06PM
By the way, it's not a sarcastic or snitty remark. I squeed big time :P
9-19-2011 @ 11:33PM
I still disagree with the gun/bow/crossbow thing. If they allow that, then they should allow all classes to transmog a usable one-hand into any other usable one-hand (and usable two-hands into other usable two-hands).
9-20-2011 @ 12:05AM
No that's the difference between an art issue and a sound issue. If you've ever had the misfortune of running with a hunter with a gun you know that sound. *BANG, BANG, BANG, BANG, BANG, CLUCK, BANG, BANG, BANG*It's one of the more annoying problems in the game. This simplifies it for the players.However changing MH/OH causes and issue where there would have to be reversed art for the exact same item (fist weapons would be the prime example of this, of course,) since not all the off hand items are the exact same from both sides.And while it could be as simple as going in and flipping the OH weapon in the system, considering how many OH there are, that would take time, and require a larger patch overall, since the client side machines would have to be updated (more than likely.)Considering how fast they're putting this out, I'm sure they wanted to simplify the process as much as possible to begin with, and then expand from there. So we may see MH/OH transmog, but they've given their reasoning as to why they won't do that, but will allow Bows, Xbox, and Gun Transmog.
9-20-2011 @ 12:50AM
If you go into your MPQs and extract the gun sounds, reduce their amplitude to one quarter of their original sound level (I tried one half at first but that was still way too loud), then save them in your data folder such that it will use them instead of the originals, their sound level matches that of the other sounds in the game. The fact that you have to cut down their amplitude by a factor of four to get them to match the same volume level as the other sounds in the game tells you how awfully they're done by default, like the TV commercial that comes on way, way louder than the program you were watching, except even in that case the amplitude difference is generally not that badly done.
9-20-2011 @ 2:10AM
@Necrosaro: "However changing MH/OH causes and issue where there would have to be reversed art for the exact same item"He didn't say anything about MH/OH weapons ... he said one-hand. One-hands can already be changed for either MH or OH of the same type, but he wants, for example, a one-hand dagger to be able to transmogrify to a one-hand axe if the class is able to use both types (and same with 2Hs). I see nothing wrong with that. Sure, the issue with the ranged weapons is sound, but if they're giving that to hunters why can't they throw the rest of us a bone and let us do melee weapons even if there's no other reason than we just want to make our weapons look cooler (to us) than they already do? I mean, isn't that the entire point of transmogrification anyway?
9-20-2011 @ 5:11AM
It seems like a much more reasonable and fair option to just allow gun noises to be turned off, kind of like how you can turn off DK voice effects. I suppose since they aren't doing this that some ridiculous design flaw prevents them from doing it, either that or they just love handing out stuff to hunters and don't feel like coming out and saying "screw you" to every other class.
9-20-2011 @ 5:37AM
This is actually a concession for the fact that there hasn't been a viable raid gun in like an expansion and a half, and when we seemed to be getting one, they inecplicably made it a crossbow instead. For those of us who actually like being guntards (My nelf has preffered guns since the day WoW came out!) it has been a long, long time since we had one. This saves Blizzard actually having to make one for us.I do agree the sound is annoying, and has been since, well, the release of WoW. I don't get how they never fixed that, since even just making it quieter would be a vast improvement. But I play with sound off, so that is someone else's problem to deal with. :)
9-20-2011 @ 6:35AM
I think the "sound" thing is heavily overplayed and doubt that's even remotely part of Blizzard's decision.Ranged weapons are limited. Heavily. If my Warrior wants an upgrade, she's either using:1) Strength gun.2) Thrown weapon bought with VP.That's it. She has almost no options.
9-20-2011 @ 9:05AM
You can't transmogrify between melee weapon types because certain attacks and talents require specific weapon types.You can't Backstab with a hammer (that would be less of a "Backstab" and more of an "AAHHH MY SPIIIIINE"), nor Titan's Grip two staves (your dreams of becoming Champion Chopstick shall never come true).
9-20-2011 @ 9:37AM
My Hunter uses guns, hates the sound. I've used this for years:http://wow.curse.com/downloads/wow-addons/details/silencer.aspxMuch better than BANG BANG!
9-20-2011 @ 12:35PM
Guns/bows/crossbows are a delivery system for projectiles. High end Guns/bows/crossbows have basically the same stats across the board, accept one may offer haste instead of mastery.Maces, 2h maces, swords, 2h swords, daggers, 2h daggers and so on all have different stats, looks, dps, and even have gem slots. To change a weapon with the same delivery system is to just change the apperance. To change a 2h mace into a 2h sword changes the way the weapon works. The same with a 1h dagger to a 1h sword. Is it fair to be swinging a sword at the same attack speed as a 1h dagger? No. For PVP, you don't see what ranged weapon the hunter is using, you see that he's using one. With a rogue, you note if he's using a dagger or a sword in their main hand.It may not seem "fair", but it is logical. We as hunters are limited in our delivery system, now that melee is non existent. You do not see our weapon until it's drawn, and even then, only another hunter is going to say "holy crap, your bow is awesome!".I suggest those with a problem get over it. You obviously don't play a hunter, or haven't lvl'd one past 85.
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