Gold Capped: Warcraft needs a new gold sink, and it needs it yesterday

Last month in this column, we discussed in-game inflation. Inflation is an inevitability in any economy -- a natural (albeit controllable) erosion of the value of money.
Usually, Blizzard falls over itself to do everything it can to promote balance. Are too many people dying to a certain mechanic? Slash the damage that mechanic inflicts by 10%, or change the frequency at which it occurs. Is a certain class struggling in PVP? Boost one of the bursty attacks by 8%. It's a subtle back and forth that goes on all the time.
With all the emphasis on balance, you'd think that Blizzard would micromanage the in-game economy to the nth degree. This quote (or this paraphrasing) from Lead Designer Tom Chilton from Gamescom stuck out rather prominently in my mind when I read it:
No gold sinks are coming soon because of the large variance in the amount of gold players have.
What in the heck are they thinking?
Raising the white flag
Let's call this what it is: Blizzard is surrendering the war against inflation.
Like DPS numbers and raid mechanics in World of Warcraft, real-life financial markets and the economy are heavily watched and regulated. While I'm sure all you armchair libertarians might take issue with the extent at which a government should regulate the economy, there's little question that bad things happen when the ball gets dropped (or, in some cases, when the ball is never even picked up in the first place).
What's a gold sink?
For those new to the concept, a gold sink is simply some (usually) non-essential item or service that takes money out of the World of Warcraft economy. Vial of the Sands is perhaps the most aggressive example in Cataclysm thus far -- each one that's crafted sucks tens of thousands of gold out of circulation -- but it's far from the only one. The 10% off the top that the Auction House takes, reforging, repair bills, and soon transmogrification -- all of these are gold sinks.
Typically, as WoW ages, game designers put more large gold sinks into the game. At first, advanced riding skills were gold sinks (900g to get the ability to use a 100% speed ground mount -- a lot of money at the time). Now, gold sinks typically take the form of mounts and items. In Wrath, there was the 20,000g Reins of the Traveler's Tundra Mammoth. The materials to craft Vial of the Sands cost around 30,000g. Even in patch 4.2, we have a few smaller (but definite) gold sinks: the 1,300g+ Crimson Lasher pet, the 1,300g+ Hyjal Bear Cub pet, the 437g Mushroom Chair, and the 3,000g+ Mylune's Call.
Gold sinks are often seen as luxury items, a way to flaunt wealth. But that's not why they exist. They're small battles in the losing but necessary war against inflation in World of Warcraft.
Gold inequality is the problem
Blizzard cites the variance of size in WoW bank accounts as the reason for not instituting a gold sink. That's bizarre thinking -- the inequality is the problem. Big players in the Auction House game are racking up bankrolls in the millions and even tens of millions. Even for more casual gold cappers, five-digit account balances are the norm and having hundreds of thousands is far from rare.
Now consider the more casual player. While they arguably have more in-game money now than they've ever had, at the same time, the gap between the WoW casual class, the WoW middle class, and the WoW upper class has never been larger. It's okay if the upper class -- those who play WoW for the Auction House -- are way ahead of the rest of the players, since they'll always have more money than they'll ever need. The problem happens when the middle class -- those who simply play the Auction House -- start blowing the casual class out of the water financially.
Why? Because it's the middle class that helps set the prices on the Auction House. They're not the ones buying Spectral Tigers. They're the people in trade asking to buy a pair of Valor bracers. They're the ones who spent a huge percentage of their bank account to buy that one i378 BOE in the earlier days of patch 4.2. They play the Auction House for some of those smaller rewards you can get -- a small but measurable advantage in the PVE game.
But these middle-class buyers are also buying just about everything that those more casual players are buying. They're grabbing food off the Auction House. They're buying glyphs for themselves and for alts. They're buying materials to help level professions or to just make a few Mythical Mana Potions for that heroic they're running later.
Because the middle class has so much money, they're willing to pay more for the basics. If they need a Flask of a Draconic Mind for a raid, they'll buy it regardless of the price -- 100g is a drop in the bucket. "Glyph of Spirit Tap costs 150g? Man, that's a lot, but I need it for my alt."
For more casual players, these necessities make up a significant portion of their bankroll. And worse yet, for absolute beginners, some of the most important elements they need -- say, that glyph -- are absolutely out of reach without strong knowledge of how to play the Auction House. That's the problem; inequality leads to more inflation, and more inflation requires people to do more to keep up. Sure, you may have cleared 80g for finishing that heroic yesterday, but what about that level 25 player who just got access to a glyph slot? They get a few silver for doing what you get 80 gold for. And without a doubt, these players are the ones who need those meager funds the most.
Gold sinks generally draw interest from all players. Everyone wanted that Tundra Mammoth, since it offered the ability to repair on the fly. New mounts have a cool factor. None of this stuff is necessary for players to have. It's just a little something extra to keep the economy from falling apart.
The consequences
Surrendering the war on inflation will have terrible consequences, mostly for the most casual of players. Without a steady Auction House income, these players won't be able to afford much beyond simple repairs. The middle class of players are going to feel the pinch too -- a BOE piece of gear will probably cost 250,000 gold or more in the opening days of patch 5.0.1; basic flasks might run thousands of gold each. A single Pandaren herb might run 100g.
Obviously, inflation is going to happen no matter what Blizzard does. But by surrendering the war, inflation is going to get much worse that much sooner.
Are gold sinks the only solution?
If Blizzard doesn't want to put in a new gold sink, one would hope it's got a plan to deal with the consequences. Certainly, dealing with inflation doesn't require a gold sink, but it's the most elegant solution.
What are the other options? Well, if inflation is rampant and newer players need to buy the bare essentials, the game will have to pay out progressively higher rewards for simple quest completion and monster drops. (One wonders why these drops and rewards are so tiny as-is -- 10 silver doesn't buy anything.) Blizzard will need to give players the tools to deal with out-of-control prices.
But does that really solve anything? Pumping more gold into the World of Warcraft economy will only worsen the existing problem. And worse yet, it will rapidly erode any kind of savings that players have. Your local economy works because of the actions of 10 or so major (~1,000,000g) players, backed up by another hundred or so minor players (~100,000). With inflation making the act of working for more money than you immediately need futile, these players are less likely to keep the economic motor humming. The consequence of that: Not being able to find what you need on the Auction House when you need it. (If you've ever been on a low-population server or even the less-played faction of your own server, you know how frustrating it can be to see only 12 Wool Cloth listed at any given time.)
Certainly, Blizzard doesn't have to put a shiny new 50,000g mount in the game, or a bunch of 10,000g pets, or something even more expensive like player housing. But it's the most effective, elegant solution to a problem that will only get worse without attention.
Filed under: Economy, Cataclysm, Gold Capped






Reader Comments (Page 3 of 10)
Sergel Sep 19th 2011 9:45PM
Am i the only one with less than 1000g in this game?
Toranja Sep 19th 2011 10:02PM
You're not alone. It's been almost a year since I had over 1000g in my backpack.
Amaxe Sep 19th 2011 10:44PM
I rarely have that much. I'm trying to save so when the market gets glutted with the new tankards for Brewfest, I'll be able to buy them for my enh shaman and combat rogue. Still need +280 flight on 5 alts too...
If I was smart, I'd go farm TBC mats
Strawder Sep 20th 2011 7:23AM
No, actually reaching 1,000G has been few and far between, and usually was only done after saving up a long time towards something like Cold Weather Flying or Epic Flying.
Usually if I -do- get more than 500 Gold, it goes towards leveling up my profession, which by the way still isn't maxxed out. I only get to play 2 days a week, and I spend that time usually running normals or heroics with my guild mates..... I can't be out farming and running non-stop dungeons at the same time.
I really don't have (and don't get) these rich people's problems (the ones complaining in this thread), but I certainly wouldn't mind it.... maybe I could finally make my Motorcycle. :D
Utakata Sep 19th 2011 10:03PM
I think Wow needs better developers. But I guess that's subject for another day.
michaeleaves82 Sep 19th 2011 10:02PM
The issue with most of the comments so far, is none of them make the game "fun". Blizz won't do that. Now if they put in a faction that can only be raised by making "donations", and having that faction have the mounts / pets / faction altering trinkets(orb of deception), that would truly be a gold sink they could control. 1g = 1rep point to friendly, 2g to honored, 5 g to revered, 10g to exalted. But they would have to have extremely cool items. At friendly maybe consumable appearance buffs, honored have pets, revered have non consumed toys, and exalted have the mounts. Exalted could even have those items that you can buy at the blizz store.
Abbadon Sep 19th 2011 11:03PM
I absolutely love your idea!
I definitely agree that it would be nice to be able to buy stuff from the Blizzard store with my gold (legally). I added my own suggestion on the matter a few posts down...
The only thing I would add to your idea is to make the items from the Vendor BoA. To be able to share the rewards with alts would be a nice touch after sinking so much into Exalted.
Xantenise Sep 20th 2011 1:14AM
The AQ gates were good for this, but of course, they stopped that...
Basil Berntsen Sep 20th 2011 5:37AM
That's the most creative thing I've read all day. It's only 5 AM, but that's a good start :). Donation based factions are perfect, and would undoubtably suck the bank dry for at least a few people I know.
WoWie Zowie Sep 20th 2011 2:31PM
that reminds me of the shattered sun title. of course, blowing 1k gold on a title back then felt like breaking the bank.
brain314 Sep 19th 2011 10:10PM
"And worse yet, for absolute beginners, some of the most important elements they need -- say, that glyph -- are absolutely out of reach without strong knowledge of how to play the Auction House."
I disagree. If you don't have 200g to buy a glyph at 85, you aren't even trying. Without doing anything else, that's about 1-2 days worth of daily quests. And if you aren't 85 yet, then missing those glyphs isn't game-breaking when you're just leveling (and I can't imagine anyone not accumulating 200g while leveling from 1 to 85).
As far as gold sinks and inflation goes, I'll throw out some wild ideas:
- Weekly/monthy taxes on accounts above a certain gold threshold. Obviously, the taxes don't go to anything like fixing the roads, so it only serves to slowly erode gold until they fall below the threshold.
- Lower the gold cap drastically, like 100,000g for example. I'm sure this will go over well with lots of currently rich people, tho.
- Repairs, reforges, transmogs and other service costs based as a percentage of wealth.
- Real in-game gambling. They started with fortune cards, but that just shuffles wealth between players (minus AH cut). Guaranteed money drainer, tho I'm sure all we need is more addiction in our addiction.
These ideas aren't prefect. Even now, I can see a lot of ways to bypass them because that's what people do. People see restrictions and work around them.
I See What I Did There Sep 19th 2011 10:15PM
What about a brand new player that can't afford 200g to buy a glyph at lvl 25?
brain314 Sep 19th 2011 10:57PM
Glyphs aren't necessary at low levels. Certainly, they are very nice quality of life additions, but I've gone without some glyphs while leveling because as you said, 200g at 25 is a huge chunk of change. But I pick it up when I do get the gold later on.
The gold scale from 1-70 is fine. When I make new toons, I try to make them self-sufficient, so they tend to get little to no help from my richer toons. And without playing the AH, they have enough gold to buy their own mounts and riding skills through looting and quest rewards, which I find is one of the few real gold sinks for lowbie toons. To me, that indicates that when they hit 40, 60, and 70, they should have accumulated hundreds and even thousands of gold.
Steffan Sep 19th 2011 11:45PM
Have you tried leveling, say, a shaman without Glyph of Lightning Shield, or a shadow priest without Glyph of Spirit Tap?
paulmewis Sep 20th 2011 5:58AM
In case anyone new is reading this then all glyphs can (through ink trading) shouldn't cost more then a stack of cinderbloom or whatever cataclysm herb is the cheapest on the AH. Just spam trade that you have the materials, might take a while but its a lot cheaper.
RetPallyJil Sep 19th 2011 10:13PM
Then quit giving us 87g or whatever it is for the daily heroic, etc.
We only have the gold because Blizz is making it available.
Cricket Sep 20th 2011 3:26AM
Uh, no, that would be the absolutely worst thing to do. The dailies are what provides money to the above mentioned lower class, not the middle or upper. AH players don't do dailies because they have other means to get money. Dailies generate more gold, yes, but they generate it at the right level. If you take dailies away, the people not playing the AH meta game will tumble to a point where they can no longer afford the activities they actually enjoy (raiding, heroics, questing) and will have to take up farming jobs that'll suck the fun right out of the game for them and flood the market.
Gold sinks, at this point, are pretty much a requirement to syphon the money off from the top, not the bottom. It's the difference between taxing the rich and taxing the poor.
Silversol Sep 20th 2011 10:59AM
@Cricket
I believe they were referring to the sum of gold given from the completion of a heroic dungeon. (which used to be a daily heroic until they did the 7 per week thing)
Sleutel Sep 19th 2011 10:13PM
Chalk me up as another person who doesn't understand this mentality. It's like saying they're not going to release another raid because some players are still wiping in Cata-launch five-mans. Gold sinks aren't there for the people who don't care about making money or don't know how--they're they're for the heavy earners.
sgt_slaughter Sep 20th 2011 3:20AM
Making it a even better idea to not create those items.
There are better investments of developer time