Gold Capped: Warcraft needs a new gold sink, and it needs it yesterday

Last month in this column, we discussed in-game inflation. Inflation is an inevitability in any economy -- a natural (albeit controllable) erosion of the value of money.
Usually, Blizzard falls over itself to do everything it can to promote balance. Are too many people dying to a certain mechanic? Slash the damage that mechanic inflicts by 10%, or change the frequency at which it occurs. Is a certain class struggling in PVP? Boost one of the bursty attacks by 8%. It's a subtle back and forth that goes on all the time.
With all the emphasis on balance, you'd think that Blizzard would micromanage the in-game economy to the nth degree. This quote (or this paraphrasing) from Lead Designer Tom Chilton from Gamescom stuck out rather prominently in my mind when I read it:
No gold sinks are coming soon because of the large variance in the amount of gold players have.
What in the heck are they thinking?
Raising the white flag
Let's call this what it is: Blizzard is surrendering the war against inflation.
Like DPS numbers and raid mechanics in World of Warcraft, real-life financial markets and the economy are heavily watched and regulated. While I'm sure all you armchair libertarians might take issue with the extent at which a government should regulate the economy, there's little question that bad things happen when the ball gets dropped (or, in some cases, when the ball is never even picked up in the first place).
What's a gold sink?
For those new to the concept, a gold sink is simply some (usually) non-essential item or service that takes money out of the World of Warcraft economy. Vial of the Sands is perhaps the most aggressive example in Cataclysm thus far -- each one that's crafted sucks tens of thousands of gold out of circulation -- but it's far from the only one. The 10% off the top that the Auction House takes, reforging, repair bills, and soon transmogrification -- all of these are gold sinks.
Typically, as WoW ages, game designers put more large gold sinks into the game. At first, advanced riding skills were gold sinks (900g to get the ability to use a 100% speed ground mount -- a lot of money at the time). Now, gold sinks typically take the form of mounts and items. In Wrath, there was the 20,000g Reins of the Traveler's Tundra Mammoth. The materials to craft Vial of the Sands cost around 30,000g. Even in patch 4.2, we have a few smaller (but definite) gold sinks: the 1,300g+ Crimson Lasher pet, the 1,300g+ Hyjal Bear Cub pet, the 437g Mushroom Chair, and the 3,000g+ Mylune's Call.
Gold sinks are often seen as luxury items, a way to flaunt wealth. But that's not why they exist. They're small battles in the losing but necessary war against inflation in World of Warcraft.
Gold inequality is the problem
Blizzard cites the variance of size in WoW bank accounts as the reason for not instituting a gold sink. That's bizarre thinking -- the inequality is the problem. Big players in the Auction House game are racking up bankrolls in the millions and even tens of millions. Even for more casual gold cappers, five-digit account balances are the norm and having hundreds of thousands is far from rare.
Now consider the more casual player. While they arguably have more in-game money now than they've ever had, at the same time, the gap between the WoW casual class, the WoW middle class, and the WoW upper class has never been larger. It's okay if the upper class -- those who play WoW for the Auction House -- are way ahead of the rest of the players, since they'll always have more money than they'll ever need. The problem happens when the middle class -- those who simply play the Auction House -- start blowing the casual class out of the water financially.
Why? Because it's the middle class that helps set the prices on the Auction House. They're not the ones buying Spectral Tigers. They're the people in trade asking to buy a pair of Valor bracers. They're the ones who spent a huge percentage of their bank account to buy that one i378 BOE in the earlier days of patch 4.2. They play the Auction House for some of those smaller rewards you can get -- a small but measurable advantage in the PVE game.
But these middle-class buyers are also buying just about everything that those more casual players are buying. They're grabbing food off the Auction House. They're buying glyphs for themselves and for alts. They're buying materials to help level professions or to just make a few Mythical Mana Potions for that heroic they're running later.
Because the middle class has so much money, they're willing to pay more for the basics. If they need a Flask of a Draconic Mind for a raid, they'll buy it regardless of the price -- 100g is a drop in the bucket. "Glyph of Spirit Tap costs 150g? Man, that's a lot, but I need it for my alt."
For more casual players, these necessities make up a significant portion of their bankroll. And worse yet, for absolute beginners, some of the most important elements they need -- say, that glyph -- are absolutely out of reach without strong knowledge of how to play the Auction House. That's the problem; inequality leads to more inflation, and more inflation requires people to do more to keep up. Sure, you may have cleared 80g for finishing that heroic yesterday, but what about that level 25 player who just got access to a glyph slot? They get a few silver for doing what you get 80 gold for. And without a doubt, these players are the ones who need those meager funds the most.
Gold sinks generally draw interest from all players. Everyone wanted that Tundra Mammoth, since it offered the ability to repair on the fly. New mounts have a cool factor. None of this stuff is necessary for players to have. It's just a little something extra to keep the economy from falling apart.
The consequences
Surrendering the war on inflation will have terrible consequences, mostly for the most casual of players. Without a steady Auction House income, these players won't be able to afford much beyond simple repairs. The middle class of players are going to feel the pinch too -- a BOE piece of gear will probably cost 250,000 gold or more in the opening days of patch 5.0.1; basic flasks might run thousands of gold each. A single Pandaren herb might run 100g.
Obviously, inflation is going to happen no matter what Blizzard does. But by surrendering the war, inflation is going to get much worse that much sooner.
Are gold sinks the only solution?
If Blizzard doesn't want to put in a new gold sink, one would hope it's got a plan to deal with the consequences. Certainly, dealing with inflation doesn't require a gold sink, but it's the most elegant solution.
What are the other options? Well, if inflation is rampant and newer players need to buy the bare essentials, the game will have to pay out progressively higher rewards for simple quest completion and monster drops. (One wonders why these drops and rewards are so tiny as-is -- 10 silver doesn't buy anything.) Blizzard will need to give players the tools to deal with out-of-control prices.
But does that really solve anything? Pumping more gold into the World of Warcraft economy will only worsen the existing problem. And worse yet, it will rapidly erode any kind of savings that players have. Your local economy works because of the actions of 10 or so major (~1,000,000g) players, backed up by another hundred or so minor players (~100,000). With inflation making the act of working for more money than you immediately need futile, these players are less likely to keep the economic motor humming. The consequence of that: Not being able to find what you need on the Auction House when you need it. (If you've ever been on a low-population server or even the less-played faction of your own server, you know how frustrating it can be to see only 12 Wool Cloth listed at any given time.)
Certainly, Blizzard doesn't have to put a shiny new 50,000g mount in the game, or a bunch of 10,000g pets, or something even more expensive like player housing. But it's the most effective, elegant solution to a problem that will only get worse without attention.
Filed under: Economy, Cataclysm, Gold Capped






Reader Comments (Page 4 of 10)
Sleutel Sep 20th 2011 8:42AM
@sgt_slaughter
If you think the same people are responsible for both things, I don't know what else I can tell you, other than it's pretty much the equivalent of being mad at the kid at the deli counter of the supermarket for shaving slices of ham because the fresh bread isn't ready yet over in Bakery.
Khoonda Sep 19th 2011 10:14PM
they need more "OOOH SHINY" stuff to buy
Banners
tents
Disco balls
flags
picnic cloth and basket
all of which do nothing but provide something to look at but mostly we need placeable buyable...
chairs so I can chill wherever I want
jazz.panther Sep 20th 2011 2:17PM
Like the 500g Mushroom Chair? http://www.wowhead.com/item=70161
Bob Sep 19th 2011 10:15PM
Glyphs make a VERY poor example because they are one of the few things used by almost all levels. I personally have found that lower level gear is selling for less now than it ever did. I vendor more and more of it (or DI it). The issue I see has nothing to do with gold and everything to do with fewer lower level characters farming mats and crafting.
I See What I Did There Sep 19th 2011 10:19PM
I think that's what makes glyphs the best example. They show very clearly how damaging inflation is to new players. It's one of the few markets that puts brand new players side by side with lvl 85s.
A brand new lvl 25 player should have the same access to their glyphs as a veteran lvl 85 player.
Scuac Sep 19th 2011 10:46PM
A lvl 25 should have access to glyphs, why? Not having a glyph is not going to prevent anyone from leveling. That is a terrible example.
VSUReaper Sep 19th 2011 11:07PM
I agree with "I see what you did there": of all the items that are out there, its glyphs that but a low level and a max level both want.
No, its not a requirement in order to level, but everyone wants to have the ability to pump out as much damage as possible, and its more true in the low level dungeons: people on alts have twitchy kick fingers and are looking for any excuse to kick the lowest dps.
So if someone is going to kick you for low dps, what is the first thing your going to do to up your DPS? Your gonna grab whatever glyphs you can find and see how much that helps. Then you look at your rotation, and then gear.
No, I agree with Fox and "I see what you did there" - its almost impossible for anyone to get their foot in the door if they are new to the game without some kind of benefactor.
R. Sep 19th 2011 11:17PM
@Scuac
We should be able to buy glyphs at level 25 because its a mechanic Blizzard intends for us to use and practice with while we level. What if we had to buy our main skills from the auction house? How does a hunter get his Explosive Shot then? Wait until 85 and we can do dailies for money, how long would the daily take if you cant use your main attack? Think about how bad it sucked when you couldn't one or two of your beginning abilities in Vanilla or BC until you killed 5 or 6 more boars to get the 5 or 6 copper you needed.
priestessaur Sep 20th 2011 2:26PM
Am I the only one that remembers not being able to train all your spells as you leveled because you couldn't afford all of them?
Abbadon Sep 19th 2011 10:16PM
This is disappointing indeed... I've been waiting a long time for a new gold sink.
The recent article about pets/mounts/inflation has certainly hit home. The cost of TCG mounts has gone up significantly on my server (now that they're actually finally showing up on the AH). But I guess that's a good thing... Gives me something to spend my gold on when before there was nothing at all. I even awarded my grand champion alt of AHing a Swift Spectral Tiger for his efforts.
What I WISH they'd do is throw up some crazy gold prices on items in the Blizzard store. Make it a "bad deal" by traditional gold selling standards - something like $1 = 3000g. So the pets would be 30k gold, the mounts 75k, etc... Now that would be an awesome gold sink!!
On the reverse side of the coin, by their own logic, they should stop creating content for the Blizz store because not everyone can afford it (with real money).
Amaxe Sep 19th 2011 10:36PM
It's an interesting quandary. Certainly prices are too damn high on the AH.
But I don't think that gold sinks are the best way.
I think Chilton has it right. A gold sink which affects everyone will hurt those who have less than 1000g a lot more than the person with 1 million gold (or whatever the cap is). If it doesn't affect everyone and isn't necessary, it won't be effective because people can opt not to buy it..
One problem is that certain mats are hard to get and necessary. The gatherer, for example charges a lot and the crafter charges more to make up for his expense. The buyer needs more gold to buy the item.
Now, what if Blizz removed the binding on Chaos orbs? What if they increased the amount of leather which could be skinned? Increased the amount of volatiles that dropped?
I think things would get more affordable on the AH.
Amanda A. Sep 20th 2011 2:38AM
I actually agree with this. Compared to BC and Wrath, the drop rates on cloth and elementals is insanely low, which means that they're going to be expensive. Increase the supply, and the cost will go down.
They should also probably increase the spawn rate on BC and Wrath ore and herbs. Cata gatherables are relatively abundant; saronite is more expensive than elementium on my server, and fel iron even worse.
Amaxe Sep 20th 2011 3:15AM
Yeah, on my JC, when I recently made the transition to the Cataclysm level skill, I sold my old items I had left over and didn't give skill ups. Gems from Vanilla and TBC, and ore from TBC and WOLK.
I was surprised to see how much rival items were and how fast my (slight) undercuts were snapped up.
Which goes to show that if Blizz improved some drop rates slightly, they could probably deflate the market somewhat.
Basil Berntsen Sep 20th 2011 5:43AM
"A gold sink which affects everyone will hurt those who have less than 1000g a lot more than the person with 1 million gold (or whatever the cap is). If it doesn't affect everyone and isn't necessary, it won't be effective because people can opt not to buy it.."
So long as some people opt to buy it, it will have served its purpose. Earlier, there was a comment suggesting that they could add a new faction to the game that you could only raise by "donating" gold to. Rewards would include titles, mounts, or other nonsense vanity items. All they'd have to do is make one of the rewards a full on BoA banker uniform (after donating a million) and they'd have almost total buy-in from the auctioneers.
Amaxe Sep 20th 2011 10:49AM
Perhaps we're looking at the concept of inflation in WoW with different ideas in mind.
My thinking on inflation comes from the fact that things in Cataclysm seem to be much more expensive on the AH then they were in previous xpacs in relationship to gold earned. The result is an upward spiral on prices which tend to leave the poorer players (1000g or less) affected worse than the people with 10,000+.
I don't think a new gold sink will eliminate that problem. In such a case, people who want the new gold sink will try to put AH items up rather than down.
This is the problem I was addressing. If you have a different problem in mind, then my suggestion would of course fall short of solving that problem.
Untargetable Sep 19th 2011 10:50PM
Meh, I still haven't figured out why it's okay for folks to automate and profit off of the auction house, but it's a bannable offense for folks to automate and level their characters. Is anyone really surprised there's a large gap in income from folks who can run upwards of 1,000+ concurrent auctions and folks who can't keep 1,000 gold in their pockets?
It is what it is, just like folks who raid and folks who don't -- it's just a means of social/game stratification at this point.
Daedalus Sep 20th 2011 8:13AM
"Automate" is a bit generous.
Addons do let you manage your enterprise better, but there are very strict rules Blizzard has in place that the addons have to follow that prevent it from ever truly being automated. Hardware events (mouse click, pressing a key, etc) are required for every item you want to post on the AH, for crafting, for buying items off the AH; there's really no way to just set it up, walk away from the computer, and come back to a pile of gold.
It's nowhere near the same as botting. It's more comparable to using addons like questhelper, cartographer, gatherer, etc. Do they make leveling easier? Sure. Do they do the work for you? Nope.
Abbadon Sep 19th 2011 10:53PM
Oh two other things...
1) lol.... Awesome header pic!
2) Like putting something in Void Storage, transmogging an item would have been an even greater gold sink if it also stripped items of their enchants / gems! I'm guessing Blizz may have considered it, but after thinking things through, did away with it to avoid the fuss. The QQing would have been overwhelming and would surely have won out in the end anyway.
Stephen Sep 19th 2011 10:54PM
Isn't the new Transmorgawhatever a new gold sink?
VSUReaper Sep 19th 2011 11:09PM
Its in the third paragraph, titled "What's a gold sink?", near the end:
"The 10% off the top that the Auction House takes, reforging, repair bills, and soon transmogrification -- all of these are gold sinks."
Please read before commenting.