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9-20-2011 @ 1:00PM
I've read ALL the way thru the comments, and saw some good suggestions. I saw some Auctioneers expressing empathy or a bear's defense. The issue at hand is more stratification than anything else.My proposal: rather than a lower gold cap, a higher AH cut, a tax, or gold sinks would be to limit the bid and buyout prices of an item in the auction house to a function of it's item level or level range. Peacebloom should be capped at maybe 2g a stack. 359 BoEs to 3590 gold. From that pricing point, bids should be allowed and accepted. If no bids are made, the price is forced down by a percent every day. Your auction persists until sold, reaching 1c.In this manner, Low-demand items become cheaper until a demand is found. High-demand items become more profitable, encouraging the market to supply a needed demand.Prices would stay affordable to the market the items are INTENDED for. A 25 glyph may not exceed a price unreasonable to a character of level 25."But won't the system become flooded?" 100 auctions active per account at any given time. Canceling your auction in order to post something else deletes the item in question. Selling your item awards an surplus auction slot, remaining able to be filled for 24 hours, after which it vanishes, unless the item is sold, re-opening that slot for an additional 24 hours. A Serious Auctioneer would be running 1000+ auction slots, no problem. For a gold cost, they could extend the availability of their slots by an additional day if they need to go on vacation.Casual accounts get what they need. Auctioneers, thru effective Auctioning, gain an increased ability to sell.This solution CATERS TO CASUALS AND NEW PLAYERS, while still allowing middling and high-tier auctioneers to play the game. This solution is dedicated to those who have vendored their gear to afford 280 flying.
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