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Reader Comments (Page 1 of 1)
9-20-2011 @ 2:14PM
mgodish said...
Can someone explain where, exactly, the problem is with having AH entrapeneurs gold capped? This isn't RL where income disparities lead to disparities in access to necessities. In WOW, the worst thing that happens if you are poor is that you can't buy BOE epics or vanity mounts, pets, etc. So what? If you can play the game, you have the capacity to make enough gold to suit your needs. Anybody who wants to raid with a full set of current tier BOE's without ever investing any time or effort is just being lazy...why tax the people who put time/effort/intelligence into gold making for this?
As for low level players being taxed by inflation, this works both ways. Yes, the glyph may be 200g, but rich players levelling alt professions allowed you to sell that stack of ore for a tidy profit. I recently rerolled on a new server and never once, from day 1, felt like I didn't have enough gold to do what had to be done to advance in the game (repairs, replacing outdated gear, etc). I didn't have full heirlooms or twink BOE blues, but it didn't matter. Questing is tuned to be fairly idiot proof as long as you A) attack the enemy B) don't try to be stupid and aggro the whole zone.
In summary, gold sinks are for players who either have more money than they know what to do with and want to spend it, or as a reward for a grind for players who aspire to have stuff instead of gold. Those who acquire gold for the sake of gold making don't do much to promote inflation, because they don't spend the gold they make. If anything, competition keeps prices lower than they would be
otherwise.
Reply
9-20-2011 @ 8:38PM
Eirik said...
If you toss crafting out the window, then yes, inflation doesn't hit you, because while leveling there is nothing on the AH that you NEED, and passive money gains (dropped loot, quest rewards) makes up for your passive money losses (travel, repair, possibly food/water).
Just for one example, tailoring. Between auction house prices and accelerated leveling, you have to work very hard to create gear you would want to use as you level up. Tailoring eats cloth and spits out no desired (sellable) products until you get near the maximum ability. The value while leveling is largely in "using what you make". Which is highly difficult to choreograph in today's WoW environment.
A tailor can sell their cloth for large amounts to people leveling up alts, sure. But they do so only by cannibalizing their own progress.
Oh, and Tailor/Enchanter is recognized as one of the viable crafting skill combos, with the tailor providing the enchanting materials. They may be able to recoup some of their money selling unused enchanting material, but they don't have the other money making methods you're suggesting.