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Reader Comments (Page 1 of 1)
9-20-2011 @ 8:48PM
Eirik said...
Couple problems with this, I guess.
You compete with the real money Blizzard takes in for those services. Even if you assume that Blizzard does those "at cost", the loss of revenue has to be balanced by ... the perceived improvement of the economy. Blizzard would have to see that in terms of "improvements of other revenue streams" (subscriptions, for instance). Either "we lose fewer people if we do this" or "we get people (back) if we do this".
That's a real hard sell. How many people do you know that have (or would) stop playing because of the in-game economy?