Blood Sport: Welcome to Twin Peaks

The Twin Peaks battleground was introduced with Cataclysm. While it's a new battleground with a brand new map, Twin Peaks borrows a lot of elements from an old, favorite PVP location, Warsong Gulch.
In Twin Peaks, the two teams face off to play a rousing game of capture-the-flag. The rules are essentially the same as Warsong Gulch. To win, you run up to the enemy flag, right-click it, grab it, and run it back to your own base. If your flag is in your base, then you score a point. If your flag is not in your base, you have to hang out while you wait for it to get returned. Like I said, it's essentially the same thing as Warsong Gulch.
The map of Twin PeaksTwin Peaks gets its name from an obvious factor on the map. Each team begins in their fortress at the top of two opposing hills. The terrain of Twin Peaks slopes gently away from each fortress. Again, like Warsong Gulch, you can think of Twin Peaks as two bases with a middle ground.
Each base has three entrances -- one in the middle, two on each side. The bases are not identical, however. The Horde base has one entrance that is the end of a stream. While there's lots of discussion about whether that water represents an unfair advantage for one team or another, don't be surprised when you find out the Horde and Alliance bases are not equal.
General gameplay
For better or for worse, this is how most of the random battleground matches in Twin Peaks tend to go. When the gates open, a huge clump from each team rushes for the other base. A few random fighters hang out in middle, hoping to get lucky and gank the enemy flag carrier on the way back.
The longer the flag carriers are walking around with enemy flags, the higher a debuff will stack on them. This debuff increases damage to the flag carrier, making it more and more difficult for healers to keep up with incoming damage.
As a result, you often end up with a team defending your flag carrier while the rest of your group tries to kill the enemy flag carrier.
Keys to winning
Your flag carrier should be a relatively mobile player with a strong amount of resilience. Healers often make great flag carriers because they're well-nigh possible to kill one-on-one. That being said, the flag carrier should not be left to its own devices; crowd control is a factor.
Twin Peaks draws on a lot of the same dynamics as Warsong Gulch:
- The primary goal is to plant the enemy flag in your base and keep the enemy away from your flag.
- Don't fight in the middle, unless that just happens to be where the enemy flag carrier is. It can be tempting to rack up honor kills while people are running back and forth, but that doesn't serve the primary goal.
- If you're carrying the flag, it does you little good to outrun your support team. While you might be able to live forever against one or two enemies, a group of enemy players will still make short work of you without significant backup.
- Kill their healers. Resilience gear makes it very easy to mitigate incoming damage, and a healer can keep a flag carrier up through immense damage. If you don't kill or shut down that healer, you're not going to kill your flag carrier.
- Protect your own healers. You'll note how we just discussed a healer can keep a flag character up and going for ages. Therefore, your own healers are important (and they heal you!). You should protect them.
Twin Peaks, like Warsong Gulch, is one of those battlegrounds that involve a lot of smash-face PVP. In Strand, you roll around in demolition engines and spend time killing those tanks. You don't really care about other players, per se.
This place, however, is all about nothing as much as killing other players. For that reason, it becomes important that you're rocking as much resilience as you can get your hands on. A solid 2,000 is a good amount of resilience rating to consider yourself a fully-enabled team member.
Flag carriers are nothing but a running target. These guys should definitely be looking at 3,000 resilience rating and at least 140k health. Anything less, and you're essentially a running pork chop.
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? We'll steer you to victory with the best arena addons and let you in on some rank 1 gladiator PvP secrets. Be sure to check out our guide to PvP keybindings.
Filed under: Blood Sport (Arena PvP)






Reader Comments (Page 1 of 2)
Amaxe Sep 20th 2011 8:04PM
Well that explains why I did badly in the few times I attempted it.
Matthew Sep 20th 2011 8:16PM
This is a good article but there is one point that I'd like to add:
THIS IS A BIG BATTLEGROUND!!!! WSG is not as big and doesn't take as long to make it from one side to another.
It takes a while to get from one end to another, and even the 'throne rooms' or whatever they're called are big, with balconies etc.
This means that teamwork is more important, to ensure you're all together, as it's hard to regroup if you're all spread out.
Helpful tips;
Having a healer cast Water Walking or Levitate on the FC is very handy.
Priest 'life grips' really help here. Esp when FC is in the middle of the gank fest.
This tends, for me, to be the one BG that my rated BG team always gets.
As a resilient healer, I do NOT want to be the FC. Why? too easy to CC me and then my heals are for naught. Better to have a Tank class be the FC.
Thanks for giving this BG love. PS try MC'ing someone off the waterfall near the gryphons roost, its fun to see what they see! Also, those gryphons are kinda cute. Enjoy the details the Blizz gave us.
Cetha Sep 20th 2011 10:38PM
Is this true? My completely anecdotal feel of the thing is that it takes way longer to get across the field in wsg than it does in twin peaks.
Matthew Sep 21st 2011 2:24AM
@ Cetha:
Yup - it was designed to be bigger, I think it's 150% the size.
Luminaris Sep 21st 2011 4:47PM
I don't know where you read that, but my brother and I had this debate the other day, so we measured it, and WsG is actually bigger by just a little bit.
mem0ryburn Sep 20th 2011 8:17PM
Diane, they got a cherry pie that'll kill ya.
JohnFordColey Sep 20th 2011 9:29PM
Damn fine coffee too. Damn fine.
Izzy Sep 20th 2011 8:23PM
I play Alliance on my main toon. What are these "healers" that you speak of?
Matthew Sep 20th 2011 8:49PM
They are the ones that heal the alliance that kill my Horde toons!
djsuursoo Sep 20th 2011 9:45PM
they're the ones too busy deepsing low deeps or having heals puny wasted on themselves.
a agile healer is a godsend on a battleground.
Mackeli Sep 20th 2011 10:27PM
I'm unsure why people make comments like this, both my girlfriend and I BG as healers on Alliance
it's completly random whether or not you get healers on either side when I play my healers.. there are too many healers, when I play my DPS there are no healers. Blizzard have also stated that from a high view perspective, BG win/loss ratios are 50/50 horde/ally
Artificial Sep 20th 2011 10:55PM
"I'm unsure why people make comments like this..."
It's a common complaint from nubs in PvP. On both sides. Being nubs, they generally don't realize that there's no difference, and the Hordies or Allies on the other side are saying the exact same derogatory things about their own side in BGs. People make comments like this simply because they're ignorant due to inexperience with the game.
Fletcher Sep 21st 2011 3:39AM
I downloaded IgnoreMore from Curse and use it on anyone who starts to whine in a BG. It's made BGs much more fun.
Jen Sep 21st 2011 5:37AM
@Artificial: I had a blast back when I PvPed on both factions. The QQ was exactly the same and everyone was sure the other team "always wins this one".
(And I'm one of those elusive Alliance healers/flag carriers! I love the feeling of a LB blooming on me and imagining the Hordies going "@$#(@)$@".)
Jen Sep 21st 2011 5:38AM
Oh, and 80% of the time, the other players are whining about "OMFG NO HEALS" just as I'm getting ganked by the Horde. Maybe you'd get some heals if you... you know... protected those healers?!
Redbeard Sep 20th 2011 9:30PM
Frost DKs are your friend in TP, and can often mean the difference between success and failure.
djsuursoo Sep 20th 2011 9:47PM
i LOVED being frost in twin peaks before the change to hungering cold.
entire enemy team on your FC? no prob. charge in and BOOM mass cc, flagman is just trotting away all tra la la la la.
multiple frost DKs were just impossible to work against.
jgfuqua Sep 20th 2011 10:09PM
Bad advice about healers making a good Flag carrier, imo. As per your other advice, healers should be your first target. Let's say we have 2 dps and a healer playing d with the flag. If the healer has the flag, the first target is the flag carrier. If one of the dps has the flag, the flag carrier is the second target giving your dps more burn time trying to get down the opposing team's dps.
The only time I EVER FC in these matches is in a pug when I have another healer with me and I have by far and away the most resiliance on our team.
Michael Sep 20th 2011 10:16PM
The Horde fortress is on a hill? I don't think it is...
Can Horde engineer flag carriers still launch off the deck of the Alliance fortress and float untouched over half the distance toward their fortress?
Fletcher Sep 21st 2011 12:34AM
I may be in the minority here, but Blizzard has yet to make a Capture The Flag map I like. Probably it's the Capture The Flag gameplay itself I dislike. Because of this, Twin Peaks is my second least favourite BG (Arathi Basin is my favourite). My least favourite BG? WSG, of course.