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Reader Comments (Page 1 of 1)
9-20-2011 @ 2:49PM
Mork said...
I'm just confused at when raiding became an entitlement issue. I raided pretty heavily in Vanilla, in BC I didn't have much time for it so I did other things, in Wrath it was so easy I could make it work with my schedule. Come Cata I had more time and started raiding again. The thing I don't get is, I didn't feel slighted or like I was getting less for my money in BC when I wasn't raiding, nor did I feel like I needed blizz to make raiding more accessible to the masses. I was content in my occasional kara or ZA run when they were rather trivial and I didn't know anyone that raided or didn't raid that felt the system was unfair. Somehow, and I'm guessing during WoTLK it became somewhat of an expectation that every person that signed up to play WoW suddenly felt they were supposed to be raiding and progressing.
I was quite pleased that cata put back a little bit of the effort required, but I do not understand the series of nerfs to make it more accessible to anyone with a couple hours to play. The nerfs to T11 post FL release was a novel idea to give people something else to do on alts or if they just never had the time to put in the effort previously, but nerfing content when it's at it's pinnacle just seems, to me at least, to be a step backwards.
I can only surmise that the entire philosophy within raiding has shifted from a difficult challenge for x number of players to work through, to if you're max level you should be able to jump into any raid you choose. If that's what they are aiming at I'd just like it if they'd come out and say it. I still enjoy the game, and I'm definitely not in a world first HM guild or anything, but my 5/7 HM FL's group was progressing perfectly fine and excited at each new boss we managed to down, or even just bosses we were consistently progressing on. It's not the kills that matter, it's how you bounce back from wipes and that's what makes raiding fun. The kill is simply a culmination of strategy, focus, and teamwork, why remove all of that by making the content trivial?
Reply
9-20-2011 @ 2:54PM
Mork said...
Just and aside, the whole 'no life' argument is stale and quite frankly ludicrous. Time management and efficiency within a group negates any need for massive time sinks. Like I said I'm 5/7 HM and my guild raids twice a week for 3 hours a raid night. 6 hours a week is not exactly dedicating your entire life to WoW. I always find issue with the 'no life' argument, as it's usually just tossed out there by people that spend their time in WoW doing nothing, or they're just not very good at the game and can't find a constructive way to vent their frustration.
9-20-2011 @ 3:06PM
mikeekert said...
Because they're making content for the minority.
What sense does that make?
9-20-2011 @ 3:07PM
RS said...
@Mork
9-20-2011 @ 3:15PM
Mork said...
@Mikeekert
People make all sorts of things I will never have or never experience, that doesn't justify complaining.
Maybe I'm just of a different perspective but for me, games are about a challenge, not 'winning'. I never saw the last boss in Devil May Cry, do I go and ask for my money back? or insist they release an easier version so I can 'experience' it? Why is WoW any different? As I originally said, nerfing the content when new content is released is fine, people still get the experience of it, they just have to wait a little while. If their new direction is nerfing old content for casual play then those same people benefiting from T11 nerfs should be busy doing that now, and will hit up FL when T13 drops, what's the problem?
9-20-2011 @ 3:17PM
watspr02 said...
@Mork
I agree with you on parts of your statement. In vanilla and BC, you did not feel like you were left out if you were not raiding. They had enough stuff for you to do at end game that you could stay on the same char and make progress. Leveling alone could take a huge chunk of your time even before you got to the end game and then there were reps to grind, professions to complete, and long instances to run on normal that while they were a pain, the community that ran them were understanding. Don't know about this boss? Here, let me type it out to you b/c only raiders had Teamspeak back then and it was rarely used in 5 mans if at all (I honestly can't remember when Vent hit it big, late BC maybe?). Then Wrath hit and they sped up leveling. All of a sudden, you didn't spend 6 months leveling a char (might be exaggerating here as I was a slow leveler). You instead had them in Northrend in a month and Northrend itself only took 2 to 3 weeks before the nerfs to xp there. All of a sudden, you've got 4 months of extra time there. What are you going to do? PVP and raiding were the only real options. Hence that raiding all of a sudden became something that everyone did. Cata made the leveling even quicker. 1-80 takes 3 weeks and 81-85 takes another week. Now what are you going to do? Raiding and PVP are still the only 2 options so what can Blizz do to keep people subscribed? Make raiding easier is the only real thing they can do b/c as much as raiders complain, they have nothing on PVPers. Trust me on that one.
9-20-2011 @ 3:28PM
omedon666 said...
Oh, uh... my response to Mork got posted below...
9-23-2011 @ 9:32AM
noel mcleod said...
@Mork
For those of you who DON'T understand the RL thing, let me spell it out for you:
- at 23, I DM'd a hardcore group of D'n'D p[layers
- we spent 6 - 8 hours playing once a week, and we spent anywhere from 4 to 16 hours doing set up and research
- if we were a group today, we'd play WoW, raid and I have little doubt we'd be on Ragnaros
NOW
- I have a 60-hour-a-week IT management job, and I'm on call (yecch); "hey guys gotta drop out of the raid because the BES server's down and the suits are whining" means you WON'T get invited back (and I agree with that, don't raid if you can't commit)
- I have kids; baseball practice, soccer, music lessons, etc. mean I might get 45 minutes to play at a time without having to exit and pick somebody up, drop somebody off, etc. (Your parents likely did this for you, too?)
- I can't stay up until 2:00 am and then get up at 6:00 am, that goes away once you're past thirty, sorry (you'll learn)
NOT whining, but Blizz really likes my $30 monthly on a credit card for two accounts (one for the kids) that get less playtime than your one. They want to keep me playing because people like me make it possible for people like you to have4 all that expensive raid content, so they need to make it fun for me too.
That's what they're trying to do (to stop the huge bleed of casuals out pf the game, hardcore only leave when RL changes), although I suggest that they go back to the Wrath formula because I never gave a damn about raiding in Wrath, the progression from normal to heroic to ICC 5-mans on three alts took me all the way to Cata.
The difficulty "spread" was right, Lich King was an awesome achievement that only good raiders got. (Recently got it on my 85 tank, IMHO they should NOT let you get Kingslayer once Cata came out as I have real respect for those who got it at level).