Shifting Perspectives: Player thoughts on bears and trees

Yes, I used a Troll kitty at the top of a bear and resto article. It was pretty and I liked it. That's my excuse.
Blizzard has an unfortunate habit of either invalidating everything I write shortly after it's been published or rendering an entire column out-of-date before it's even gone live. This past week was a unique variation on this practice, with the class feedback threads going live a few hours after I'd sent Shifting Perspectives: Rolling a new bear or restoration druid in Cataclysm to the editors. The druid class threads (on both the US and EU forums) had already started filling up by the time I reached a computer. Ack.
Make no mistake: These threads mean that the developers are starting to kick ideas around for class changes in the next expansion, so they'll be interested in any common concerns that result. Let's see if I can summarize what players believe really matters to the bear and tree specs.

For anyone who wants to read individual responses rather than the summaries of player reactions I'll provide here, you can find the two druid class feedback threads here:
As always, I'm going to leave balance and cat coverage to Tyler and Chase respectively. Tyler's already weighed in for our moonkin brethren. Chase's personal situation may not permit him to respond here on WoW Insider as quickly as he'd like, but you can find a pretty thorough account of his view on current cat issues at Druid Class Feedback (Feral DPS) over at The Fluid Druid.Blogger reactions
A number of druid theorycrafters and bloggers have weighed in on the feedback threads. These are the folks I know about who've either linked something in their blogs or said something on Twitter recently concerning the threads, but I know I'm missing people. Drop a comment or an email to allison@wowinsider.com if you'd like yours included here!
Bears
- The Inconspicuous Bear: Reesi and Arielle's responses
- Restokin: Garnaph's response
- Think Tank: Kalon's (Fellhoof) response
Trees
- Falling Leaves and Wings: Beruthiel's response
- FeralTree: Derwent's response
- Rank 4 Healing Touch: I can't find a forum link, but a blog response is here.
- Restokin: Lissanna and Garnaph's responses
Let's take Blizzard's questions and players' answers one by one. One thing I would recommend for future class feedback threads is to ask everyone to specify which spec/s they play right at the top of their responses. Sometimes it's not hugely obvious which spec a player's actually talking about for a bit.
What are your biggest quality-of-life issues?
I think most of the truly serious quality-of-life issues for druid tanks and healers have largely been addressed. We're miles ahead of where we were even in Wrath of the Lich King, but there's always room for improvement.
So what do players think?
Bears
- The lack of real raid utility is a consistent observation. The shared "battle resurrection" cooldown has eaten into druid utility on its own, but the gutting of Innervate's use on other players seems to have done a number on bears' sense of being useful to a raid. I don't think that this was necessarily personal -- it's just that Blizzard's aim to reduce healer efficiency had the unfortunate effect of really targeting druids, because that's just where most of our utility lay.
- The boredom of always being in bear and cat form is also a pretty common complaint. While this has nothing to do with our actual mechanics, I think Blizzard can overcome some of the usual feral "I can't see my gear!" complaints by introducing some new animations or more compelling attack graphics to the bear and cat models. The game is aging, both models still use animations initially programmed for beta bear and cat NPCs, and this would be a great way to freshen the spec's feel. They're large, dangerous animals -- make players feel it! While all character models suffer from repetitive animations, they don't suffer from the same degree of boredom from playing a model that literally never changes.
- Feral Faerie Fire and Demoralizing Roar should not be on the spell hit table (i.e., subject to 17% rather than 8% hit).
- The Innervate issue rears its ugly head again here.
- Players don't like the lack of a big, ass-saving cooldown. Being the only healer without one or being paired with a healer (the shaman) with the least effective tank cooldown has been problematic for 10-man raids.
- People are still really upset about losing perma-Tree form. "We're druids, and we should be in forms" seems to be a pretty common mantra. I'm not sure how Blizzard is going to wind up dealing with this (if it ever deals with it at all), because there are pretty vocal camps of supporters on either side of the form/no form divide.
- Trying to gloss a lot of talent-related complaints in as short a time as possible, restoration talents are pretty lackluster. I think it was Carebare at Elitist Jerks who once observed that the druid is the mirror version of the shaman in this respect -- we have great spells but a talent tree that does little to support them, whereas the shaman has problematic spells and a talent tree that makes them work.

Bears
- The utility of switching from an effective tank spec to an effective melee DPS spec in a single shift is very widely cited. People enjoy this, even if it often pigeonholes them into the off-tank role.
- Gear similarities also help, particularly as agility is by far the best stat to stack as either a bear or a cat. Nobody really misses the stamina-stacking days of Wrath of the Lich King.
- Not being stuck in the three-heals model seems to be a pretty common deal here. Players like that the spec's healing can't be so easily classified.
- Mobility, mobility, mobility. We are still the most effective healers on the move.

Bears
- The feral shapeshifting nerf is widely hated. Players don't like being nerfed because of a spec they don't play. While this is an occupational hazard for everyone in WoW, the interdependence of the bear and cat is unique among the game's 30 specs.
- Pulverize is still getting mixed reviews from players (see the rotation notes below).
- Of the two rage tanks, protection warriors still have a far more dynamic and interesting toolkit. Bears appreciate what Blizzard's done to improve the bear rotation, but it's still a pale imitation of the always-fluid protection warrior playstyle.
- Short-duration HOTs have resulted in the spec's feeling somewhat whack-a-mole-ish. There's a much smaller period of time for Nourish to benefit from additional HOTs than there was in Wrath.
- Players resent being singled out by other healers as being able to heal "too much" or "too effectively" when it's simply our mechanics padding the meters (in particular, the 3-minute Tranquility). The spec is designed to outheal damage rather than compensate for it or prevent it, and this invariably results in a tremendous amount of overhealing.

Bears
- Fury Swipes probably merits a look. It does too much damage for a passive, uncontrollable talent.
- Lots of players are still unsure what to think of Pulverize. As I've written earlier, I can see and appreciate what the ability is trying to do, but it doesn't feel as fun as it's intended to be, probably because it works at cross purposes with Lacerate and Berserk's Mangle proc.
- Single-target healing is getting singled out a lot here, mostly because the ramp-up time on tank switches is so long compared to other healers.
- On that note, Lifebloom has some problematic mechanics. The spell itself is good; the need to keep babysitting a tank for the length of an encounter is not.
- Nourish is slow, inefficient, and ineffective unless you've already spent several global cooldowns on a player stacking Lifebloom and another HOT.

Bears
- Multi-mob tanking and Savage Defense could play more nicely with each other.
- Something to make Savage Defense more intuitive to the average player. People are also interested in having it scale in the fashion that the warrior and paladin's shield block does.
- A more interesting rotation is a common request. The bear's overreliance on Mangle at the expense of everything else has been noted by a lot of players.
- The ramp-up time on single-target healing has many people asking if resto can get an ability or talent similar to the rogue's Redirect for Lifebloom.
- A lot of people still want a cosmetic option to preserve a permanent Tree of Life form.

My assumption is that Blizzard meant this question to concern spells and abilities that really aren't contributing much to your particular spec, but many players understood it as "Which spell do you use the least overall?" This led to a number of responses concerning heals you don't use as a feral, feral abilities you don't use as a healer, and even Teleport: Moonglade.
Bite your tongue, sir. That spell's awesome. However, I'm not sure how helpful the set of player responses will ultimately be here as a result.
Shifting Perspectives helps you gear your bear druid, breaks down the facts about haste for trees, and then digs into the restoration mastery. You might also enjoy our look at the disappearance of the bear.
Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 3)
arcady Sep 20th 2011 5:13PM
I'm in the rare class of people who thinks Bears and Trees are perfect right now.
Except I want to heal in tree form again.
Other than that, of my 6 tanks, the Druid is strongest and least geared at the same time...
And the Tree is mid range of my 4 healers.
If anything Druid tanking is too strong, but too many players don't know where the right keybinds are...
arcady Sep 20th 2011 5:32PM
Here's a tree suggestion to satisfy both camps:
Do what they did to Fury's titan's grip.
Make two end talents. One perm and one temp.
- the perm gives an overall sustained minor buff.
- the temp gives a big cooldown based buff.
Have fun balancing them... but if you could, that'd make the camps happy.
Japith Sep 20th 2011 6:03PM
I would have to disagree with the too strong statement. While bears are very good at 5 mans and in raids, they are seriously lacking when it comes to raid-wide abilities that Paladins and Warriors enjoy (sorry DKs, I don't play you).
We (my main is a raiding bear) are excellent at dealing and avoiding damage. However, when we take hits, the incoming damage is much more difficult to predict than a block tank. We can avoid damage altogether, or take 2 full hits and the burning debuff (hello, Ragnoros) and be down. It still seems like Savage Defense is too random.
droknar Sep 20th 2011 7:55PM
Forget a talent for it. Just make a blasted glyph. Allows you to change permanently, but doesn't grant any bonuses. Instead grants an ability to use that is effectively the non-perma treeform bonuses on cooldown like before.
For that matter, can my DK get a glyph that removes the taunt from Army of the Dead and make it a dps cooldown? That'd be *swell*
velutina Sep 21st 2011 12:15AM
my biggest complaint about bear tanking is the itemization on all my gear. I'd love mastery and dodge, but no leather gear has dodge. rings, necklaces, and capes are all over the map. Can we please have a way to have rogue gear have the stats I need for tanking? (It seems like all the leather, even feral set gear, is itemized as rogue gear.)
There is no leather gear with item level greater than 358 with dodge. period. There is only one amulets with dodge and both come with strength because they're "tanking" amulets. There are six rings and five cloaks with dodge, all with strength for the same reason. Bears are the red headed stepchildren of WoW when it comes to itemization.
Kelly Sep 21st 2011 9:20AM
@Droknar - BITE YOUR TONGUE! My favorite "joke" to play in 5-mans, everything's going well, the tank is doing well, then I pop Army! Watching the tank scramble and try (TRY! There is no "do" in this equation, Yoda!) to get aggro, that's comedy GOLD!
Ilmyrn Sep 20th 2011 5:15PM
At the risk of sounding like I'm whining about the stupidest thing ever, ever since doing the Crusader Bridenbrad questline, particularly the step that sends you to Moonglade, I've wanted my druid's Moonglade port to look like that leafy gate effect.
Bellajtok Sep 20th 2011 5:41PM
No, it's a good point. We have the animation, let's use it! (and let us port to Hyjal. We should be able to, it makes just as much sense.)
Noyou Sep 20th 2011 7:42PM
Moonglade is very close to Hyjal. And as of now, there is a port to and from Hyjal. So, while I love quality of life changes, this one seems unnecessary as say, giving DK's a second port to Light's hope. It would be nice for all classes to have a mount and a portal to their home city. Or maybe have a second port on a hearthsone and have it on a 2-4 hour CD.
Bellajtok Sep 20th 2011 8:02PM
Well, yeah. I'm just saying it would be used more if we could go to an endgame area. I was very disappointed when I discovered the dragon wouldn't taxi me to Hyjal from Moonglade every time.
gijswalstra Sep 20th 2011 5:31PM
One small thing that could improve quality of life for Druids: make it so that when you get a buff like the one from pirates day, wich is purely cosmetical, you keep it after shapeshifting.
Bellajtok Sep 20th 2011 5:39PM
HAAAAA-LLELUJAH! HAAAAA-LLELUJAH! HALLELUJAH! HALLELUJAH! HALLELUJAH!
By which I mean: "Yes, please, let us have this commonsense kindness."
sporkwind Sep 20th 2011 6:25PM
a thousand times yes!
Being able to keep the druid of the flame transformation even though shifting is awesome. Now push it out to the rest of those transformations!
Noyou Sep 20th 2011 7:45PM
See you guys want it both ways. That little mechanic that gets us out of snares by shifting is probably the cause of it. So unless you want us to lose that little gem, I don't think it can happen. Maybe someone who knows a little more about the mechanics aspect can speak on it.
Kendro Sep 20th 2011 9:57PM
It is way over due for the stupid change that intentionally breaks other "shapeshifts" when we change forms to be reversed. Blizzard employees will often tote lies saying that it is beyond their control, but that is the very definition of a lie. Back in Vanilla druids had the ability to retain cosmetic form changing buffs and be able to shapeshift. This was changed under the claim of, "If your opponents in pvp can't see what form you're in then it is an unfair fight." Many players responded with, "Well first off they can see if we have a mana, rage or energy bar, next off, how is it fair for other players to engage us without us being able to see what kind of armor they're wearing."
They were left speechless at that point, got mad and made the change anyways.
The removal of shapeshifting breaking snares is such a class defining feature that I am still appalled that they removed it. The reasons they removed it as well, that feral damage was too high, so they nerfed mobility to "bring it under control" was just as equally absurd. Then subsequent nerfs in damage afterwards were also a further slap in the face.
Nipah Sep 21st 2011 12:59PM
IT happens on my Shaman > Ghost Wolf as well, and it always bothers me...
I'll be out doing Argent Tourney dailies with my Faded Wizard Hat on, and whoops! Went ghost wolf out of habit and lost the ability to be wacky for up to 30 minutes.
And when the buff from Pirate Day happened, and I did the same damn thing... *sighs*
I figure if I can still be a [insert shape changing effect here] while mounted, I can still be a [insert same shape changing effect here] after I remove Ghost Wolf / Cat Form / etc.
Dan Sep 22nd 2011 9:08AM
I LOVE this idea and was actually going to post this on the druid suggestion thread myself - before it got post capped =( If it's not a permanent cosmetic buff, then perhaps make it so popping ToL gives a similar buff lasting 5-10 minutes (longer than 3 minutes, otherwise Treant-loving druids like myself would just macro ToL into every heal so we have perma-tree form, heh).
Dan Sep 22nd 2011 9:10AM
Edit: Ideally they'd work the buff into Glyph of the Treant, so that way both tree loving and non-tree loving resto druids can be happy.
Bellajtok Sep 20th 2011 5:38PM
I continue to promote the "shift up" system, where the big cooldown for every spec is a shapeshift to a more powerful version of your current form. This brings back permanent tree form, and has the current one as our "Ancient of Life" as opposed to "Tree of Life". Or whatever. Meanwhile, return Dire forms with the same purpose for Cats and Bears. As for moonkins... maybe something a little different revolving around the eclipse system. I don't know. I love my moonkin, but I think a "sunkin" is a bad idea. Equally a "dire moonkin"- after all, these shouldn't be too similar to each other.
I'm rambling now, but I think my point is- if we want to make shapeshifting the signature druid mechanic, let's go all the way with it. Let's make it constant, yet powerful. And for the love of the Titans, take it off the GCD. Nothing is less fun than dismounting for immediate combat, then having to waste a cast to shift.
Oh, and a small PS on resto talents- can we make Lifegiving Seed just a plain shield already? That is my hugest quibble on our talents. I hate that something that looks so good being secretly so bad.
Luke Sep 20th 2011 6:01PM
Yes yes yes.
I love these ideas.