Encrypted Text: Welcome your new legendary-wielding rogue overlords

World of Warcraft is alive. The game is dynamic, always churning and changing. Guilds rise and fall, chapters of lore are closed, and new challenges are introduced. The balance of power shifts like a scale at sea. While the developers do their best to steer the ship through the rough waters of chaos, players are exploiting even the slightest imbalances to gain any advantage over their peers. The constant struggle to maintain order and balance has been fought for years, with neither participant yielding to the opposing side.
As the developers are tweaking class mechanics and players are finding new ways to break them, there is one force that silences everyone -- the legendary weapon. With their orange text and powerful attributes, legendary weapons are capable of raising a class out of the war zone of balance and elevating them to the pillar of dominance. The wielders of legendaries are above the laws of balance and fairness; they get to define their own reality. Rogues have been named as the next recipients of this power in the form of a pair of legendary daggers, the Fangs of the Father. I couldn't be more excited. Even in my glee, I still wonder: Why would the devs introduce weapons so powerful that they undermine their own attempts at balance?
Why rogues?
Obviously legendaries aren't introduced to bring balance back to the classes, as the wielders of an orange weapon are going to outperform any of their counterparts. I've heard several people claim that the next legendary is headed our way as an attempt to revive the flagging rogue subscriber numbers, but the majority of rogues who quit the game weren't raiders and wouldn't have had access to the daggers anyway. The Fangs of the Father will require raiding to procure, and so it's likely that we'll have to kill Deathwing at least once before obtaining them.
Another common theory is that we're getting the legendary because it's our turn. Lead Systems Designer Greg "Ghostcrawler" Street shot this idea down completely in his recent interview. He says that there's no pattern to legendary distribution and that classes don't "deserve" the legendary just because they think it's their turn. Still, it is true that rogues are the class that's been without a legendary the longest.
I don't think that any of the above reasons explain why we're getting the next legendary. Blizzard doesn't dole out legendaries based on whose turn it is, and it certainly isn't implementing the dagger to balance rogues or bring our population count up. The official story is that the developers felt like rogues had been underappreciated in Cataclysm, and this was an opportunity for them to make us feel special. The entire legendary quest will be rogue-specific, involving pickpocketing and steathing and other sneaky deeds.
I can't complain about being the chosen class of patch 4.3, as it's always better to be on the receiving side of buffs. We get a free pass to be as overpowered as we possibly can until the next expansion is released. While I'm glad that we're seeing some major love from the developers, I have an entirely different theory on why we're next in line.
Population control
The developers recently tried to turn down the acquisition rate of Dragonwraths, but they were met with an intense backlash that caused them to undo that change. Clearly, the devs wanted there to be fewer legendary staves out there, as every caster with one would dominate this tier and the next one. Casters were already dominant before obtaining a Dragonwrath, and now they're out of control. Reducing the number of casters who can possibly obtain a Dragonwrath was their first plan, which backfired. Now they're activating their backup plan: Give legendaries to the caster's natural predator, the rogue. The developers are putting legendary-equipped wolves into the caster chicken coop and letting us run wild.
In PVP combat, rogues have always been the anti-caster. Our blades are the sharp scissors to their soft paper armor. Our abilities like Kick and Cloak of Shadows have drawn us the ire of casters for years. As the flavor text for the Pyrium Spellward says, the best defense against magic users is killing them. By introducing these legendary daggers, the developers are empowering us to completely murder every caster we lay our eyes upon. I can't wait to play my first game of rogue/rogue 2v2 or rogue/rogue/druid 3v3 once I have my orange daggers. Caster comps like wizard cleave might be popular today, but I remember what arena was like in The Burning Crusade when facing a rogue with warglaives. You simply cannot stop an orange-wielding rogue on a mission.
Rogues are also the caster's natural enemy in raiding environments. We're one of but a few pure DPS classes in the game, and as such, we've always had a position reserved for us toward the top of the meters. Two of the game's pure DPS classes had access to Dragonwrath, and so it fell to either us or the hunters to be the ones to stop their reign of dominance. I don't know about you, but I don't trust hunters with anything, so I think it's appropriate that we were the ones tapped for this responsibility.
While it might seem like we'd be evenly matched against casters sporting Dragonwrath if we have legendary daggers of our own, that's not quite true. A tier 13 legendary will outperform a tier 12 legendary, and so simple math should place us ahead of any casters when we face Deathwing. I forsee rogue domination in all facets of the game until the end of Cataclysm, and I can't wait for our reign to start.
But I play combat!
Fear not, friends, for we aren't returning to the old ways of combat daggers and Backstab spamming. There's a specific tweak taking place that will allow combat rogues to use the daggers without taking a big DPS loss, tied to Sinister Strike. I can't wait to see the first parse from a combat-friendly encounter by a rogue with the legendary daggers. I already thinking Blade Flurry is game-breaking, but Blade Flurry with dual legendary weapons moves into seriously obscene territory. Combat rogues are going to destroy any two-target encounter with a pair of oranges dealing their damage to both targets.
What are these daggers about?
The story behind the legendary daggers involves the last pure dragon of the Black Dragonflight. Anne covered the details of the egg that hatched this dragon and what he represents, and suffice it to say that the black dragon that's hatched out of the egg is the last uncorrupted black dragon in Azeroth. He has his own plans on how to run things now, and he knows that rogues are experts at getting things done discreetly. In return for our assistance helping him establish his place in the world, we're rewarded with several pairs of increasingly powerful daggers, culminating in the final pair of legendary daggers, dubbed the Fangs of the Father.
We don't have any specific information about the daggers themselves, but we can assume there will be one slow dagger for our main hand and one quick dagger for our off hand. The proc is said to be specifically tied to rogues, so my guess is that it will be related to energy or combo points. Depending on how the ilevel scaling works with the introduction of the new Raid Finder difficulty tier, the daggers will be at least ilvl 417 and possibly higher. My hope is that their design and proc appropriately represents the darker aspects of the rogue, and I am anxious to see what the developers come up. What type of legendary proc would you like to see?
Ghostcrawler hints that the black dragon we're working for might actually be evil in the end, but we're rogues and we don't care. Legendary weapons are worth any price. Rogues will be back at the top of the DPS charts and our battleground kill/death ratio will be in the double digits. I would sell my grandmother to goblin slavers for one legendary weapon, and I would gladly surrender all of Azeroth for a pair of them. I hear Outland is nice this time of year, anyway. The only downside to the legendary daggers is that now I won't have any good questions to ask the rogue class panelists at BlizzCon this year.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 5)
Keresee Sep 21st 2011 3:09PM
Just curious, how are rogues the class who has waited the longest for a Legendary? While it is true rogues haven't had rogue-specific legendaries yet, I know plenty of rogues who wield the Warglaives of Azzinoth.
Chase Christian Sep 21st 2011 3:12PM
In order:
Rogues - Warglaives from BT (the last legendary we saw)
Hunters - Bow from Sunwell
Shaman/Priest/Druid/Paladin - Val'anyr
Warrior/Paladin/Death Knight - Shadowmourne from ICC
Mage/Priest/Warlock/Druid/Shaman - Dragonwrath.
As you can see, every other class has had access to a legendary since the Warglaives.
Keresee Sep 21st 2011 3:17PM
Oh I see what you mean. I guess I was thinking more along the lines of who hasn't gotten a legendary, in which case I'd focus on tanks or feral druids as having waited the longest.
snarkygoldfish Sep 21st 2011 3:20PM
...Weren't rogues also using that bow as well? >.>
Xlo Sep 21st 2011 3:25PM
And what pray tell legendary the assassination and subtlety have gotten?
If they released an agility weapon usable by both enhancement shamans and rogues which rogue spec of the three would be able to wield it? Only combat. So instead of three specs who would get to enjoy a legendary you get two that would have it.
Now going by this Gc points out how hard it is for a tank legendary when all four tank specs haven't a shared weapon type that wouldn't require some sort of class mechanic change for them all to want them.
In terms of hunters and feral sharing an agility staff, that is also a short end of the stick for the hunters, since all it would be is some sort of super stat stick, when really hunters would deserve a range legendary to make them special.
Only way I foresee Blizzard appealing all the tanks would perhaps to forgo the legendary weapon for some sort of legendary armor or perhaps trinket ( GC hints at this as well).
Really giving rogues the daggers is the lesser of all these evils and will make the most happy before a new expansion where they will be able to change the rules again like the did at the start of this one.
bella Sep 21st 2011 3:28PM
I think Tanks have gone the longest without any form of Legendary (check since Thunderfury).
Rogues have had the MOST available Legendary weapons (Thunderfury, Warglaives, Thori'dal, the Stars' Fury) with caster dps (Atiesh, Greatstaff of the Guardian and the current Dragonwrath) and 2h melee dps (Hand of Rag and Shadowmourne) second. Following behind with 1 each is the healer (Val'anyr, Hammer of Ancient Kings) and tanking classes.
bella Sep 21st 2011 3:34PM
Edit to add the new daggers:
Rogues have had the MOST available Legendary weapons (Thunderfury, Warglaives, Thori'dal, the Stars' Fury, These new Daggers)
Skarn Sep 21st 2011 3:35PM
Going off the specific sentence "it is true that rogues are the CLASS that's been without a legendary the longest" that is correct, as Chase pointed out with his handy list. That doesn't consider specs, but that can be a funny question. Going off spec, feral druids have been without a legendary longest. Prot warriors, prot paladins and enhancement shaman have also been "legendary-lacking" longer than rogues. Then again, the Warglaives were really only for the Combat spec, so you could say that Assassination and Subtelty have never had a legendary! On top of that, I'd be more than happy to whine and say that even though hunters did "have" a legendary more recently than rogues, it a) wasn't by much (a single half tier), b) was an extremely rare legendary (even by legendary standards) and c) was the lamest legendary of all legendaries that were ever legendary. That's mostly me just whining...yet still! ;)
Anyway, from all that it's easy to see how many ways there is to twist who "deserves" a legendary, so it's a rough way to decide who gets the next one.
Kuro Sep 21st 2011 3:38PM
@ I think Tanks have gone the longest without any form of Legendary (check since Thunderfury).
Not true.
Shadowmourne was a tanking weapon for DKs. A blood DK got it over my ret paladin due to seniority.
Xlo Sep 21st 2011 3:42PM
@Bella, check your math again, I am pretty sure you will find that paladins followed by warriors have actually gotten the chance to wield legendary more than any other class.
Hand of rag-Warriors and Paladins
Thunderfury- Warriors and Paladins
Warglaives- Warriors
SWP Bow-Warriors
Mace from Ulduar-Paladins
Shadowmourne-Warriors and Paladins
So the numbers are Warriors 5 and paladins 4, while rogues could get the SWP bow, the problem is that legendary weapons are meant to be used not as a stat stick so let's knock warrior and rogues one legendary for this. Also thunderfury while an awesome legendary for rogues suffered from the aggro generation of death if the tank didn't already have one.
Remember tanks aren't a class, they are a role and while I agree they are the role with the longest time without a legendary the classes of those roles haven't. And what would a bear, blood and two protection specs share in terms of weapon similarities?
Diop Sep 21st 2011 3:45PM
"And what pray tell legendary the assassination and subtlety have gotten?"
I've said it before but I'll say it again, this is such a disingenuous statement to make. Are you seriously suggesting that Assassination Rogues did not respec to use the Glaives, I honestly don't think I ever heard of a Rogue refusing the glaives because it wasn't for their spec. Equally when the people heard the legendaries were daggers before it was confirmed useful for combat I did not hear any Rogue going "Oh, daggers, well that's a shame because I'm a combat Rogue and will not respec"
On the other hand how many feral druids do you reckon swapped spec to get a chance at say the healing mace, or enhancement shamans going ele for the staff, how many would even be allowed to do such a thing?! 100% of the rogue community was served by the glaives, parts of the druid community have never been served and parts of Shaman have not been served in a while.
Now this isn't to say Rogues don't deserve a legendary, I don't mind that they did, all I'm saying is to say "Assassination not having a legendary is like Enhancement not having a legendary" is just false.
Xlo Sep 21st 2011 3:55PM
@Diob you argument is kinda invalid since you contradict yourself. While it is trues rogue could have respec to enjoy the warglaives, are you going to sit there and tell that 100% of rogues would go for a legendary while druids and shaman had to sit and eat crow cause they were not able to respec as well? It works both ways. If an assassination rogue or subtlety rogue wanted the legendary they would have to respec just as a druid or shaman who would also like a legendary would have to respec as well. Granted they would have to switch roles but this is something rogue have never been able to do.
Diop Sep 21st 2011 4:16PM
@Xlo
Well no, that was kind of my point, Rogues respeccing is nothing like a druid of shaman respeccing. A legendary that was combat only, was a legendary that all Rogues could use, a healer legendary is a legendary that only serves resto Shaman because no (or almost no) Enhancement Shaman is going to go Resto just to use the legendary.
The reason is that respeccing for a Rogue is no issue really, reforge, respec, reglyph and you're pretty much good to go, you're still doing the same role, respeccing for a Shaman requires a totally different gear set, understanding tactics from a different role and a different skillset, plus it will cause a change in your raids composition of melee/range/healer numbers.
DBNM Sep 21st 2011 4:20PM
Chase,
First of all great article. But I have to say that the statement "Still, it is true that rogues are the class that's been without a legendary the longest" reeks of half truth. Yes, the rogue 'class' has not had access to a current tier legendary since BC. But a few things to remember are:
1) There are 'specs' within the game that have not been able to use a legendary yet to date: feral bears and feral cats
2) Other 'specs' have not had access to a current tier legendary since classic WoW: protection warriors, enhancement shaman, and protection paladins
3) Two of the above specs were very unlikely to get these legendaries since they could be better served going to non-healing classes (since high end PVE content pigeon holed all healing capable classes into the healing role)
4) Rogues have already had access to 3 legendaries at this point in the game that were useful to all 3 specs during there respective expansions: Thunderfury, Warglaives, and Thoridal. Other classes have had access to more legendaries (warriors, paladins, and technically death knights) but they were distributed more sparingly across various specs.
I personally feel that rogues have gotten quite a bit of love from Blizzard in regards to legendaries and I hope to see some of the under represented specs listed above get there day in the sun. But for now, enjoy your sweet daggers of death.
Skarn Sep 21st 2011 4:24PM
"Rogues have had the MOST available Legendary weapons (Thunderfury, Warglaives, Thori'dal, the Stars' Fury, These new Daggers)"
True, rogues have had the ability to equip many legendary weapons, but that doesn't mean they've had "the most." They could equip Thori'dal, but that's silly. That's not a rogue legendary. It's a legendary that a rogue can equip. It doesn't really count, only if you are being ridiculously picky. Thunderfury is a bit different. I personally wouldn't count it as a rogue legendary, I count it as a tank legendary. It still might have been the best one-hand sword for rogues that tier, but that doesn't mean it was really a rogue legendary. It was also the best one-hand sword for hunters, but it's not a hunter legendary either!
The only legendary that has really been for rogues is the Warglaives. Does this mean rogues "deserve" a new legendary? I think figuring out who "deserves" one is waste of time because there are so many different ways you can determine that! I'll be more than happy to whine and complain that hunters "deserve" the next one because the Warglaives were so incredibly cool and Thori'dal was...not. But that really is largely just whining and complaining. I'm almost okay with that. ;)
Boobah Sep 21st 2011 4:32PM
It's not a contradiction; a rogue who respecs can use their old gear and still do the job nearly as well, albeit with some work learning the changed abilities.
An enhancement shaman who wanted to go after Val'anyr? All that agility gear does bupkiss for helping you heal. Not to mention that, once you'd actually managed to get a respectable amount of healing gear, you still had to convince your raid to let you heal instead of one of their experienced healers, all of whom could use the hammer without any of this folderol.
A feral druid wanting Tarecgosa's Rest has the same problem, and worse if you're trying to get out of a tanking slot for the legendary.
Xlo Sep 21st 2011 4:54PM
It was stated about respecing nothing was said about gearing up wise. At the time we didn't have gylphs and reforge so don't bring that up.
To quote something I saw before "Players who say "no, I'm this spec and I'm not changing" are the ones who we bench and exclude permanently if possible. Because we'd rather have team players who are willing to play what the raid needs, rather than insist they play one spec and only ever that one spec. Ideally, we never have to ask anyone to change to their less-preferred spec, but the willingness and ability to do so has NOTHING to do with whether they play a pure class or a hybrid class. It has to do with the player."
Basically there is nothing stopping you from being more useful to your raid by taking up an offspec so that you may be able to actually raid if a healer doesn't show up. So instead of calling the night off for the lack of a healer you are fully able to sub in for this, and it was encouraged. Rogue never had this sort of luxury. Granted we also didn't have duel spec at the time, I did raid kara with people being ported out and summoned back when a healer had to go.
Xlo Sep 21st 2011 5:26PM
"respeccing for a Shaman requires a totally different gear set, understanding tactics from a different role and a different skillset, plus it will cause a change in your raids composition of melee/range/healer numbers."
Well if you don't do anyone of that to help your raid, then you are probably the last person your guild will think deserves it. People drop raids for a lot of reason, and it is easier to have someone in the raid be able to switch right away then having to bring in someone else if you don't have a healer on to replace the one who left.
People think that any person will be able to get a legendary, while this was true in BC with the random drops of the legendary now it takes time and teamwork for you to be able to wield one. You will only get a legendary if your raid is able to help you get it, and not every guild is at a point where they can farm all the bosses to get a legendary for their members.
And think about this, the staff that no one seems to have a desire to respec to, will be worth it for the rest of this patch and most likely then next, where as the rogues will only get to use it for one tier and maybe the filler raid and the first couple levels of the new exspansion. Meaning Caster have alot more time to get a legendary and develop a gear set and learn the mechanics for the fight while in the caster spec or in the melee switch only waiting till you have the staff to actually switch.
If you were to get a job and tell your boss "No I won't do this type of work I only want to do this type of work" you are not going to last very long. The only limitations is yourself in this case, unlike a rogue whose limitation is the lack of a spec to change into.
Diop Sep 21st 2011 6:23PM
"If you were to get a job and tell your boss "No I won't do this type of work I only want to do this type of work" you are not going to last very long. The only limitations is yourself in this case, unlike a rogue whose limitation is the lack of a spec to change into."
If you get hired as an accountant for a hospital and then get asked to go perform surgery you better tell them "no, of course I won't go do surgery, are you mad?!" or you'll be killing someone.
Even if I do take your case about offspecs, do you really think many guilds allowed people's offspecs to go for legendaries. Now I'm not saying that Rogues don't deserve a legendary or it's not their turn, clearly Blizz don't do it on a turn based system and I have a soft spot for Rogues having played one for five years, all I'm saying is any Rogue who was around at the time would have taken the glaives, so at the time the entire Rogue community was catered for, however not since Sulfuras have people who main spec Enhancement had a realistic shot at a legendary.
Xlo Sep 21st 2011 7:01PM
Fine a poor example but let's say you get hired to work at Burger King, and you were hired to flip burgers but turns out they are short hand at a store acouple miles aways, would you refuse then you would be the last person the manger would want to promote or give a raise to.
Your example "If you get hired as an accountant for a hospital and then get asked to go perform surgery you better tell them "no, of course I won't go do surgery, are you mad?!" or you'll be killing someone."
That is rather extreme of course it wouldn't makes sense but let's say you are accountant but you refuse to work with computers since you prefer adding machines. Or you get elected to be President but refuse to sign any laws or take any action but to pardon people. The times changed and if you don't change with it they will find someone who will.
And the whole rogue community wasn't catered for, you still had people who were assassination and subtlety who would be stuck in their old ways. The fact of the matter is shamans and druids have had two legendary since rogues got one that they were well and able to use. Whether or not you choose to before the patch get excited about this legendary you would be well and able to get, you choose not to simply because you don't want and not that you are unable like rogues.