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9-21-2011 @ 8:52PM
T'is my own personal theory that much of the changes and designs we see to questing styles and raid designs are test runs for the new MMO, Titan. Perhaps not as random as we think but rather compare and contrast different design philosophys. An example of this would be questing through Mt Hyjal with its multi hub quest design vs Vashj'ir with its linear quest design.It may seem random to us but perhaps it's clever forshadowing of future developments in game design!
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