Spiritual Guidance: The sorta-official shadow priest census

Usually, I'm uninterested in hearing about anything but how good-looking or awesome I am. I tend to make an exception on topics relating to shadow priesting though. It's a fun spec in Cataclysm, and I sure hope it stays a fun, competitive spec in the Pandatown expansion too.
Thankfully, there's something we can all do to guarantee the future of shadow priesting. Blizzard has started a thread on the official Blizzard forums specifically soliciting feedback from priests of all stripes. They ask some important things of us: what we think makes shadow priesting fun (and not fun), what we think of our rotation, our wish list, and what spells we use the least. The answers will be read by the development team and used to mold the shadow priest of 2012-13.
Given the importance of the thread, I thought it'd be interesting to go through the responses there so far, share a few with you, and give my own answers and reactions. Today, it's all about where shadow priests are and where shadow priests should be going.
If you haven't replied to the thread yet, take a moment and do it now. It's kind of like voting, at least in the sense that you're not really sure if your individual voice actually makes a difference, but it's pretty cool to be able to spend the next four years saying, "If only they had listened to me ..."
Quality-of-life issues
The shadow priest census begins by asking some basic information to give some context to subsequent responses: Do you prefer PVP or PVE? What kind of content do you participate in the most (raids, Battlegrounds, Arena, etc.)? After that, we get into the meat:
Class Feedback - Priest
What are your biggest quality-of-life issues? For instance, no longer requiring ammo could be considered a quality-of-life improvement for hunters.
Here are a few of the more common responses:
Many priests have no idea how to balance stats. This is an ugly little problem, not just for shadow priests but really for priests of all types. Overall shadow priest damage is a black box. Numbers go in, numbers come out -- but it's impossible to know for sure what we can do individually to maximize our performance because we all play differently (and because all fights are different). We know that haste is the most important secondary stat -- to a point. And then mastery starts getting more important. And you can't just ignore crit.
SimulationCraft is a great tool for guessing, but it'd be nice to be on more solid ground with respect to what we should be looking for to maximize our DPS. In general, stats should be complex enough to be fun but simple enough so you don't need to do heavy outside research to find out how you should gem. A balance needs to be found, and we're not there yet.
Shadow orbs are difficult to track; they're too random. In the heat of battle, shadow priests must always be cognizant of how many orbs they have and know whether Empowered Shadow is up or not (so it can be triggered if it's not). Further, it is a constant source of frustration that Orb generation is highly random. In fact, I'd say that it was easily the biggest complaint.
Personally, I've never been bothered by the randomness. Empowered Shadows rarely falls off in boss fight situations. And while it can be frustrating not to see an Orb generate until 15 seconds into a fight sometimes, this randomness is a very minor factor in our overall DPS. It's like getting 99% on a test in school and obsessing over the fact that you didn't get 100%.
The complaint about how difficult the buff is to track is a little more valid a concern. I generally just assume that I always have Empowered Shadows up and only actively track it during my opener (so I know when it's safe to DOT/re-DOT). I doubt it would help much visually, but I've always wondered why the Shadow Orb animation always shows you with two Orbs, regardless of how many you actually have. Except when they proc -- when that happens, it looks like you have four. Huh?

When it comes down to it, shadow priests have five different buffs to apply. We could cut it to four with VE. And while we're on the subject, Power Word: Fortitude could be merged with Shadow Protection. (I'd even be cool with making Shadow Protection a priest-only passive.)
Triple spec would be cool. As a hybrid, there are a number of us who are called to do double duty: DPS some fights; heal others. That's fine -- having two specs allows us to accommodate this. But if we are doing that double duty, we can't really have a PVP spec, too. Dual Specialization was a great innovation, but it has created certain expectations for hybrid classes. Three specs would give us more freedom.
Blizzard has said that triple specialization is not something it is actively considering, but it hasn't been ruled out for the future.
On the subject of rotations
Eight, then seven, then nine, then "-." Once that's taken care of, I quickly hit nine, and then four until it's time to press eight or nine again. That's my general rotation, and I'm pretty cool with it. But enough about me -- let's find out about you and yours.
Class Feedback - Priest
How do you feel about your "rotation"? (Rotation is the accepted order in which abilities are used to maximum efficiency.)
For the most part, it seems a lot of you like the shadow priest PVE rotation. It's complex but not too complex; it's situationally different but not too different. Not everyone agrees, of course, but it seems there's at least some consensus. I'm quite satisfied and consider our current rotation an improvement over that of Wrath.
For PVP players, there's no real set rotation. You have to preemptively act and then react to the strategies of your opponents. That calls for different spells at different times. Still, a lot of shadow priests find it difficult to feel our DOTs are meaningful in PVP. That's not to say they aren't; Dispelling eats up healer time and mana. We seldom see them ticking for much damage, and when we do, it's only because the team we're playing doesn't seem to know any better.
The shadow priest fun factor
While all shadow priests obviously put a priority on doing a lot of damage as quickly as possible, few of us would actually want to play the spec if we didn't enjoy it. That's the topic of the next two questions:
Class Feedback - PriestFor me personally, one of the most fun things about shadow priests is being able to switch things up and utilize my healing abilities in absolute emergencies. I loved being the savior of early Cataclysm heroic PUGs, preventing wipes with a clutch Divine Hymn or taking over for a dead healer. It doesn't happen now as much as it used to, but when it does, I feel extraordinarily useful. That's part of why I only play hybrid classes -- I like being the jack of all trades. And a lot of you agree with me. You love utility. (Not that everyone agrees we have enough of it, of course.)
When it comes to what makes shadow priesting less fun ... well, that's a hard question to answer. But that's a good thing. It means Blizzard is getting far more right with shadow priests, in general, than it's getting wrong.
A few of you out there don't like that you can't see your armor in Shadowform. I don't really mind that (and I like the overly shadowy nature of Shadowform), but I can accept a criticism there as a valid personal preference. Similarly, there are a lot of complaints about taking damage from Shadow Word: Death. I couldn't disagree more; I think it's a terrific mechanic and welcome the added risk and reward to using it. The changes to the spell remain one of my favorite changes to shadow priests in Cataclysm.
A lot of PVP players complain about going out of mana (OOM) frequently. I've noticed this too. Being throttled in Battlegrounds isn't fun, and there's no reliable way to prevent the OOM situations. Still, I'm not sure there's a remedy here -- we can't expect infinite mana, otherwise there'd be no reason to even have the resource in the first place. Mobility is another near-universal concern in PVP.
What we want for Christmas
Shadow priests are awesome, but could we be even more awesome? The answer is yes, and man, do you guys have some ideas.
Class Feedback - PriestThe last time I sat on Santa's lap, I wished for a minor glyph to turn my Shadow Orbs into shadow ravens. (At least the guy said he was Santa, but now that I think about it ...) That's not likely to happen, but I'm keeping it on my wishlist anyway.
On a more serious note, I'd love to see my Shadowfiend get used even more often. I love the two-piece tier 12 bonus, and it's going to kill me to have to give it up. Having my little guy out and attacking with me is just plain fun.
I'd also like to see Vampiric Embrace make a comeback -- or, at least, its usefulness. Since it was nerfed for Cataclysm, the healing we can offer our teammates seems largely irrelevant. It's too bad, because I really like the feeling of helping out in ways other than providing raw DPS.
I wouldn't mind it if there was some kind of indication as to what mobs were Mind Controllable and which ones weren't. Further, in PVP, I'd love to be able to use other players' abilities when I'm MCing them. Maybe it doesn't need to be as extreme as being able to ruin a Heroism cooldown, but still, I'd like that MCed mage to do more than stab at his friends.
As for all of you guys -- again, you mostly harped on Shadow Orbs being too reliant on the ol' random number generator. Others complained about a lack of casting options while on the move. And for our PVP friends, well ... they'd settle for just being able to be more mobile in general. Damn rogues, man, I'll tell ya.
... and the useless
Finally, there's this:
Class Feedback - PriestShadow priests -- and really, priests in general -- are in agreement with regard to what spells we don't use. Mind Vision has always been much cooler in theory than in practice, and I doubt few priests seriously use it. Mind Soothe sounds useful, but because aggro radii vary so widely, it's a guessing game as to what situation its applicable for. Shackle Undead is useful as crowd control in very few situations; the only time we use it is in heroic Shadowfang Keep, if even then. (I find mob-type limitations for CC to be confusing and unnecessary in general.)
As for my own personal answer: I've been very disappointed this expansion with our level 85 spell Leap of Faith. I've used it once or twice when fooling around with friends before a pull or during raid downtime and a couple of times on the Cataclysm PTR to see how it worked. In live server battles? I've never had occasion to use it, nor can I recall a situation where it was worth dropping Shadowform to do so. It's really too bad -- the spell has a high potential "fun factor."
A few PVE players said they never use Mana Burn, though I'll readily note that it's well-used in PVP. I wouldn't be opposed to seeing a PVE use for the spell, but right now, it seems that NPC mana pools are infinite -- there's almost never a benefit to attacking a mana gauge in PVE.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
Fletcher Sep 21st 2011 7:13PM
Kitty cat!
I may be in a minority here, but I personally dislike shadow priest mastery. Empowered Shadows, I hate it. I'd much rather have mastery adjust the power of shadow orbs, or the *number* of shadow orbs one could have. Imagine stacking four, five, six shadow orbs for massive burst damage!
Sherm_throws Sep 23rd 2011 6:23PM
I dont know about that, having periodic damage, ie all our damage increased by X % is pretty awesome, on my shadow priest its almost 40% thanks to trinkets and decent gear. Thats an increase to my DPS by 40%, much better than a one time hit of 80k every 6 seconds or so.
Saeadame Sep 21st 2011 7:14PM
Well, aside from some of the minor issues like shadow orb procs (the visual has always bothered me too), I'm pretty happy with Spriests. I don't play it as much as I used to, too many people want healers, unfortunately, but I still lik being a shadowy... shadow.
"Shackle Undead is useful as crowd control in very few situations..."
This is true, although having a priest in your group for Zul'Aman when you turn up the undead ghost guy on the second last boss makes things nice. There's not too many classes that can CC him at all.
Bellajtok Sep 21st 2011 8:05PM
I was going to saw exactly that about the CC. I can't say how grateful I am when there's a priest there to take care of it, and how maddening it is when there isn't. And look at it this way- relatively few classes can CC Undead. It's very nice to have that when you need it. But Druids? We have Hibernate. It affects Beasts and Dragonkin. So we're useful when there are dragons, basically. And even then, there are more classes that can CC Dragonkin than Undead.
Boobah Sep 21st 2011 9:42PM
Of course, if you've a priest in the group, that may make all the CC useless when the Hex Lord lifegrips the CC'd mob into the incidental AoE...
totemdeath Sep 21st 2011 11:21PM
I think Shackle Undead should instead become Shackle Evil, where in PvE you can shackle undead, demons, and elementals. In PvP, you get to shackle Death Knights for 8-10 seconds. It would instantly become a viable spells in our arsenal
detailbear Sep 22nd 2011 11:19PM
Not for game play, but for flavour/theme, I feel like Shackle Undead should have been a Paladin spell and Cleanse should have been a Priest spell. i was levelling one of each at the same time, and kept looking for the wrong one on the wrong alt.
Tom Sep 21st 2011 7:24PM
Even if we can't use a victim's abilities when MCing them, we really should be able to make them dance.
Harvoc Sep 21st 2011 7:24PM
Wait what are the five buffs that shadow priests can apply that you were mentioning?
gymboy91 Sep 21st 2011 8:04PM
Fortitude, Shadow Protection, Inner Fire and Vamp Embrace are the four I always have on in addition to Shadowform
We also have Inner Will (though won't be on as same time as Inner Fire)
For number 5 he may be talking about Shadowform?? (because then we have 5 "buffs" in the upper right corner of our screen when we are "fully self-buffed")
There is also levitate and fear ward but I doubt he is referring to those lol
rip Sep 22nd 2011 11:30AM
Fear Ward is one that comes to mind in PVP, I try to have it up as often as possible.
Fox Van Allen Sep 22nd 2011 11:27PM
Shadowform is the fifth mandatory buff, yes. Fear Ward is a sixth, I guess, but mostly just for PVP (and that one stupid Firelands mob).
Bellajtok Sep 21st 2011 7:34PM
CUUUUUUUUURSE YOOOUUU SAAAAANTAAAA!!!!!!!
Bellajtok Sep 21st 2011 7:36PM
Also, I am now imagining Fox nuzzling a shadow priest like that cat is doing. It's adorable....ly sexy.
Moeru Sep 21st 2011 7:39PM
I've been majorly disappointed by level 85 abilities across the board, though LoF is definitively one of the better ones.
Bellajtok Sep 21st 2011 8:02PM
As a part-time Balance Druid, I must inform you that Wild Mushroom would like to speak with you.
Luke Sep 21st 2011 8:13PM
I think I'm one of the only people that likes Mushrooms. :(
Overall Cataclysm is a new direction for the Blizzard Dev team and I like it. They're shaking things up. Something tells me the level 90 spells will be pretty awesome. There's certainly been enough negative feed back that I think they'll up the anti next expansion. I think with Cataclysm though they had so much they included and changed that the new spells maybe were not something that got the attention that everything else did.
I for one was really disappointed when they scrapped the original idea for Archeology and Path Of The Titans, but who knows they may revisit that.
Bellajtok Sep 21st 2011 8:19PM
@Luke
You most certainly aren't. It accounts for a ton of Balance Druid AoE. My guild loves me on Occu'thar for it. I can't even think of any other high-damage AoE spells that operate on a cooldown, rather than being channeled. (there probably are several that I just don't know about though.)
Luke Sep 21st 2011 8:39PM
I misunderstood you then Bella. I thought you were saying you didn't like Wild Mushrooms, my mistake.
Luke Sep 21st 2011 8:06PM
I like the idea of an aesthetic glyph for shadow orbs. That would be bitchin'.
Overall I agree, Shadow is lots of fun and I really can't think of any complaints. I do see lots of Shadow Priests going OOM but I don't understand why, and I'm not trying to be rude but if you use Fiend on cool down and glyph SW:D you shouldn't have any problems. Maybe it's talent choices that are being overlooked by those players as well? I dunno but maybe you should do a right up on mana return.