Raid Rx: Firelands nerfs

The great Firelands nerf has arrived! Those of you who have been struggling on progression bosses (normal mode or heroic mode) will no doubt have found that the the barriers have been lowered significantly. Good or bad, that's entirely up to you and your philosophy. On the one hand, content is now much more accessible. On the other hand, there are many of you who wish you had had more time to take down bosses pre-nerf.
The overall nerf, though, changes several aspects of healing. I find myself not needing to work as hard. That doesn't necessarily mean not paying attention during a raid. With a lower amount of healing required (due to lower damage on several bosses), it just means fewer spells having to go out. Even though it might feel a little demoralizing to me, it is a little relieving in the sense that content can be seen more easily by players who normally wouldn't have been able to experience it.
We'll go over my thoughts on this week, along with some ways to make healing engaging again.
So let me tell you what my experience has been like.
After raiding Tuesday with the crew, the content felt a little disheartening. During Beth'tilac, we had a player miss a Power Word: Barrier and still got through it with barely a scratch. We normally run six healers. But just for kicks, we decided to run five healers on a few of the bosses, and we barely noticed anything. Traditionally, we've always cycled through our tools to help us for progression, and it sure as hell isn't necessary anymore. I had several healers who decided to contribute a little additional DPS. Resto druids weren't using their Innervates or Tranquility as much. Shaman? It almost seemed like more Lightning Bolts flew out than Chain Heal.
Ragnaros still presented a mild challenge, but that was largely due to the other stuff that players needed to do. There were no major healing targets to go after. The highlight healing points would have been during seed phases when we all had to stack up and heal through the different elementals and adds streaming in. Meteors during the final phase were much more forgiving.
Don't be alarmed if the net HPS for healers is down. I've seen some complaints about healers with normally high HPS who have plummeted on the meters. But that's a product of any kind of damage nerf. If there is reduced damage going out, then there isn't going to be any healing going out because it simply isn't required.
All this stuff about staying out of fires and such just seems so inconsequential now. Not only does it feel infinitely easier to avoid them now, but even if you do get hit by them, you can afford to make the additional mistakes anyway.
Ways to make Firelands challenging for healing again
Not exactly something you want to really encourage in the long run, but maybe it'll keep your healers fresh on their toes.
Drop healers or have them switch roles. Easiest way out for you. Not a bad time to get a healer to switch to a DPS spec. Raids will go more quickly and the healers can feel active again. If they don't have alternate specs, I'm sure they'd appreciate the day off, and you can then pick DPS players to come in. Great time to trial new players for the upcoming tier 13 stuff, as well.
Reduce cooldown usage. Do you schedule or preplan defensive spells? If you're going to drop healers, you may as well consider dropping a cooldown or two from any rotations. I'd consider doing this for farm, though. If you're on progression bosses still, retain your full arsenal.
Push boss stacks. Any kind of mechanic where bosses continually get stronger over a period of time (for example, Majordomo Adrenaline stacks) can be extended. Consider letting them go a stack or two higher than normal. Keep pushing the limits as much as possible and see how far your raid can punish themselves.
Achieve achievements! Everyone loves achievements! One of the crafty players in the guild who does the driving on Lord Rhyolith sneakily kept telling players to target one specific leg, resulting in the achievement for Not an Ambi-Turner. Great time to shoot for an achievement mount run!
Don't be discouraged
Don't be depressed about healing right now. Yes, it's easy. Yes, it's not remotely challenging anymore. Just hang in there and wait until tier 13. Start getting involved with the heroic modes to at least try to keep your edge. Your guild may give you some flack about your healing numbers and why they're low. You need to explain to them why that's the case. Tier 13 is coming soon!
When I'm explaining this stuff, I tell them that overall HPS is going to be based on player performance. If players are doing a great job avoiding stuff as it is, then the raid group isn't really going to need the healing numbers from before. Just make sure you don't tell them they can stand in bad stuff or get hit by them. They've developed some positive habits. Keep reinforcing it so that your raid group will be in a solid position to challenge Deathwing.
How has the Firelands nerf affected you? How has it affected your guild and raid? Are you relieved in the sense that the progression roadblock isn't there anymore?
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to mattl@wowinsider.com. For less healer-centric raiding advice, visit Ready Check for advanced tactics and advice for the endgame raider.
Filed under: Raid Rx (Raid Healing)






Reader Comments (Page 1 of 1)
Vhei Sep 23rd 2011 7:03PM
From WoWprogress.com
Beth'tilac: 31504 (90.88%)
Lord Rhyolith: 30064 (86.72%)
Alysrazor: 24679 (71.19%)
Shannox: 33978 (98.01%)
Baleroc: 28261 (81.52%)
Majordomo: 23516 (67.83%)
Ragnaros: 15220 (43.90%)
H: Beth'tilac: 3938 (11.36%)
H: Lord Rhyolith: 7784 (22.45%)
H: Alysrazor: 4957 (14.30%)
H: Shannox: 11767 (33.94%)
H: Baleroc: 4022 (11.60%)
H: Majordomo: 4911 (14.17%)
H: Ragnaros: 257 (0.74%)
Arbolamante Sep 24th 2011 11:12AM
From the same source:
Death from Above: 712 (2.05%)
Do a Barrel Roll!: 205 (0.59%)
Share the Pain: 6217 (17.86%)
Not an Ambi-Turner: 4593 (13.20%)
Bucket List: 322 (0.93%)
Only the Penitent...: 2182 (6.27%)
Ragnar-O's: 4191 (12.04%)
Glory of the Firelands Raider: 218 (0.63%)
I was surprised that the Ambi-Turner one was only 13.20% -- I was under the impression that the "hit only one foot" style had become fairly standard. Guess not.
Mitch_b_666 Sep 23rd 2011 7:22PM
Our 10man group usually spends 3/4 nights a week (anywhere from 12-16 hours) going through firelands, wiping every so often, and our best attempt on Raggy was 19% after 3 weeks of solid wiping.
On Wednesday, we blasted through the whole thing in 2 hours flat, pushed Major Domo to 20 stacks of adrenaline (got him to 45% before a cat phase) and beasted Raggy. It felt wonderful to get him down, but now I'm extremely bored.
Can anyone compare how easy HC mode is now, to how normal was before? Cos at this rate I'm going to have plenty of free time on my hands if we're going to finish the raid in one evening.
Dimmak Sep 23rd 2011 7:47PM
It's great to see there are so many guilds pushing through this content, but not every guild is. Thanks to these nerfs (10 man) we saw our first legitamate attempts on Alysrazor and downed 4/7 regular.
I do think that heroic modes should not have been nerfed... they are heroic mode. I also think the nerf should not have dome in one swing. ICC did it better where it was a gradually greater and greater nerf.
I also think they should have put a switching mechanism to shut off the nerf and turn it on for those people who really want the challenge. Sometime bragging rights is all we really have in a game like this.
Patrick Sep 23rd 2011 8:28PM
Yes, sit your healers and go for achievements. That'll go over well.
Marshal Sep 23rd 2011 8:29PM
We're a pretty casual guild and have had some fun thanks to this nerf. But what about the Alysrazor final phase? Our healers' mana was getting decimated when she kept doing the AOE phase. Heck, it decimated us in general. Unless we brought her down at a wrong percentage or something.
DancePuppets Sep 23rd 2011 8:48PM
Are your healers on full mana before she starts AoEing, if not then that is where your problem is. Basically every attack against Alys while she's down and charging will restore mana to the attacker, so it's a period where your healers should be attacking her to get their mana pools to full, at which point there really is no way to go out of mana as it's such a short phase.
DragonFireKai Sep 23rd 2011 9:23PM
Are you talking about the recharge that ends after ten cleaves, or the soft enrage after three cycles?
Marshal Sep 23rd 2011 9:30PM
Just read up to see what the heck I was talking about myself. It's when she's "Ignited" and starts casting "Buffet". Guess it was unexpected and possibly too much for our healers to handle. Seeing as how that's how far down we got her down and being our final attempt for the night.
Marshal Sep 23rd 2011 9:30PM
Oh, and we did stack up as well.
DragonFireKai Sep 24th 2011 2:06AM
Did you include the tanks in that stack too?
Chance Sep 24th 2011 6:04AM
When the 2 adds are channeling to her every attack done to her regens 10% mana. Your healers should be casting spells on her during this. The tanks should interupt the adds and come back to the pile of people dpsing alys, everyone should switch to interupt when the adds start channeling again.
When she pops back up to cleave one tank should face the boss away from the raid while the entire raid stacks on her butt for AoE heals. When the tanks stacks get too high to be healed through the other tank should first run in front of her and then taunt and the other tank shoul run behind her as soon as she is taunted off him. Repeat this until she is dead (which shouldn't be long after the first taunt, we kill her before the first taunt since th nerf but are all in full FL gear.)
Hope this helped more than the above comments.
Parcus Sep 23rd 2011 10:03PM
My guild had an easy time going from 7/7 to 2/7 h this week. We don't have a solid group, so we rushed 1 healer and 1 dps (who had never Steped into FL and in full pvp gear). We did some Attempts on alyzrazor as well but well geared/skilled tanks are still needed for that encounter, which we still don't have. H rhyolith was 3 healable and h shannox somewhat zergable even while rushing 2 people on 10m.
murmaiderxx Sep 23rd 2011 10:02PM
Either I think that the mechanics are not hard to understand or somehow I am awesome (arrogant I know), but I didn't think I paid much attention to those mechanics on my first night through FireLands and our group went 6/7 and stopped at Domo.
Yes it was an alt run, no I don't normally raid due to conflicting work and yes I still think I'm that awesome. Do I think the nerf really nerfed it? Yes, because I don't think I paid much attention and as a healer that's my #1 priority, and no I wasn't carried. I am well geared (especially afterwards) and familiar with raid mechanics.
Gizen Sep 24th 2011 12:28AM
So, we downed every boss this week except for Shannox with only 4 healers... and only 21 people cause we couldn't get a full raid going. And healing STILL wasn't a challenge. Nor was anything else for that matter, well, except Domo. Turns out not having 25 people makes getting him into scorpion phase on time and keeping him there is kinda hard. And all this from a guild that's only killed one heroic boss on 25.
DragonFireKai Sep 24th 2011 2:04AM
Did you include the tanks in that stack?
Symbology Sep 24th 2011 2:52PM
I agree completely that the challenge has been completely removed from Firelands, along with any real sense of accomplishment that could be gained. These nerfs are far too invasive and were implemented much too suddenly and too quickly. While my guild has yet to down Ragnaros on normal, we were very close, and I would have liked to have done it without handholding. I'm very frustrated that Blizzard took that challenge away.
Yesterday I published an open letter to Blizzard that spells out how I feel in more detail. Check it out on my blog Dwarven Battle Medic here: http://bit.ly/mW5ibc
priestessaur Sep 25th 2011 1:24PM
We were already 2 healing normal 10 man before the nerfs. So, now what? Solo heal it? Not only are out healers bored, but our tanks are complaining too. We solo tanked Aly just for something to do.
I have a friend whose guild was struggling in Fl before the nerfs. They had one Beth kill and still hadn't gotten Shannox down. The first raid after the nerfs they were 5/7.
I am very disappointed in Blizzard. Nerfs I can handle, but 25%\15%H nerfs was just too much. Firelands instantly got boring.
goldeneye Sep 26th 2011 12:11PM
Welcome to Raid Finder 0.5!
Litharian Oct 5th 2011 5:20PM
Honestly Firelands bosses are a huge joke now. Before the nerf, my guild had all 6 dps doing 22k+ on Baleroc, with some dps doing around 30k. All of our healers were riding on oom when we downed him the first time. After the nerf, I took an alt group with a few pugs. The best dps was 17.5k with the lowest around 13k. We had a healer d/c mid fight, no bloodlust, and a recovery from a tank death, and we were still able to kill the boss with me at about 60% mana on my holy pally, and most of my cds unpopped. And this was an alt group...such a joke...