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9-26-2011 @ 9:42AM
My guild is also small.#1. Leverage Uniqueness - Absolutely. Be selective even if you are desperate for players. That is, being small's benefit is that you are actually somebody in the guild rather than noise.#2. PUG (DONT)... not really PUG, but build an extensive friends lists of players in those bigger guilds that have seen / done that content and befriend them in chat and ask them to help. They don't have to come over to help.#3. Form Alliance - Not really. This never worked for us. It's nigh impossible to co-schedule and it always feels awkward because the two guilds don't have ownership. That is, is it your guild filling from their guild or vice versa. You have to negotiate and it's just messy.Consistent raid schedule is KING! - Many players have real-life schedules and choose their guilds based on when they play. You can win players just by having a schedule that matches their game play.That schedule is tricky. If you want big-guild players' help, you have to be sure you don't raid when they do. If many guilds do the Tues - Thurs. gig., then you can try Fri - Sun. Whatever you pick, stick with it and recruit people to match that schedule. Don't try to ask your guild what they want... you'll never have a consistent schedule.
9-26-2011 @ 10:57AM
I actually agree with the advice to PUG, especially since often the people you PUG will end up being the people you've suggested to befriend (alts of competent raiding mains etc). That said, people who are already in an established guild are unlikely to leave theirs to join yours no matter how friendly or progressed you are - PUGs are often free agents for a reason (good or bad) and if they're good people/players and you invite them back, they might join the guild.
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