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Reader Comments (Page 1 of 1)
9-27-2011 @ 6:17PM
Stella said...
Aren't bleeds physical?
Reply
9-27-2011 @ 6:30PM
Sleutel said...
Yeah, this was my thought. Of course, ALL Warrior damage is physical, so why would they bother to specify? Unless maybe some dev with too much time on their hands is deciding to get nitpicky--or they're making the language consistent with something else.
9-27-2011 @ 6:32PM
Sleutel said...
Okay, so the exact wording is, "Enrage: Your melee hits have a 3% chance to Enrage you, giving you a 3/7/10% physical damage bonus for 9 sec."
Are there any trinkets that do magical damage that they're trying to exclude?
9-27-2011 @ 6:36PM
Sleutel said...
Sorry for all the spam, but here's something that could be relevant (or could just be a new NPC/boss ability):
"Arcane Flurry: Deals 5525 to 7475 Arcane damage to all enemies within 5 yards."
9-27-2011 @ 6:41PM
Luke said...
Bleeds ignore armor. Physical damage is mitigated by armor.
9-28-2011 @ 11:04AM
Xayíde said...
Bleeds are an exception, they are the only physical damage not mitigated by armor. They are definitely physical though.
The Warrior T12 4pc bonus is magical damage, maybe that's the reason for the change/tooltip clarification. Also, Darkmoon Card: Hurricane.