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9-28-2011 @ 4:54AM
Math can very easily and accurately determine the *best* possible outcome for an encounter. None of the formulas and RNG ranges are ever a secret. If the RNG has a choice between 1-20, if you always use 20, you get the best possible outcome.By assuming everyone in the raid played perfectly, had the best possible gear, and the RNG always rolled the best possible numbers for the players and the worst possible numbers for C'Thun, someone figured out for C'Thun to be beat in his original implementation everyone in the raid would have to have less than 20ms latency. Which meant in the real world, it was utterly broken.Yogg was a bit different as theorycrafters knew it could be done, they just knew it was extremely unlikely. And Stars did it eventually, but it took them a few hundred tries to do it. According to the armory, some of them have died more than 5000 times in 25 mans. Although it looks like individual stats for the older individual raids are either bugged or they died to trash *a lot*. And it looks like Bugged is the right explinaion as my old Wrath char shows 4 deaths in Uld25 bosses with the most deadly being Freya with 2 deaths but I know that we wiped on Mimron at least a 30 times in one night.
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