Encrypted Text: Blackfang Battleweave, or Deathwing is the Joker
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.
Blizzard has been posting previews of the upcoming tier 13 sets, allowing us to see what our new sets will look like visually. When describing the tier 13 set for rogues, Blackfang Battleweave, it was said that the armor is bat-themed. When I think of bats and bat-themed armor, I immediately think of the Caped Crusader. Not to worry, as the preview also claimed that they "were careful to skirt the more obvious inspirations." Oh, that's good news -- so they're not designing our next tier set in such a way that it would warrant a cease and desist letter from DC Comics. The only real similarity between our gear and the Dark Knight's is the pointy cowl; I don't see any shaped abs on our leather tunic.
As soon as I let my guard down, the WoW Facebook page posts an image of a rogue soaring through the night air on a pair of dark wings. Our new legendary daggers, the Fangs of the Father, apparently, give us wings. You can't see this picture and not immediately see the resemblance to the Masked Manhunter himself. I can only think of two possibilities: Either I accidentally started playing DC Universe Online at some point without realizing it, or Frank Miller has replaced Samwise Didier as Blizzard's art director.
Embrace the bat
You can view the tier 13 art design as an affront to your sophisticated sensibilities, or you can simply accept that Blizzard has done everything it can to make us a superhero besides killing our parents and making Michael Caine our personal butler. I plan to embrace my inner bat in Cataclysm's waning hours. My goblin rogue already sounds like Christian Bale talking in his angry voice, and I've got my engineering bag -- I mean, utility belt -- full of cool tricks and toys to get out of and into trouble. Mechano-hog? Batcycle. Throwing weapon? Batarangs. Shadowstep? Batcable. The similarities write themselves. I wouldn't be surprised if our agility ring from tier 13 is called the Green Kryptonite Ring and carries the following flavor text: "I want the means to stop me in the hands of a man I can trust with my life."
I'm not sure what bats have to do with Deathwing or the Dragon Soul. I'm actually not really sure what bats have to do with WoW in general. I've only ever seen bats in low-level dungeons like Razorfen Kraul. While the idea that the developers wanted us to sport bat-themed armor is neat, I have a hard time buying that explanation. I think that when we look at the entire motif of the tier 13 set and the legendary daggers, we're designed to be superheroes. There's nothing wrong with that. I actually like the fact that tier 13 for us is being based on a singular concept, and everything works together to support that theme.
TotT and set bonuses
Looking back at the past few set bonuses we've seen on our rogue tier sets, it's clear that the devs like tying our bonuses to Tricks of the Trade. Aldriana wrote a blog post lamenting the mix of Tricks and our set bonuses, as it both forced us into "wasting" Tricks for our own DPS, which limits its usefulness and forces us to add a boring spell to our rotation. While Aldriana still doesn't like it, I feel that our new two-piece set bonus is a step in the right direction. Once we have our two-piece bonus, our abilities will cost 20% less energy for 6 seconds. Rather than spamming TotT on cooldown, it will actually be better to pool our energy first to get more abilities into that 6-second window. I am very happy to see that our set bonus was designed to reward skillful use.
I put the set bonus into a spreadsheet in order to figure out how much energy we would be saving. We're obviously going to see the largest energy return when using our expensive moves like Mutilate and Sinister Strike during the energy reduction window, as they cost the most energy. We should try to stack as many of our combo point generators in that 6-second window. I think that we can actually squeeze four Mutilates and one Envenom into a single window if we start with a nearly full energy bar, which will save us over 50 energy every 30 seconds. While the perfect scenario won't always occur and some of the bonus will be wasted, it's still a serious boost to our overall energy. Combat rogues may actually not enjoy this bonus, as they can already run into energy-capping issues without even factoring in Dragon Soul-quality gear.
If we maximize the number of abilities we cast in the window, we boost our effective energy by between 5% and 10% over the course of an encounter. According to some math by Aldriana, this could yield a large DPS increase, especially as we optimize our energy usage around it. I am also excited to see that this bonus is also effective in PVP, serving as a mini-Renataki's of sorts. The extra energy helps subtlety rogues to get more Ambushes and Eviscerates in during their Shadow Dance.
Increasing cooldown durations -- boring
Our two-piece bonus may be interesting, but our four-piece bonus falls flat. Subtlety rogues will be able to squeeze in another Ambush during their Shadow Dance, which synergizes nicely with the reduced energy costs from our two-piece bonus. Assassination rogues will get 9 extra seconds of Vendetta, which should add up to approximately a 1.5% damage boost -- fairly standard when compared to last tier's set bonus. Combat rogues will have Adrenaline Rush up approximately 3% more often, equalling out to around 1.5% increase in damage, possibly higher. While I feel like the four-piece bonuses are uninspired, they're at least potent enough to get the job done.
Sneak in every Wednesday for our Molten Front ganking guide, a deep-dive into the world of playing a subtlety rogue -- and of course, all the basics in our guide to the latest rogue gear.
Blizzard has been posting previews of the upcoming tier 13 sets, allowing us to see what our new sets will look like visually. When describing the tier 13 set for rogues, Blackfang Battleweave, it was said that the armor is bat-themed. When I think of bats and bat-themed armor, I immediately think of the Caped Crusader. Not to worry, as the preview also claimed that they "were careful to skirt the more obvious inspirations." Oh, that's good news -- so they're not designing our next tier set in such a way that it would warrant a cease and desist letter from DC Comics. The only real similarity between our gear and the Dark Knight's is the pointy cowl; I don't see any shaped abs on our leather tunic.
As soon as I let my guard down, the WoW Facebook page posts an image of a rogue soaring through the night air on a pair of dark wings. Our new legendary daggers, the Fangs of the Father, apparently, give us wings. You can't see this picture and not immediately see the resemblance to the Masked Manhunter himself. I can only think of two possibilities: Either I accidentally started playing DC Universe Online at some point without realizing it, or Frank Miller has replaced Samwise Didier as Blizzard's art director.
Embrace the bat
You can view the tier 13 art design as an affront to your sophisticated sensibilities, or you can simply accept that Blizzard has done everything it can to make us a superhero besides killing our parents and making Michael Caine our personal butler. I plan to embrace my inner bat in Cataclysm's waning hours. My goblin rogue already sounds like Christian Bale talking in his angry voice, and I've got my engineering bag -- I mean, utility belt -- full of cool tricks and toys to get out of and into trouble. Mechano-hog? Batcycle. Throwing weapon? Batarangs. Shadowstep? Batcable. The similarities write themselves. I wouldn't be surprised if our agility ring from tier 13 is called the Green Kryptonite Ring and carries the following flavor text: "I want the means to stop me in the hands of a man I can trust with my life."
I'm not sure what bats have to do with Deathwing or the Dragon Soul. I'm actually not really sure what bats have to do with WoW in general. I've only ever seen bats in low-level dungeons like Razorfen Kraul. While the idea that the developers wanted us to sport bat-themed armor is neat, I have a hard time buying that explanation. I think that when we look at the entire motif of the tier 13 set and the legendary daggers, we're designed to be superheroes. There's nothing wrong with that. I actually like the fact that tier 13 for us is being based on a singular concept, and everything works together to support that theme.
TotT and set bonuses
Looking back at the past few set bonuses we've seen on our rogue tier sets, it's clear that the devs like tying our bonuses to Tricks of the Trade. Aldriana wrote a blog post lamenting the mix of Tricks and our set bonuses, as it both forced us into "wasting" Tricks for our own DPS, which limits its usefulness and forces us to add a boring spell to our rotation. While Aldriana still doesn't like it, I feel that our new two-piece set bonus is a step in the right direction. Once we have our two-piece bonus, our abilities will cost 20% less energy for 6 seconds. Rather than spamming TotT on cooldown, it will actually be better to pool our energy first to get more abilities into that 6-second window. I am very happy to see that our set bonus was designed to reward skillful use.
I put the set bonus into a spreadsheet in order to figure out how much energy we would be saving. We're obviously going to see the largest energy return when using our expensive moves like Mutilate and Sinister Strike during the energy reduction window, as they cost the most energy. We should try to stack as many of our combo point generators in that 6-second window. I think that we can actually squeeze four Mutilates and one Envenom into a single window if we start with a nearly full energy bar, which will save us over 50 energy every 30 seconds. While the perfect scenario won't always occur and some of the bonus will be wasted, it's still a serious boost to our overall energy. Combat rogues may actually not enjoy this bonus, as they can already run into energy-capping issues without even factoring in Dragon Soul-quality gear.
If we maximize the number of abilities we cast in the window, we boost our effective energy by between 5% and 10% over the course of an encounter. According to some math by Aldriana, this could yield a large DPS increase, especially as we optimize our energy usage around it. I am also excited to see that this bonus is also effective in PVP, serving as a mini-Renataki's of sorts. The extra energy helps subtlety rogues to get more Ambushes and Eviscerates in during their Shadow Dance.
Increasing cooldown durations -- boring
Our two-piece bonus may be interesting, but our four-piece bonus falls flat. Subtlety rogues will be able to squeeze in another Ambush during their Shadow Dance, which synergizes nicely with the reduced energy costs from our two-piece bonus. Assassination rogues will get 9 extra seconds of Vendetta, which should add up to approximately a 1.5% damage boost -- fairly standard when compared to last tier's set bonus. Combat rogues will have Adrenaline Rush up approximately 3% more often, equalling out to around 1.5% increase in damage, possibly higher. While I feel like the four-piece bonuses are uninspired, they're at least potent enough to get the job done.
Filed under: Rogue, (Rogue) Encrypted Text







Reader Comments (Page 1 of 2)
exogenesis. Sep 28th 2011 3:03PM
I just had to come here to say that that picture made me (nearly) spit Coke over my computer screen.
I love it.
Pyromelter Sep 28th 2011 3:38PM
I agree- Chase really hit it out of the park with that picture, definitely made me chuckle.
Also... legendary daggers are legendary. Good luck to all the rogues out there on their quest to get them (especially to Chase and Shade [anne stickney] - let's see which of you gets your orange daggers first :-) )
Cephas Sep 28th 2011 3:58PM
The haphazard, 5 minutes in MS Paint style look is actually pretty fitting for the Joker.
mikewin2222 Sep 28th 2011 3:07PM
For those of us who won't be able to raid and get the daggers and wings, I wonder what the accompanying cape looks like?
ElrithCC Sep 28th 2011 3:13PM
I think it makes the rogue look more like a demon than a bat personally.
Matrillik Sep 28th 2011 3:41PM
Stop complaining and be grateful that you get to look like the coolest superhero to ever exist
Harvoc Sep 28th 2011 7:43PM
Pretty sure that position is taken by Wolverine...
devilsei Sep 28th 2011 3:41PM
I feel this might be incredibly fitting here...
http://www.youtube.com/watch?v=efHCdKb5UWc
Hail Sep 28th 2011 9:36PM
On a similar note, for a Legendary Dagger I'd glady see the world (of warcraft) burn. I mean, if the final quest chain said "go unleash Deathwing on your capital city," I would. Anyone else?
Chase Christian Sep 29th 2011 1:04AM
I can't believe I missed the opportunity to make this joke.... thank you!
thebitterfig Oct 1st 2011 11:54AM
Alternately, there's the Gnomechewer version.
http://www.youtube.com/watch?v=_si_bdqbp1M
Lemons Sep 28th 2011 3:42PM
I kind of hope they take tricks off the GCD to help us maximize the effectiveness of this new 2p. It is very interesting, I like how it makes you think a little bit beforehand. The old tricks bonuses just had you mashing it on cooldown no matter what the situation.
Ullaana Sep 28th 2011 4:03PM
@ Chase,
You wrote;
I'm not sure what bats have to do with Deathwing or the Dragon Soul. I'm actually not really sure what bats have to do with WoW in general. I've only ever seen bats in low-level dungeons like Razorfen Kraul.
While what you wrote is quite true, could Blizzard have been thinking that Rogues are creatures of the night and based the gear off that?
Pyromelter Sep 28th 2011 4:22PM
I think chase was trying to somehow provide an alternative to the obvious, which is that the rogue tier is completely inspired by batman.
I think he was trying to defend blizzard's statement "were careful to skirt the more obvious inspirations." Really, he should just completely give in, rogues in t13 are batman, just own it, and let blizzard's lawyers defend blizz if it comes to that. It's better than looking like your head is coming out of a chicken mouth.
The Dewd Sep 28th 2011 4:37PM
I think he's also trying to avoid the obvious conclusion of this having happened:
Ghostcrawler: Guys, I want you to design Rogue Tier 13 to entice people back to their Rogues. There aren't enough folks playing their Rogues right now. We're going to have the devs put in some legendary daggers for them, too, to make sure they come back.
Design Team: How about we make their T13 look just enough like Batman to not get sued and have the legendary daggers give them wings?
I-R-PALADIN? Sep 28th 2011 4:49PM
you know i dont really think there bat wings more like that of a dragon.. witch pritty much looks the same to me anyways
rahj Sep 28th 2011 10:37PM
Nitpicking Chase, but if those were the only bats you could think of you didn't think very hard. Just sayin.
Chase Christian Sep 29th 2011 1:07AM
Your explanation definitely makes sense. I just see the other tier sets reflecting the Dragon Soul, like hunters wearing dragons and such. I do think that the bat is a fitting symbol, and I don't mind being a superhero one bit.
Franktank Sep 28th 2011 9:14PM
Wait, so are rogues going to get the legendaries they want or the legendaries they deserve?
Chase Christian Sep 29th 2011 1:05AM
++rep