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9-28-2011 @ 9:25AM
I think the enhancement flame shock/lava lash change might bring some reason to put fire nova back into the rotation on groups, and this is a good change I think. I am excited to see how it works out live.I also think the weapon switching will not be needed anymore, and that will probably give me the extra time I need to get a good fire nova in. For enhancement I think the changes are quite positive.
9-28-2011 @ 10:17AM
I have to agree, and it's really cool to see that the devs have FINALLY sat back and given a critical look at the class (and enhance) and given some really necessary nips / tweaks / tucks. Lash / Shock / Nova may still end up being a bit awkward (I think I am in the minority that misses frantic magma totem managing...it STILL felt less awkward than this current set-up)re: spellpower build. Eh. It was something I never got attached to, and could never get straight advice how to proceed with. So it's no loss there for me.
9-28-2011 @ 10:51AM
Here's the problem with the Lava Lash ability change; by affecting nearby targets with Flame Shock, you then reduce the number of targets Fire Nova can hit since it does no damage to those targets already inflicted with Flame Shock.Or am I reading that wrong? It is entirely possible.
9-28-2011 @ 11:19AM
Each mob with a shock sets off a nova. So, instead of one nova blowing off a mob who takes no damage, and hurts his four buddies, five novae will cook off, so in a pack of five, each mob takes four novae worth of damage. If there are more than five mobs to a pack, each one over five takes five novae worth of damage.
9-28-2011 @ 11:59AM
Yes, definitely! I absolutely love that change! Finally Fire Nova will be a viable spell!
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