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9-28-2011 @ 10:12AM
I like most of the changes, but the Wind Shear does make me frown. I'm resto and I'm often assigned to interrupting in our 10-man. Our interrupters are a warrior, me, and the two tanks(bear and pally.) The rest of the group: two mages, a warlock, a hunter, a resto druid, and a priest. I understand having a resto shaman running around spam healing and interrupting every six seconds is pretty overpowered, but it still stings to have it jacked up to 25 seconds.
9-28-2011 @ 12:12PM
Checking in as another Resto Shammy who uses Wind Shear frequently in my casual guild's 10-man raids and in 5-man dungeons. I know we're in there to heal people, but having the ability to mitigate some of that incoming damage is nice. This will also certainly require a strategy change on some of our raid encounters (assuming we don't quit doing them when 4.3 drops).
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