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9-28-2011 @ 2:41PM
I forsee just about every pug breaking up the second they realize they've drawn a troll dungeon from the random queue.Remember in Wrath how everyone started dropping Culling of Strathholme because it was perceived to take 5 minutes longer? That times ten.For this to work, Blizzard needs to nerf the hell out of the troll dungeons. They are WAY overtuned for the purpose they are supposed to serve.
9-28-2011 @ 3:06PM
Perhaps they will nerf the Zandalaris. It would make sense. Now that they're lumped in with the original cata heroics they're likely to use their minimum ilvl requirement, so they'll may lower the difficulty of the Zandalaris.I can't wait to lord over people. Zone in be like "psh, this weaksauce? I remember when these used to be hard! Now you can all sit back and enjoy Elitist Tours. Where I point out each and every thing that used be be difficult in this dungeon before it was nerfed for you casuals." /sarcasm
9-28-2011 @ 3:13PM
"Now that they're lumped in with the original cata heroics they're likely to use their minimum ilvl requirement, so they'll may lower the difficulty of the Zandalaris."Actually...as of this moment, it appears that the Zandalaris AND the Hour of Twilight dungeons are in the "Random Heroic" pool. So, it looks like you'll have the option of a) Just the Hour of Twilight dungeons or b) all Cataclysm dungeons that you have the appropriate iLevel for.So, it'll be back to the Wrath system where you basically only will start getting Zuls of HoTs once your iLevel is high enough.
They're not overtuned - their difficulty is just fine. What they are is way too long. 6 bosses each. All of the 4.3 dungeons are 3 bosses (End Time has 5, but you only do 3 encounters per run). If I could run half of a ZA or ZG as as a full run, that would be good enough.
9-28-2011 @ 3:37PM
@ Cephas:You really think their difficulty is the same as the other heroics that they will be competing against (which are also overtuned, but not as much)? I strongly disagree.The fact is, is that if players perceive the troll dungeons as significantly harder or longer, players will drop them (not to mention the boredom factor). I guess we'll just have to wait and see what happens.
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