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Reader Comments (Page 1 of 1)
9-28-2011 @ 2:56PM
GhostWhoWalks said...
Personally, I hated how they gave the Zandalari heroics their own queue. Not only did it divide up the players, contributing to the long queue times, but it meant that you only had a choice of two dungeons through which to get your weekly VP cap. Talk about tedious.
By comparison, Wrath heroics gave you about a dozen different heroics you could get put into, providing for lots of variety and ensuring that you could run randoms for a few hours and never see the same dungeon twice. This was, infact, the preferred passtime for many of my guildies during the Wrath days; we'd get a team of 5 together and then have a blast just chain-running heroics for a few hours.
Granted, ZG and ZA had more bosses in each run than most of the Cataclysm heroics, but I took a look at my armory page and I'm nearing 40 kills on Jin'do and Daakara each; there's something wrong with that picture.
Reply
9-28-2011 @ 3:21PM
Kylenne said...
You do realize though that queue times are actually shorter for the regular heroics than for the trolls, though, right? And that it's been this way for a while? As DPS, my average queue time for a regular heroic is somewhere around 10 minutes, and it usually pops sooner than that. For a Zul, it's closer to 20. It's because no one with the option not to is pugging them, or because people who are just trying to get valor capped understand that the easier heroics are faster to finish and easier to carry undergeared folks through. ZA is pretty fast with geared people, but ZG takes forever even when everyone is geared and on their game, and you skip bosses.
That's why everyone's rightfully saying the Zuls are going to be the new Oculus/HoR. We're already seeing a stark contrast between the numbers of people (particularly tanks and healers) who are willing to pug Zuls vs. regular heroics. Throwing the Zuls into the general heroics bag is only going to exacerbate the problem, especially if Hour of Twilight dungeons remain as quick and relatively painless as they are on the PTR now. (Yes, most everyone's overgearing them on the PTR, but I don't see them really taking much longer at the proper gear level).
9-28-2011 @ 4:55PM
GhostWhoWalks said...
Except I've seen the exact opposite in my Zul runs. With more people who are geared and who are familiar with the mechanics of the dungeons, it's been several weeks since I had a failed run, or even a run that took longer than half an hour. And I know the exact opposite end of the spectrum too: after 4.1 hit, I could never get a group who could finish a run, and those that did tended to take a few hours with numerous wipes in the process.
The queue time for the Cataclysm heroics have gone down, yes...but it's been because the gear from the Zul heroics and then 4.2 gear made them much more manageable. For many of us, the Zul heroics are already getting to that point of manageability, and once 4.3 hits that will be true for a much wider range of people (nerfed Firelands, the Hour of Twilight heroics and then the LFR gear drops will all ensure that picking up 378 gear will carry much less stress). A group wearing a mix of 365 and 378 items could nearly faceroll the majority of ZG and ZA. Example: the Nalorakk trash pulls that contained Witch Doctors used to require atleast one CC or a wipe was almost guaranteed. Now I've had PuGs who could just burn down those groups without much difficulty.
There are two things you're forgetting when you make the comparison to Oculus and Halls of Reflection. First, people dropped from Occ due to the increased complexity of just finding your way around, not because the fights were hard (in fact, it was probably one of the easier of the 80 heroics). Eregos could give some people problems, but once you figured out how to use the drakes, it was fairly straight-forward. (Except for the Planar Shift, people seemed determined to face-tank the orbs he summons...) Second, Halls of Reflection was very brutal and unforgiving even with ICC gear; the rush of mobs in each wave and the tactics to kill each one more easily were difficult to handle even for the more skilled players.
The Zul dungeons don't suffer much from either problem. Sure, Jin'do still confuses some people, and pulling adds in ZA can lead to a wipe, but they're nowhere near as complex or tough as Occ or HoR, and they'll only get easier once 4.3 rolls around.
I think all of these people raising concerns about PuGs disbanding as soon as they see the ZA or ZG loading screens are being a bit preemptive. Sure, they can be a bit longer than the Cata heroics, but we'll be able to blaze through them just as easily with all of the new gear we'll be getting.