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9-28-2011 @ 2:57PM
Everyone who says ZA and ZG will become the Oculus of Cata...You're absolutely correct. And if Blizzard doesn't see this coming a mile away, their designers should clue in to something called "trends."We'll need either a "Hexed Bag of Goodies" as an extra reward off Jin'do/Dakarra, or they'll nerf the difficulty. I can foresee people getting grumpy about Deadmines too. Basically anything that's a "bit harder" or a "bit longer" than the average faceroll heroic... players will try to avoid like the plague.
9-28-2011 @ 3:11PM
Yea Deadmines is just annoying. The Vanessa Vancleef fight especially. Whose idea was that? Go through all these bosses' history? Who cares where these loot pinatas came from? They're like the one time actors that you see on Star Trek who show up in one episode and die later on in the same episode. Who wants to know that guy's history? No one.
9-28-2011 @ 3:22PM
Agreed but...the reality is that the Troll dungeons are FAR tougher than Occulus. Occulus demanded a different mechanic for the final fight, but the reality was that an experienced group could knock out an Occulus in >15 minutes. The goody bag was enough incentive that at least some groups would put up with it.On top of that, players hadn't been essentially forced to run just Occulus for months on end. Even if they massively nerf the troll dungeons, I frankly never want to see the inside of them again.The incentive to get groups to stick with the troll dungeons will have to be massive. And most players will still probably drop. This whole issue is just one more example of how ham-fisted Blizzard has been with tuning this entire expansion. I am frankly amazed at how much tinkering they have done with a system that was essentially working well.Were Wrath heroics faceroll by the end? Yes. And that was a GOOD thing. The reality is that for most regular players, after the first few times running them, the novelty is off, and running heroics is largely like doing dailies: part of the grind. The dungeon finder firmly cemented this mentality, for better or worse. And when running the heroic is something you feel like you need to do, rather than want to do, it's better to just make it faceroll so that players can at least get a kick out of pushing big numbers, tanking 20 mobs at once, etc.
9-28-2011 @ 3:25PM
Deadmines wouldn't be so terrible without the nightmare stage. Stupid rotating bars, with no room to squeeze my skeleton bones past, kills me every damn time. EVERY. TIME. Hate it so much. The Vancleef fight with the ropes isn't even bad, that part is kinda neat. I remember last week I did a run with a new tank that had never seen heroic deadmines. It was a very long, wipe-filled run, though I've got to hand it to everyone in the group because everyone stayed. Tank was honest from the get go, asked for tips. We had someone who was VERY good at the reaper (thank god, because I can't work that thing at all). It was funny, we got up the dock to the boat, right before he pulled ripsnarl and said "this is the end right?". We all got a good chuckle - "no, sorry.. this is where the real *FUN* begins >.
9-28-2011 @ 3:50PM
what are you talking about? when the group is decked in T 12 the troll heroics are a face roll, and when that gear is sold for justice ponts most people will be on T 12 with the odd piece of valor gear to run the trolloics.
9-28-2011 @ 4:30PM
@KaminariI think you define "faceroll" differently than the vast majority of the player base, as reactions to this article demonstrate.Again, if people were dropping CoT, which really was faceroll, because it was *slightly* longer than the other randoms, they will be doing so FAR more quickly for the troll dungeons. The fact that you personally think Jin-do is "faceroll" is irrelevant.
9-28-2011 @ 5:08PM
Yeah, Oculus stayed hated for PuGs because of the drake mechanics. For guild groups, it was once of the quickest dungeons to run thanks to all the nerfs they gave it to try and get people to stick when it popped.Once people start complaining about people dropping groups right after the loading screen fades, Blizz will likely nerf the Troll dungeons' difficulty to more closely match the other dungeons. They may even do it before the patch goes live.
9-28-2011 @ 5:13PM
@ clundgren, no I think my definition of faceroll is the same, however I think most of the posters are not considering the flow of the game, remember all the complains about the old heroics being hard?, but after a couple of weeks when people got T 11 from justice points they became a lot easier, the same thing will happen after 4.3 drops.giving everyone T 12 with justice points will be enough of a "stealth nerf" for people to face roll thru he troll heroics.if you had do them with current gear levels you would have a point, content becomes easier with every new gear tier released.
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