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9-29-2011 @ 5:27AM
I guess it was inevitable and on a general level I do applaud this change. Having only two heroics giving out much larger rewards in VP can not be sustained when people got bored of thoese two within the first month of release already.On the other hand we are sliding faster and faster on the slope of autofarmed gear. Does not one of the designers see how it devalues anything you do in game when it just gets easier? Getting points was easy enough already and now it's even more of a "stay logged in for 30+x minutes and collect points"-World of Warcraft. Where is the fun in that? Most people running those instances have no interest in the places, if they ever had, and just want their points and be done.This sadly leads to one other thing though. With no interest in the challenge people have no interest in developing any skills within in the game. In this case that includes grouping skills. As bad as it has gotten, this has the potential to make it even worse, as now running the Zuls has no benefit over the other heroics apart from slightly better gear you can mostly replace in one night of raiding or with the vp earned anyway. So even the not really hard but at least one notch up heroics will be bailed from in droves. Why risk any kind of wipe potential and a 30 min investment at least when in that time you can log an alt, do dailies and requeue into something else?On the other hand I'm really confused that any tank/healer is still going into LFD-heroics at all. With the state of behaviour and general aptitude of the average player I would not for the life of me enjoy having any kind of responsibility towards these groups.Although many will like this change, because it makes gear farming so much easier it again is a step to make the game less involved, to make content meaningless and to make players robots on rails.
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