Reader UI of the Week: Another beautiful submission from Vhei
Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.
When I first made Vhei's UI a selected reader submission for the column way back in December 2010, I had no idea how much clamor there would be for the design and artwork. Vhei's stuff is amazing, as you can see from the previous entry. When Vhei's name graced my inbox yet again, I was filled with all sorts of amazement and wonderment. What could possibly be in store for me this time? Vhei's trademark is streamlined, simple custom art, and the potential that seeped out of every one of the email's pores was like a fog.
Lo and behold, it's another beautiful UI from Vhei. Things are a little bit bigger this time around, especially in the target and player frames, but the entirety of the setup is just flat-out pretty. Everything fits nicely on top of the custom art panels; the player/target frames have some awesome-looking bars; and seeing this beauty on a beautiful monitor would even make the die-hard anti-UI player wish for something a little special, like what we've got here.
Vhei's UI -- Custom art, kgPanels, DPS, warrior
Take it away, Vhei:
Complexity
Rather than extrapolate basic UI lessons out of Vhei's newest creation, I wanted to talk about the complexity of UI building and design. UIs do not have to be complex monstrosities like Vhei's here -- not a monstrosity in terms of how it looks, mind you, but the back end for something as customized and tinkered with as Vhei's current setup is, in a word, complex. It's like looking behind your entertainment center and seeing all of the jumbled wires, with no real, discernible way to figure out what goes where unless you took the early initiative to label everything and start with categorization in mind. Do we still do that, or is this whole simile a long-past '90s reference?
Complexity isn't a bad word in UI design, because the real focus is on player experience. In order for Vhei's UI to do otherwise simple tasks, there is the potential for a lot of back end work because of the way the WoW UI works. It's not impossible but potentially impractical. Or not. It all depends on how happy you are with tinkering under the hood.
So how can you learn and understand how complexity can help or hurt a UI during its creation process? Well, look at Vhei's UI and take away from it what we can in terms of layout and design. It all looks fairly standard for a functional, useful user interface. Stance bars and minimaps all appear alongside the familiar addon faces that we've grown to know and love. There really isn't anything here on the surface that is different from the UI that you and I use on a daily basis. What about it, then, is so compelling? Is it the art? Is it the placement? I still think it's those damned angled bars.
Just sort of staring
I know, I know. It's just ... I like this, so I'm staring. Kind of like a guy at an art gallery, just shifting weight, squinting eyes, figuring out just what makes this nice. The custom art is great, sure, but there's something more. Is it the precision placement of the addons, understanding how much of a pain in the butt precision placement can be? That's part of it. How about the color scheme? I already know Vhei likes these colors because of his older work. The last Vhei UI was more "hip dashboard," whereas this new offering is more of a rusted slab -- more WoW-inspired, I would say.
Nothing says love like ...
Dedication is the art of saying "I love you" to your hobby. Maybe that's why I like Vhei's setup so much -- it screams dedication. There is so much information packed into the top bar that you barely need any addons for most of what you would otherwise clog up your UI with. The bottom bar is impeccable, at least in my own understanding of the way I like my bottom bar to be arranged. Even the party setup, in its simplicity, is perfectly fine for a DPS warrior. Look at how the Skada area of the UI shares space with the questing modules. It's all planned, thought out, and executed. This, my friends, is awesome.
Vhei, I'd love to talk to you about your design aesthetics and all that fun stuff that goes with building cool interfaces like this one. I'm sure the readership would like to hear more about what you have to say. Hopefully we can do that soon. Until then, readers --marvel, gawk, ask where you can get it (sorry, you can't), and use this setup as aspirations and ideas for your own setup.
See you guys next week.
Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.
When I first made Vhei's UI a selected reader submission for the column way back in December 2010, I had no idea how much clamor there would be for the design and artwork. Vhei's stuff is amazing, as you can see from the previous entry. When Vhei's name graced my inbox yet again, I was filled with all sorts of amazement and wonderment. What could possibly be in store for me this time? Vhei's trademark is streamlined, simple custom art, and the potential that seeped out of every one of the email's pores was like a fog.
Lo and behold, it's another beautiful UI from Vhei. Things are a little bit bigger this time around, especially in the target and player frames, but the entirety of the setup is just flat-out pretty. Everything fits nicely on top of the custom art panels; the player/target frames have some awesome-looking bars; and seeing this beauty on a beautiful monitor would even make the die-hard anti-UI player wish for something a little special, like what we've got here.
Vhei's UI -- Custom art, kgPanels, DPS, warrior
Take it away, Vhei:
Greetings, Mat!Thanks for sharing the newest creation with us, Vhei. The whole ordeal looks like it was worth it, though, as the scripting and custom artwork (especially on the player and target frames) look gorgeous. Maybe it's just the angled bars, but the whole UI seeps cool little features like that that hit the right parts of my brain.
Vhei of Dentarg-US here again! So I just resubbed to WoW again and I figured what better way to accent the the cessation of the hiatus than a new UI? So I started working on this 2 days ago in photoshop and I spent the next day in WoW getting it set up and copacetic with Pitbull Unit Frames 4. I wanted a UI that really made me immerse with the established WoW Theme and to me that was the recurring theme you see on the armory - grungy orange brown. So I took that color palate and used it to design my theme you see before you. I wanted to keep everything to the bottom and top so my eyes down get distracted or the screen is not too busy. Screen real estate is not an issue for me because I play on 1920x1080. The mods I used to make this UI possible are:
Titan Panel - Of course, the databroker you see at the top. As you might notice, I went lite on the SLData Text this time because I wanted to keep all my information in one place.
SLData Text - I used this to add the Attack Power, Critical and Hit on my HUD without having to check my character pane. I also added in the MailCheck compononent so I can easily see when I do and do not have mail. I could have shoved this on the TitanPanel bar but I was running out of room and I wanted to make it easier to find as I lurk the AH a lot and post and bid a lot, ergo, I check my mailbox quite frequently. Subsequently, I designed the background art so I can easily remove it should I ever wish to or replace the text with out components.
Docs Name Plates - This NamePlate addon makes it a lot easier to read names on the screen because it does something the default nameplate does not: Add shadows for contrast.
PRAT - My standard chat addon modified to fit my theme.
KGpanels - The piece de resistance of my UI. I used this to all the custom artwork.
PitBull UnitFrame 4 - My UnitFrames addon. I had to shove this on the background strata so to get it to look the way I want, I thought the 3D models were a nice touch.
BarTender 4 - This was used to to replace the default hotkey bar
ButtonFacade - This addon allowed me to add the orange/silver borders to the buttons
SexyMap - This addon allowed me to configure my map and make it square. The border was added via KGPanels.
QuestGuru Tracker - I use this in lieu of the default simply because of the flexibility and I can easily switch between tracked Quests and tracked achievements.
Skada - My damage meter addon. I have it configured so Skada appears during parties or raids and QuestGuru Tracker while I am solo.
TipTac - This addon allowed me to configure my tooltip to more aesthetically fit the theme.
What I really like about this design was overall color and the way I pulled off the Player/Target/TT unit frames. This required intricate use of z-indexing and strata levels becuase SexyMap had its own level, as did my 4 KGpanel textures and Target Unitframe and TT unit frame. As you might imagine, it can be confusing. Add in scripting and you got yourself an even bigger mess. I have my TT texture only appear when my target is targeting someone. This required the use of the OnEvent script. Also, I left my party frame rather plain because I didn't want it to attract my attention too much. I designed this UI only for myself since I barely play alts and everything you see here is meant for a DPS fury warrior and as a dps warrior, I don't really worry about the numbers of my fellow dungeon crawlers that much so I kept the set up bare. The red rectangle around a unitframe denotes who has aggro. I am not really sure what else to say about this piece but I do know I will be using it for a long time.
Please note, I will NOT be releasing this UI. The only person I would give this to is kagaro, the creator of KGpanels. The reason for this is because I released my last two UIs to the public but I would like to keep this private for myself. Hope you enjoyed it!
Regards,
Vhei (Dentarg-US)
Complexity
Rather than extrapolate basic UI lessons out of Vhei's newest creation, I wanted to talk about the complexity of UI building and design. UIs do not have to be complex monstrosities like Vhei's here -- not a monstrosity in terms of how it looks, mind you, but the back end for something as customized and tinkered with as Vhei's current setup is, in a word, complex. It's like looking behind your entertainment center and seeing all of the jumbled wires, with no real, discernible way to figure out what goes where unless you took the early initiative to label everything and start with categorization in mind. Do we still do that, or is this whole simile a long-past '90s reference?
Complexity isn't a bad word in UI design, because the real focus is on player experience. In order for Vhei's UI to do otherwise simple tasks, there is the potential for a lot of back end work because of the way the WoW UI works. It's not impossible but potentially impractical. Or not. It all depends on how happy you are with tinkering under the hood.
So how can you learn and understand how complexity can help or hurt a UI during its creation process? Well, look at Vhei's UI and take away from it what we can in terms of layout and design. It all looks fairly standard for a functional, useful user interface. Stance bars and minimaps all appear alongside the familiar addon faces that we've grown to know and love. There really isn't anything here on the surface that is different from the UI that you and I use on a daily basis. What about it, then, is so compelling? Is it the art? Is it the placement? I still think it's those damned angled bars.
Just sort of staring
I know, I know. It's just ... I like this, so I'm staring. Kind of like a guy at an art gallery, just shifting weight, squinting eyes, figuring out just what makes this nice. The custom art is great, sure, but there's something more. Is it the precision placement of the addons, understanding how much of a pain in the butt precision placement can be? That's part of it. How about the color scheme? I already know Vhei likes these colors because of his older work. The last Vhei UI was more "hip dashboard," whereas this new offering is more of a rusted slab -- more WoW-inspired, I would say.
The takeaway in terms of aesthetics on this one is the use of blank space. There is a lot of art here and relatively very little addon clogging up the texture. While I don't think I am enamored with the full body portraits in the target and player windows, it still looks about as good as you're going to get from that type of setup. Vhei's setup almost looks like SpartanUI done correctly, as opposed to a massive amount of UI art elements piled on top of each other.
Nothing says love like ...
Dedication is the art of saying "I love you" to your hobby. Maybe that's why I like Vhei's setup so much -- it screams dedication. There is so much information packed into the top bar that you barely need any addons for most of what you would otherwise clog up your UI with. The bottom bar is impeccable, at least in my own understanding of the way I like my bottom bar to be arranged. Even the party setup, in its simplicity, is perfectly fine for a DPS warrior. Look at how the Skada area of the UI shares space with the questing modules. It's all planned, thought out, and executed. This, my friends, is awesome.
Vhei, I'd love to talk to you about your design aesthetics and all that fun stuff that goes with building cool interfaces like this one. I'm sure the readership would like to hear more about what you have to say. Hopefully we can do that soon. Until then, readers --marvel, gawk, ask where you can get it (sorry, you can't), and use this setup as aspirations and ideas for your own setup.
See you guys next week.
Filed under: Add-Ons, Reader UI of the Week









Reader Comments (Page 1 of 2)
Aceman67 Sep 28th 2011 2:15PM
[sarcasm]Do my eyes deceive me? An actual aesthetically pleasing UI on UI of the week? *faints* [/sarcasm]
Tobias Sep 28th 2011 2:57PM
While I do understand that not everybody have the same idea of what is aesthaetically pleasing, you don't have to be so aggresive about it. I'm sure you could express your feelings in a more civilised manner, and not attack Matthews opinion.
I, for one, happen to like this UI, and even though i can't download it anywhere, I can use these pictures to tweak my own UI :)
Kylenne Sep 28th 2011 2:34PM
Color me unimpressed, but I'm not really sure what the point is of making a UI, sending it into a website, and then saying "LOL SRY I WONT TELL YOU HOW" other than BNF ego at work ("Look at how awesome I am!"). And it's a shame, because now that I finally have a computer that can handle UI overhauls, I've been trying to find a UI that was streamlined but not *too* minimalist, and this looked perfect to me. But I guess I'm screwed, being someone with very little knowledge of these things and not a lot of patience to fiddle with settings I don't entirely understand.
Ringoerik Sep 28th 2011 2:55PM
He has released his last two UIs, yes many would like to use this setup as well but he created it and chooses if it is released or not. If you like his style of UI he has several others that are available to the public.
delcoro77 Sep 28th 2011 3:01PM
Hey, great, thanks for showcasing another UI that NO ONE ELSE CAN GET.
Vhei Sep 28th 2011 10:47PM
You're welcome.
Guttsu Sep 28th 2011 3:08PM
Wow, not sharing huh? I stopped reading right there. Why exactly was this featured again?
Vhei Sep 28th 2011 10:45PM
For people to be inspired off of it.
JCinDE Sep 28th 2011 5:10PM
How long should submitters expect to wait for their submissions to be considered? I submitted one similar to this (not as fancy with the artwork) quite a while ago and never heard a peep.
Bellajtok Sep 28th 2011 3:45PM
Wow, that looks very attractive. The kind of UI I could love. It's positively beautiful, in fact. I can understand wanting to have something like this special for you, but I hope he reconsiders not sharing. I'm very bad at UI design and just kind of grab addons as I need them. I'd like to work off of this beautiful thing.
Vhei Sep 28th 2011 10:45PM
Try to dabble in general graphic design.
Bellajtok Sep 29th 2011 11:54AM
I'm sorry, but I'm not sure what that means. Should I take some graphics design classes? Work in graphic design for a while? Those aren't really options for me, and frankly it would be self-centered and rude if that's what you were implying. If instead you are implying that I should spend a lot of time designing a UI for experience.... Sorry, but I prefer to play during my playtime. I don't want to spend it banging my head against my UI.
The system I've been using is that I prefer to build off of Blizzard's default UI. I tailor it to fit my needs as a druid healer. Maybe someday I'll sit down and organize all of my addons and UI elements together nicely. But if I need to study graphics design to make it happen... I think I'll just keep on adding things onto the default UI.
Jeff (Not that one ^ ) Sep 28th 2011 4:16PM
I'm not sure why it's necessary to make a UI available in order for it to be featured. Take the images, be inspired, and make your own.
Vhei Sep 28th 2011 4:40PM
Thank you for understanding, Jeff. I'm sorry to those who are angry they can't obtain this setup; however, the next ui I submit will be released to the public, I promise. Ill throw in my wtf folder and even make another video on how to instal it. Unless I can get in touch with a GUI coder that I can work with, (if that's you, contact me if you're interested) Mat, ill email you in a bit.
If you guys have any questions, feel free to ask.
splodesondeath Sep 28th 2011 4:56PM
While it sucks that such a nice UI isn't for everyone, I agree with Jeff (Not that one ^) and Vhei; UIs are fun when they're special and unique, and the thing is everyone wants something slightly different from their UI.
I mean, I run a setup that I'm happy with, but they are some things I would change if I could. I'd cut down on addon usage, fix my SLDT (it's so full of bugs now, but I don't know how to fix up the code), and maybe add some polish so I can get it looking more personal for every character (Clique, Grid, Bartender all could use some tweaks in my UI).
But, when shit goes down, I switch to RealUI. Nibelheim, the author, is an amazing guy, and really knows his code, plus I love the minimalist setup. Yet, even so, there are things I dislike: the skins sometimes bug me, I prefer my TidyPlates set to something over than the old Threat look, or I prefer DBM over DXE given the number of dungeons I run while half-asleep.
Anyways, if you really love a certain UI, maybe you should find some free time to just spend a few hours tweaking yours to be like that one. It won't be the exact same, but it doesn't need to: the best UI is the one you can make yourself. Believe me, the feeling of accomplishment makes it all the more worth it.
Elmo Sep 28th 2011 4:59PM
it looks pretty but I'm not sure is as functional as some off the UI's with very few objects
Vhei Sep 28th 2011 10:46PM
It's very functional to me.
Jibbles Sep 28th 2011 5:35PM
It looks nice, if you like looking at your UI. Personally I want to see as little of the interface as possible and be immersed in the game. That takes up way too much screen space for my taste.
Vhei Sep 28th 2011 10:46PM
You must have a small screen, sir. Or you're really up close to your character,
Unexplained Bacon Sep 28th 2011 5:45PM
Pretty... But way too much of the screen completely occluded for my taste. Still, I can definitely appreciate the time and energy put in to it.
Question... Are you guys sayin there's a way to get entire UI's in a package from other people?? Never heard this and I've played for years... Where jar I been?!