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Today in WoW: Thursday, Sept. 29, 2011

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Blue posts

Transmogging Legendary Items
Quote:

i have sulfuras and thunderfury and they were a pain to make so why cant i use it? letting every other wep that takes very little skill to get be usable over having farm mc for months for one half of thunderfury to drop, and 10 blood of the mountains and sulfurian ignots which have a LOWWWWWW drop rate. what is the legit reason.

The current philosophy is that we want legendaries to remain quite rare on each realm. You don't see that many people running around wielding old legendary items with outdated stats -- it's a prestige/flavor thing. That said, a lot of the old legendary weapons still exist in the game, and the challenge to obtain them today is greatly trivialized. But if people want to go back and get them for nostalgic reasons, that's cool. Again, it'd be for prestige, fun, and flavor, but not a feasible decision for obtaining a new combat look.

What's not cool, at least in our minds, is watching people go back in droves to trivialize old content for legendary-quality items so they can replace their current weapon look with one that's supposed to be incredibly rare.

Under the Transmogrification system we're adding in patch 4.3, we really only see two options for legendary items: A) we keep them out of the system so they don't flood the realms and lose uniqueness; or B) we remove every legendary item from the game as soon as the originally intended challenges of obtaining them are trivialized.

I'm sure plenty of people would go with the latter option, but for now we see option A as less cause for frustration on the part of the playerbase at-large.


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