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Reader Comments (Page 1 of 1)
10-01-2011 @ 12:54AM
sh0wtime said...
I'm a little surprised to not see the PIRATE Loot System make an appearance. I have used it extensively in both progression (with a loot council veto) and casual guilds. Hell, one of my friends has used it for over two years to manage PUG raids (regulars get rewarded).
The system is very simple and only requires that one track loot awarded and raid attendance. It also allows for positive and negative rewards by giving out +/- PIRATE score points.
The system is merely:
6wk % attendance + 12 wk % attendance - 10 * (Number of Items won in the last 6 weeks) + /random 100
It rewards regular attendance, the system is designed to prevent a player winning multiple items when others have won none, and it incorporates the /roll aspect for a bit of chance.
My current guild is using a slightly altered system where trinkets are worth 1.25 items and weapons worth 1.5. Also, as a result of it being a 10-man raiding guild we made the items worth double in the calculation [20x(Number of Items won in the last 6 weeks), instead of 10].
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