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10-01-2011 @ 2:38PM
This article seems less about roll-based loot systems and more about systems that are similar to DKP, but not DKP, and why roll-based loot systems are supposedly bad for anything but PUGs. I would have loved to see a bit more of an objective viewpoint that actually addressed some of the pros of roll-based loot systems as well.I find one of the cons of DKP (which you touched on here) is that minor upgrades that are potentially helpful to the guild's overall progress get left to rot because no one wants to spend their hard-earned points. Using currency systems to buy loot has always seemed to place a lot of unnecessary restrictions on loot acquisition in some situations, and seems fairly progress-prohibitive to new recruits.My guild's system was simple: The raid leader distributes loot, calling for mainspec rolls first. If no one wants it for their mainspec, offspecs can roll next. If no one wants it at all, then it gets DE'd and the mats go in the guild bank. Nothing goes to waste this way and I feel like the constant potential chance to win something keeps things more exciting. Our team was always polite enough too that people would generally take turns/pass on stuff if they'd already won something that run.I'm not saying DKP systems are awful, I'm just saying different guilds and people prefer different systems, and it would have been nice if this article had actually addressed that instead of dismissing roll systems as being just for PUGs.
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