Totem Talk: Analyzing DPS shaman tier 13 set bonuses

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)
If you haven't been living under a rock for the past week, you're probably aware that tier 13 bonuses have been revealed. You might have read about them here on Wow Insider. You might have heard your friendly neighborhood boomkin bemoaning his bonuses on Twitter. You might even have caught guild members accusing each other of being overpowered months before 4.3 hits live servers. At any rate, regardless of how you heard about them, tier bonuses are here, and tier 13 offers some interesting bonuses for both specs of DPS shaman.
- Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.
- Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
- Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
- Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
Elemental bonuses
First, the four-piece bonus. This is one of those bonuses that's incredibly hard to quantify, because it's so largely dependent on your current gear. Are you reforged, enchanted and geared for mastery? If so, you'll see a larger DPS increase from this bonus than you would if you were reforged, enchanted and geared for haste rating. This is also a bonus that's going to further complicate the ongoing debate within the elemental community about whether haste or mastery is better.
There are some things we do know about the bonus. First off, it will take a ridiculous amount of mastery to have 100% uptime on the 750 haste buff. According to Binkenstein's spreadsheet, we're looking at around 3,400 mastery rating needed to maintain full uptime. It might be theoretically possible to hit that much mastery next tier--I know I'm sitting at 2,200 mastery in my enhancement set at ilevel 375, so a full mastery set in heroic gear next tier might hit 3,400-- but there's no way of knowing yet if that much mastery at the exclusion of other stats will be worth it.

As you might notice, the elemental two-piece bonuses looks incredible for burst phases and synergizes quite well with its four-piece counterpart. During those 15 seconds Elemental Mastery is up, the 2,000 mastery increase is almost guaranteed to push you close to the 3,400 rating needed for 100% uptime on the 750 haste rating from your four-piece bonus. This means not only more Elemental Overloads, but more casts with the nature damage buff. Fortunately, this bonus doesn't require the four-piece bonus to be effective; theorycrafting has it as around a 1,000 DPS increase on its own. This is a small increase over the 675ish DPS increase from four-piece tier 12 and comes with the added benefit of extra stats.
Enhancement bonuses
At first glance, I was super-duper, Yo Gabba Gabba-style excited for the enhancement set bonuses. This tier has been an exercise in hardcasting for enhancement shaman, as enhance shaman with the Eye of Purification and four-piece tier 12 have been adding hardcasted Lava Bursts and Maelstrom Weapon 2/3/4-stacked Lightning Bolts to the bottom of their priority list.
The two-piece bonus here props up that idea even more. Rather than a stacking bonus à la tier 10 four-piece, there's no incentive to actually hit five stacks of Maelstrom Weapon. That means that any time your abilities are on cooldown and you have even one stack of Maelstrom Weapon, casting Lightning Bolt will be the way to go. Some preliminary testing by Ziff using EnhSim suggests this bonus is a 2.5% DPS increase, and that's without messing with the default priority list.
The tier 13 four-piece bonus is a bit trickier. On the one hand, it makes Feral Spirit an actual worthwhile DPS cooldown for the first time in this entire expansion. Seriously, those dogs went from feral beasts in Wrath of the Lich King to domesticated poodles in Cataclysm. Of course, this bonus doesn't increase their pathetic damage per second at all, but it will help to increase the casting shaman's.
However, current modeling suggests that we might be proccing MSW a bit too much with this bonus, to the point that we'll actually be wasting procs using other abilities first. To counter this, our rotation might get a little weird, possibly hardcasting Lightning Bolt at four stacks of Maelstrom Weapon rather than casting an Earth Shock, for example.

At the end of the day, the enhancement set bonuses really confuse me. To be honest, they annoy me. This entire expansion, we've been bouncing back and forth between agility weapons and spellpower weapons. The entire last tier saw us practicing hardcasting spells in our ability downtime. This tier, with its 20% more damage on Lightning Bolt casts and increased MSW generation, seems to be entirely designed around using a spellpower weapon and hardcasting spells, but for some reason, Blizzard chose tier 13 to finally put an end to spellpower weapons forever. These tier sets initially had me excited when they were revealed last week, but after Wednesday's patch notes, all I'm left doing is scratching my head and wondering why.
Filed under: Shaman, Raiding, (Shaman) Totem Talk, Cataclysm






Reader Comments (Page 1 of 1)
Xeevus Oct 1st 2011 6:22PM
I've been so trained to wait for 5 MW stacks to cast LB, it feels like I'm doing it wrong when I have to hardcast
Zaet Oct 1st 2011 6:27PM
Isnt the mastery bonus 2000 instead of 400 for ele 4p?
if the articule its based around that its way wrong.
Tityos Oct 1st 2011 7:24PM
The article states the original bonus. It was since updated to what you said. I imagine this article was written much earlier in the week.
Josh Myers Oct 1st 2011 8:05PM
This article was written with the 2k mastery bonus in mind, and Bink's spreadsheet, which I linked to, is calculated with the 2k mastery bonus. I unfortunately didn't catch that I copied the earlier blue post with the lower mastery amount, but will change that when I get home from work.
Josh Myers Oct 1st 2011 8:14PM
Err, the spreadsheet I linked has nothing to do with the two piece. sorry for that dumb comment, I'm pretty sick today. That said, the 1k dps increase projected with 2pc tier13 is with the 2,000 mastery bonus.
icepyro Oct 1st 2011 6:27PM
I play a shaman, but not enhancement, so correct me if I'm wrong.
I think when the wolves are out, 45% kind of means a charge of MW every second or so, so I don't see a lot of hard casting because if you just wait half a second, it's done.
I also wouldn't be surprised if the bonuses are so nice for spells because of the changes to ending spellpower daggers. Maybe they think it would be OP if you got spellpower stuff, so to balance it back to how crappy everyone else is doing, they killed spellpower.
What will be interesting to see is how much SP will be had since there is usually extra SP on weapons beyond the int, and this no longer applies. Is 55% AP enough to make up that extra SP?
As for elemental, the 4p with the changes coming just begs for AoE so we can all pretend to be Emperor Palpatine, but I am curious to see what it does for single target.
vanye111 Oct 1st 2011 6:41PM
Wait, what? They're getting rid of spellpower weapons?
jevers Oct 1st 2011 7:14PM
They are changing Mental Quickness:
Mental Quickness has been slightly revamped - Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana.
as per http://www.mmo-champion.com/content/2475-Patch-4.3-on-PTR
Josh Myers Oct 1st 2011 8:17PM
I'll be going in depth into the enhancement changes next week. I thought it was important to make sure dab spec had some news this totem talk, since its the first week of ptr for 4.3, and the changes to the specs warranted posts of their own.
snarkygoldfish Oct 1st 2011 7:58PM
Could you possibly explain this priority system you're talking about for t12? I haven't once seen it mentioned in your previous enhance articles.
snarkygoldfish Oct 1st 2011 7:58PM
Mainly when talking about hardcasting / adding lavaburst and whatnot.
Imnick Oct 1st 2011 8:25PM
This isn't anything to do with the set bonus but one of the datamined weapon models is a fist weapon
A fist weapon that looks like General Vejax's Lobster Claws
My Shaman is going to be Transmogrified as Old God Lobster Man FOREVER
He already has face tentacles!
krislen Oct 1st 2011 10:11PM
you wont be using caster weapons anymore at least as none of your spells will gain benefit from it if you spec enh
vanye111 Oct 1st 2011 11:52PM
Ah, ok. I saw that. I thought you meant that they are getting rid of all spellpower weapons.
Revnah Oct 2nd 2011 3:54AM
The poor cow! xD
fabiobuzatti Oct 2nd 2011 1:25PM
This new tier is going to be perfect for my elemental shaman on AoE fights...with that amount of mastery plus some nice chunk of haste the mobs will become moving Tesla Coils!!!But I am pretty certain that it will be nerfed somehow,because I can't remember any class AoE to be mana efficient...
Now all I need is some dark robes,and a macro to yell:"Power...Unlimited power"...
Too bad shamans can't use http://www.wowhead.com/item=1728...
rayden54 Oct 2nd 2011 8:05PM
As far as I'm concerned, if you're hardcasting anything as Enhance, something's messed up somewhere. I keep hoping they'll fix it.