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10-03-2011 @ 8:14AM
The creation of BoA items has all but destroyed crafting. If you make any kind of armour or weapons - may as well create an enchanter alt to DE them all because they're absolutely redundant.I would have liked there to be a point to crafting items - even old world items from vanilla and BC - maybe donate them to a faction (Aldor and/or Scryers) for example, to gain reputation. Especially the old epic recipies that dropped in old raids.When I used to play (thank you Cataclysm) I used to love farming for rare, world drop enchants, or recipies that dropped from bosses and mobs in instances and raids. Now, as soon as a new patch comes out, there is no point, unless you're a completist - because no-one wants anything that you create. There is no market for it unless it is absolutely current and therefore incredibly over-priced.Blizzard killed crafting. Just another in a long line of things they killed to make the game "better". There's a dichotomy in there somewhere.
10-03-2011 @ 8:31AM
I've seen games that have crafting factions. Though whether that's an incentive depends on the rewards.Fundamentally, crafting needs more utility and more flexibility. Right now, everybody makes exactly the same things. There needs to be more (as in more than zero) ability for crafters to play around with stats, appearance, etc. And there needs to be more utility items and fun items to make.
10-03-2011 @ 8:45AM
@Arbolamante I completely agree with you. In my reply up towards the top of the page i mentioned the game Dragon Nest, a game that i believe has fixed some of the redundancies of WoW. In certain dungeons you can acquire the base armor for a class specific piece, for example, a Goblin Dress. This Goblin Dress can be taken to a blacksmith and turned into several variations such as a Goblin Dress (Brutal) which gives it strength and crit and anything else you might think is brutal. While players have no crafting abilities and must go to an NPC to craft things WoW might learn from this system of taking a base armor and then having a player craft it into a variation that they want or want to sell.
10-03-2011 @ 9:15AM
@NaraxisThere's already some of that in WoW, though. Blacksmiths can make extra sockets, tailors can embroider their cloaks, engineers can tinker with belts and helms, etc. Everyone can reforge their gear.The issue that WoW has to contend with is balance. Because players are limited to 2 primary professions, Blizzard has to ensure that these professions are somewhat balanced so that players are not forced to choose a particular profession for their class. If you go too far the other way (say, let a blacksmith put sockets on another player's armor) then you actually detract from the profession: all of a sudden it's not important to BE a blacksmith, it's good enough to just know one.
10-03-2011 @ 1:42PM
@ NaraLike how Scribes are now, yeah? :P
10-04-2011 @ 9:51AM
I agree with the comments that Blizzard killed crafting. They kill each and every patch it seems. Unless you are into raids and whatnot, as a crafter, you will not have the latest and greatest recipes / designs / patterns / etc. Granter there are some items that remain in demand such as enchants but even those have to be the top tier enchant. I have often thought that Blizzard could make crafting way more interesting just by the simple change of requiring recipes to use materials available from both new content and old content. Something like potions / flasks that need herbs both places. So instead of having to complete a completely new set of herbs / ores / fish or whatever, they only create a few to combine with items from the old worlds.This keeps the crafters busy all over the place as well as the AH players that collect and sell at all tiers of leveling and end game.
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