Gold Capped: The wild west economy of the patch 4.3 PTR
One of my all-time favorite television shows as a child was $ale of the Century. It was a simple question-and-answer game show with a twist: All correct answers only awarded contestants with $5. However, at various points in the show, contestants would be given the chance to buy thousands of dollars worth of prizes for next to nothing -- a new recliner for $8, a trip to Hawaii for $17.
It was a special economy all its own. A trip to Hawaii could cost $2,176 in one place while costing $17 in another. It's the same good ol' U.S. currency -- it's just that $17 has a far greater value in one context than $2,176 has in another.
Like said game, the patch 4.3 PTR operates by a bizarre set of economic rules all its own, if you can even call them rules. It's the wild west of economies. Anything goes. The fantastic BOE Mekgineer's Chopper is normally valued at 15,000 gold. But today, on Sale of the Azerothian Century, that Chopper can be yours for only ... 1 silver. Or 240,000 gold. Depends on who your seller is.
The nukes are coming, comrade
I absolutely love studying the WoW economy on a theoretical level. It's one of the best approximations of the real-world economy that exists. People work to find relatively scarce resources and raw materials. Others buy that raw material to make more finished goods. Still others take the salary earned from running dailies and do nothing but consume finished goods. You can invest. Obviously, there are plenty of differences, too -- the most notable being how WoW makes money out of thin air. Still, all considered, World of Warcraft makes a pretty interesting sandbox to see how markets will react to extraordinary circumstances.
What would happen to our real-world economy if we all knew an extinction-level event was coming in 24 hours? Would the price of a loaf of bread skyrocket to $1,000? Or would people just give them away for free?
Until those nuclear missiles get launched, we'll never know for sure. But we can take a look at the PTR as an interesting approximation. That particular world is transitory -- its nuclear missile will be hitting in a month or so, or whenever the PTR closes down for the live server launch of 4.3. And yet, that server still has an economy, still has people crafting items and listing them for sale.
But what's the point? We could sell that loaf of bread for $1,000, but do we really need that money? After all, there are more loaves of bread out there than people to eat them. And what are we going to use that money for, anyway?
Such a scenario isn't necessarily a breakdown of an economy -- merely a significant shift in one. Things still have value; it's just that the loaf of bread no longer does. Similarly, there's no value in wasting time haggling over the price or even in putting in a full day of work at the store to sell the damned thing.
You want my loaf of bread? Take it. I'll be too busy enjoying my proverbial wine and women to care about selling it. And that's the same approach I take -- and want you to take -- with regard to the PTR. Don't waste your time amassing fortunes. The missiles are coming.
Time for an instant bargain
When I logged on to the PTR today, trade chat was abuzz about the fact that someone posted a Mekgineer's Chopper on the AH for a 240,000g buyout. Several were listed, in fact. The general sentiment: That's way too high. And they were right. Sort of.
Immediately, I remembered that I had a spare Chopper key sitting in my bank. To make a point, I told trade that I'd sell the first person to whisper me a Chopper for 1 silver. Two people whispered me. The first person opened a trade window, put 1 silver in the money field, and got his Chopper. The second person was kindly informed that he was 5 seconds too late on his whisper.
The first whisperer was thrilled to get his prize. He followed up on the trade with a "o.O," followed with "Why?" He couldn't believe that someone would give away a Chopper. So I explained: The PTR economy is a meaningless fraud. Money has no real worth; no value there. Need money on the PTR? Pool all your money into one character's account on the live server, and then copy him over. Then, send that money to another of your characters, and copy that one. With a few minutes of work -- literally, this takes maybe 2 minutes -- you can send yourself hundreds of thousands, if not millions of gold, even if you're not rich on the live server.
Is a Mekgineer's Chopper worth 240,000 gold on the PTR? Sure. It's also worth 1 silver. There's almost no distinction between those prices when I can effortlessly send myself another Chopper tomorrow.
So. There's one guy riding around on the PTR on a shiny new Chopper that he scored for 1 silver. And that second guy? He whispered me in reply: "I'll pay 200 gold!"
Head, meet desk.
Don't expect me to advocate against capitalism again
This is generally a capitalist column, but today I'm dipping my toe into socialist waters. If you're on the PTR, help your fellow man. Spread the wealth. Use what you need to enchant and gem your gear. Make the glyphs you want and need. And what you don't need, pass on to a fellow player without asking 240,000 gold in return.
Trying to make money off of people is counterproductive to the spirit of the PTR. It's not a place to get rich; it's a place to test content and report on bugs (in a perfect world, anyway -- I know that most of you people are only on the PTR for a sneak peek). And, like I said, even if you do get rich, it's a pointless exercise. Save your effort for the live server.
If you do participate in economic activity, do it in a way that makes more sense: barter. I've got an enchanter, but I don't have a jewelcrafter. You've got a jewelcrafter, but you don't have an enchanter. We can -- and should -- help each other out. You're given a bunch of stuff by default when you create a unique, level 85 character from scratch on the PTR -- gems, leg enchants, and consumables, to name a few. Almost certainly you'll be given more than you need, and just as likely, you'll be given stuff you wouldn't even want to use.
Give it away. Take a minute and craft a couple enchants or make a couple gems, and give them away too. Whatever you don't need, give it away, because you can always copy it over again. It's the least painful act of charity and goodwill you'll ever have the pleasure of undertaking.
Filed under: Economy, Gold Capped
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Reader Comments (Page 2 of 3)
Eleph Oct 3rd 2011 4:13PM
Sorry, rogue comment. Was supposed to be attached as a reply to the reply after my first reply. :D
Shinae Oct 3rd 2011 4:27PM
Haha, oops! Funny how your misplaced comment looked like trolling. I read that and thought, oh you did NOT just say that to Fox! *headwaggle*
jfofla Oct 3rd 2011 3:40PM
What is the point of buying and selling on the PTR?
Shinae Oct 3rd 2011 3:52PM
The same point of anything one does on the PTR: to test the new content in conjunction with the old.
VioletArrows Oct 3rd 2011 3:52PM
Sometimes you still need things. Copied (not premade) characters aren't automatically bestowed with all the great things that premades get like enchants and gems, just as premades are useless for testing things like transmogrification (they only have the tier on their backs).
Shade Oct 3rd 2011 3:41PM
Reminds me of a class I took where money should theoretically have no value if its expiration date is known.
At some point in the future, the world will end and money will be useless. So why would someone, the day before the end of time, accept money in exchange for something? He won't be able to use it, so it would be better to trade the good for something he can use.
But what about the same guy, the day before the day before the end of the world? He knows no one will want money tomorrow because it'll be useless the day after. So if he's smart, he'll only accept other goods as payment for whatever. This stretches on to infinity and makes saving money a pointless endeavor.
Of course, the theory has no real-world application because we don't know when the end of the world is, and even if we did, people would still act irrationally by hoarding money and trying to buy off someone else, without first considering that their money is useless. To make my rambling somewhat possibly relevant, this is the mentality present on the PTR.
Edymnion Oct 3rd 2011 4:25PM
Ah, but the point of money is that it is easily quantified and exceedingly portable. One can carry enough money to buy, say, a new horse without having to haul 20 pigs around with you.
While its true that money only has the value that we give it (look at ebay and you'll instantly see the same goods going for multiple prices, some drastically different), it's real value is in how easy it makes a transaction, not in any inherent value.
The problem with the PTR is that it should not HAVE an economy in the first place. PTR is *NOT* a place to play, its a test realm. If you are on it, you should be TESTING, not playing. You don't need to make money there, everything should be free because thats the best, fastest way to facilitate testing.
But, thats what you get with open beta testing, the 'tards get in and screw it up for the real testers.
Natsumi Oct 4th 2011 11:56AM
You mean like the Hunters that insist on using their pet even though they are currently bugged and have 6445 health and then proceed to act like everyone else is bad when they aggro adds or a boss and drag them to the rest of the group because they are too stupid to know how to feign death? Are THOSE the people you are talking about, cause those are the people I dislike being grouped with.
Bellajtok Oct 3rd 2011 4:46PM
Have they ever considered giving players limited GM powers in the PTR? Certainly a lot more testing could be done that way, and a LOT more people would join in on the fun. "Hey guys, time to solo every raid with Martin Fury! Who wants to come with?"
Kylenne Oct 3rd 2011 4:53PM
You just answered your own question. Giving players Martin Fury to solo raids with would virtually guarantee even less testing will get done than it currently does on the PTR.
Killik Oct 3rd 2011 6:57PM
There is no shortage of people wanting in on the PTR fun. There is a shortage of people testing stuff.
Natsumi Oct 4th 2011 12:13PM
It is hard to test when there are so many people out there that are just there to be jerks. People that charge 240k gold for things are just being jerks. People that act like they are awesome because they have T12 gear on a max level character and you're a scrub are jerks. People that treat premades like crap because they are premades are jerks. People that treat non-premades like crap because they AREN'T premades are ALSO jerks. People that think the PTR is only for testing new content and others should "stop playing around with classes they know nothing about" are being jerks and COMPLETELY MISSING THE POINT OF THE PUBLIC TEST REALM.
The PTR is there to make sure that a new patch doesn't break the game in ANY way. There are always unintended things that break when you add/subtract/change a line of code in a game this big, the PTR is for finding those broken bits before the patch goes live. The major problem is that people don't play enough on the PTR to find the broken bits, for example would you rather level a toon from 1 to 85 then go through the gearing process until you can do the new content OR would you rather just copy a max level character with the best (sort of) gear possible? Unless you are a REAL tester, chances are you're going to copy a premade or at the very least your own max level character over, possibly several characters so you can get to the new stuff ASAP. Changes they make to max level characters can and do break leveling characters, that's why my level 69 Arcane Mage can pull 12k crits with Arcane Blast using only LFD gear and the heirloom Staff (hilarity ensues when spell reflect pops up mid cast and I obliterate myself XD ). So, before you complain about people "playing too much" perhaps you should look at the fact that you aren't "playing enough", that's how bugs are found.
Gigi Oct 3rd 2011 4:57PM
When I logged onto the PTR server trade was all a flutter with arguing about why belt buckles were 5k on the AH. After hearing that I promptly logged out of my copied toon, sent all my mats (which I have a lot stored up in my bank) put it into an alt's bags and copied them. I am not intending to make buckles and sell them super expensive. Just the opposite, I plan on putting them up for 1c each... I don't actually *use* the mats I have, I use a copy of the mats, it actually doesn't matter how much they sell for since I can't take this money back to the other server anyways. I was also going to post in trade to exchange the extra stuff I have for consumables to get more of what I will actually use.
Lord Ben Oct 3rd 2011 5:56PM
The problem with that is some idiot will just buy and relist so he can say he has a million gold on the PTR or whatever.
Giving them away for free isn't bad but putting them on the AH for virtually free just means someone will buy them all.
awall Oct 4th 2011 12:18AM
I'm surprised that they forgot/neglected to give the premade characters a stack of buckles.
Natsumi Oct 4th 2011 12:14PM
They haven't been provided on the PTR since Cata released.
toddless Oct 3rd 2011 5:16PM
Whenever Im on the pre I copy my main and bank over 5-6 times and then proceed to sell everything that can be vendored (armor, etc). I then go to stormwind and start trading gold to random ppl in 2-3k amounts. I get alot of whispers like "why are you giving all ur money away". I don't respond....but it does really make you wonder how little ppl think about how temporary things are...and also how temporary they are in real life.
jlhealy Oct 3rd 2011 8:44PM
I work in video game QA, so the concept of beta testing for free is not really something which appeals to me. This article was nice to read, though, as it gave a glimpse at what the PTR is like. Wild West is a good description, and it instantly evoked memories of my early online gaming days in MUDs when the admin would open up the test realms every rare now and then...and the havoc which would ensue. My favorite moment from back then would have to be convincing an admin on a test realm to give my rogue the ability to try out the skills from every other class in the game. On that toon. At once. Quite fun few hours...until the admin made me duel him. :P Doubt WoW's PTR is quite as anarchic as the test servers the smaller games have, but there is something cheeky and exciting about being able to experience a game you know in an entirely new way, with rules and regulations suspended, without consequences for your crazy/expensive/deadly choices.
facepalmer2 Oct 3rd 2011 9:07PM
Overpricing things on the PTR seems useless because It seems anything above 50k at least I am not able to Bid for it.
icepyro Oct 3rd 2011 10:46PM
Barter is the way to go on the PTR. I don't care about gold, I care about goods.
I'm also waiting for someone to completely be gold capped and then actually sell more auctions. Seriously, it makes me want to gold cap someone on the PTR and then see if I can find a case where buying every auction is well more than the gold cap for one user. Since it is that easy, I'll copy 2 toons so I have 2 mill between them. For some I really think it is a case of the coyote catching roadrunner then. Maybe that's what I'll do when I truly earn enough money to be able to do this thing easier... maybe patch 5.1 PTR? lol