Officers' Quarters: Thanks, but no thanks

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.
With all the emphasis this summer on complaints, prima donna raiders, AWOL guild leaders, and rebuilding, this week seemed like a good time to focus on an email from a guild that's flourishing. Success, alas, comes with its own set of problems, but at least many of those are good problems to have. For example, when your guild is the rising star on a server, it seems like everyone wants to get in on the action. One guild leader wants to know: How do you turn down players politely when you don't want to invite them to your rapidly expanding roster?
Hello,
I hear a lot about small guilds falling apart in the new guild system that was implemented in Cataclysm, but my guild is having the opposite problem.
In classic, I started a guild for myself and several real life friends. It was just our five man team for a very long time, no recruiting. We were very active in our realm community, so we had a lot of in game friends outside the guild and eventually some of these people began asking to join. We were glad to have them and so we grew slowly. But in Cataclysm our roster exploded. Every time an efriend's guild would die because too many quit or jumped to a mega guild, they would ask to join ours. The problem is that many of those people wanted to bring their friends too, so with every person that asked to join we would have one or two of their friends also asking. We grew so fast it all caught us unaware.
We have gone from five people to almost 75. What was once an amazing, intimate guild is now full of a lot of people we only sorta know or only sorta like. I am also worried about future drama which seems inevitable once you have large numbers of semi-trangers interacting constantly on the internet. I was hoping some of the people would leave on their own when they didn't fit in, but the guild perks are too good. Not a single person has quit the guild since joining.Congrats, CGL -- you have stumped me!
The real issue for all of us is handling all the people STILL asking daily to join. Some are strangers or people we dislike and saying no is easy. But there is a significant portion who are people we have played with for years and don't want to alienate or offend, but are not people we want in the guild for various reasons. Many of them are otherwise nice people who tend to attract drama, some are fine to hang out once and awhile but not people we want to be around all the time, some come with spouses or friends we don't want, many are simply just are just not a good personality fit, and some are people we don't know at all but are friends with existing members. Only the smallest percent of people asking are genuinely close efriends that we really would love to have in the guild.
The problem is that it is very hard to say no to a casual friend that we have played with for many years just because don't like them "enough." It looks especially poor if, after turning them down under some weak excuse of "too many members," we turn around and invite someone else that we happen to really like. I feel bad turning down the friends and family of current members just because we don't know them at all. We have a lot of friends in our realm community and a good reputation and I don't want to come off as rude or elitist. I am not going to boot anyone who is already in but I need some graceful way to turn away these casual friends and friend-of-friends while still being able to periodically bring in people we really do want in the guild without looking like a liar and an asshole and damaging our server relations. I need some plan that does not feel arbitrary and that minimizes the fact we are basically playing favorites (I think this is our right but I don't want to be a jerk about it). It seems weird to suddenly start using a guild application system after we've spent months inviting people left and right, and it looks suspicious when a guild that is vocal about being non-recruiting and "invite only" has an application process. It's especially silly since everyone knows that it's the same few of us making all the decisions anyway.
Please give us suggestions or ideas. None of us are going to jump ship to start over.
- Conflicted Guild Leader
I've been wracking my brain trying to think of some way to do it that wouldn't cause issues, and I just can't. If they are people you've played with before and you never had a public problem with them in the past, then there's really no way I can think of to decline them that won't lead to hurt feelings at some point.
You can either be honest with them and hurt their feelings now, or lie to them and hurt their feelings later when they find out you are in fact accepting others into the guild.
If the issues you have with them have never been discussed with them, then they just don't know that you don't want them in the guild. That's why they're asking for an invite, after all.
What I've done
In the past, when this sort of thing came up for me, I usually either took them in and kept an eye on them, or told them the truth about why I wouldn't accept them. If you don't tell them the truth, they'll just ask again in the future at some point and you'll have to go through the process over and over again.
If you accept them, on the other hand, eventually they will exhibit the behavior that you don't like. That is the time to finally put your cards on the table and let them know that what they're doing is bothering people. At that point, they'll either tone down that behavior or get so mad that they gquit. Either way, it's another problem solved for you.
If you're really trying to keep your population under check, however, then you might want to go with option B, which is tell them why you won't take them. Now, there is a way to handle this without causing a big fuss, but it almost never works out.
The truth hurts
Here's what you do. When they ask for the invite (again), tell them this: "The officers and I discussed it and we just feel like you're not a good fit for the guild. I'm sorry." This message tells them two things: one, that the decision wasn't just one person's alone; and two, that they aren't wanted in the guild -- without getting into specifics. You're offering them an easy way out here. They could just say all right and end the conversation. For the best interests of everyone involved, they should take their no and accept it. But, in reality, almost nobody will.
They'll all want to know why. You don't have to tell them even now, but for someone you've actually played with before it's going to be pretty tough to get out of this conversation without giving them some kind of reason. At least this way you didn't just come out and tell them the harsh truth up front. At least this way they made you tell them. It's a small difference in the end, but it always made me feel slightly better about it when it got to that point. Yep, you'll probably wind up alienating them as you fear, but those are your only two options when it comes down to it: invitation or alienation. Anything else is just a half-measure that won't resolve the issue in the long term.
Before you take this step, however, ask yourself honestly: Would it be that horrible to invite this person? Remember that a big roster also generally means you're not dealing with specific individuals nearly as often as you would in a smaller community. Of course, there is the downside, as you point out, that each person often means they'll want to bring in a few friends, too, so keep that in mind.
Applications are helpful
On a final note, I would strongly urge you to create a guild application and use it for everyone, even close friends of guildmates whom you can't possibly turn down. There are quite a few reasons why this is a good idea:
- It's just fair to make everyone go through the same process.
- Asking a few personal questions on the application lets everyone in the guild get to know this new person a bit before he or she joins.
- It could give you reasons to decline someone if you want to keep the roster from ballooning.
- It weeds out people who are too lazy to fill out an app, which is more than you might think.
- You'll get a better sense of what new recruits expect from your guild -- and what they can offer you.
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 2)
Ken Richardson Oct 3rd 2011 2:11PM
Scott has it right on about having the application and making everyone fill it out. My casual, friends-and-family guild gets dozens of applicants a week, primarily because we're a max level guild and people are looking for perks. By automatically denying all in-game apps and sending a personal note directly to each of those people pointing them to the website and asking them to fill out the applicaiton there, I would say we weed out over 90% of our applicants because they simply won't even go to the effort. Of those who do manage to fill out the application, a solid 20% don't bother to read the questions we want answered, use horrible spelling and grammar (when we clearly state that we're looking for it right in the application) and effectively weed themselves out, too.
The Dewd Oct 3rd 2011 2:21PM
We've found a handful of decent members from the guild-finder in-game but mostly it's the level 1-10 people who check every box and don't say anything - or the 55-58 DKs. The ones who actually say something about themselves, with decent grammar and punctuation get a second look. I like your idea of specifically directing them to the forums instead - that might weed out 99% of the spam.
tibbelkrunk Oct 3rd 2011 2:35PM
I 100% agree with Ken.
I definitely recommend making the submitted applications visible to all your guild members, too. It's a great way to promote open, honest communication -- and no matter what kind of guild you are, that's absolutely a necessity.
LynMars Oct 3rd 2011 2:58PM
Our brief time in the guild finder we did similar--directed people to our website and the application there, and told them not to panic when we declined in game. We also do an IC interview process to help intro our RP. If they can't figure out how to use a simple forum and the post template we provided, well, ok then.
My other RP guild doesn't have a forum app, but they give you a "trial" to complete, some zany IC thing that's tailored to each person and isn't so hard as folks think at first glance.
In both cases, there's an emphasis on patience--I didn't get my interview for a month (thanks, Real Life!) and we tell people we want to see them RP before giving them a trial, an interview--or even before they put in their application. Making people wait a little while, either at a very limited recruitment rank or before they can officially apply, but still come to events and raids, instances, etc to see how they "fit" with the guild can help weed out those who just want perks and a tag they can get anywhere, or someone who really wants to be in the guild for what it is socially.
Gimmlette Oct 3rd 2011 3:02PM
This is spot on. While we have gotten some members from the LFG tool, the fact that they are automatically referred to our web site and have to fill out an application deters 90% of them. Everybody, even brothers-in-law or the dreaded BFF, needs to have an interview with either me or an officer and must read our Code of Conduct. This way, everyone is treated the same.
I would ask Conflicted if he or she really wants all these people in his or her guild. Do they have slots that need filling in raids? Are they looking for specific classes or have open enrollment? If they don't actually need more people, a guild-wide announcement that, temporarily, recruitment is suspended will slow down the inquiries. But that suspension needs to come with a offer to apply via a web site application. "Each application is reviewed on merit" removes the overt idea that you are picking and choosing, even if you are.
What about a 30-day "get to know us" rank? At the end of 30 days, someone gets promoted to full rank in the guild or is told, "Thanks, but, after long discussion, the officers and I don't feel you're a good fit here." Knowing you only have to put up with someone for 30-days makes them tolerable. It's possible, once you play with them, you can be more specific about what grates on you ("Your personality is not a good fit with the guild." "You just can't seem to not stand in stuff." "You're not real good at following directions." ) or they will discover you look better from a different side of the fence. It's been my experience that people who make it through our "get to know us" period, tend to stick around a lot longer and come to understand us better.
It's something to consider.
Maccaroon Oct 3rd 2011 10:35PM
While trial periods are a good idea, they are often better used with a filter system like an application and interview process. A constant stream of people invited to the guild and chucked out when not suitable can be bad for guild morale.
If it happens too frequently, members just start ignoring the recruits until the probation period is ended, which defeats the whole purpose of the trial. Recruits don't feel welcome and you have no basis to judge behaviour cause they're not interacting with the guild.
The application and/or interview allows you to weed out the obvious unsuitable candidates, leaving a few likely candidates a chance to integrate with the guild during their trial period.
The Dewd Oct 3rd 2011 2:19PM
My guild is (fairly) small, very social, and somewhat casual. We reserve to right to kick any initiates within the first 4 weeks and usually don't promote to member until that time has passed - unless they're an excellent fit. (They don't always work out in the long run but since we don't recruit this works for us.) Promotion to member is handled after a discussion among the officers (and usually the veterans) either on the forums or in-game in officer chat.
We always had a problem getting people to the forums and most of the people on the forums regularly are myself and my officers. While we understand that not everyone wants to do WoW stuff outside of WoW when they're in their gaming time at home and we know not everyone can hit the guild forums from work, making them 'apply' felt odd. Most would register and never return to the forums. What we did with the application process was to ask them to fill out the application as a way of introducing themselves on the forums. It's a less formal and less threatening way of phrasing it but it still accomplishes the same goal - letting them know about us and letting us know more about them.
GhostWhoWalks Oct 3rd 2011 2:24PM
Rejection is the hardest thing for a human being to deal with; even if it's for perfectly legitimate reasons and there are no hard feelings or intent to offend, there's always the potential for the rejected party to get pissed off and hold a grudge. It's just human nature, it seems, to desire acceptance and react harshly if that desire is not fulfilled. Implementing an application system is a good way to soften the blow, make the decision impersonal...but have contingency plans ready in the event that a rejected applicant doesn't take it well and decides to start trying to slander your guild to the rest of the server. You don't want to log in one night and discover that Trade Chat is erupting with arguments between the rejected applicant and some lower-ranked guildies who just happened to notice this guy's ranting and decided to do something about it.
SloBash Oct 3rd 2011 2:27PM
Yep the application weeds out the players who are in for a quick fix. We also don't accept ingame guild invite requests, we send people to our website.
Personally I think your easiest response is just to say that you're receiving a lot of applications and your guild is already bigger than it needs to be. Taking on more players would be both unfair to the new players and the current players and would but more undue stress on the officers and founders of the guild. Essentially this is the truth anyway, if your guild wasn't so blown out you would probably be more inclined to accept an invitation request from many of these players.
Homeschool Oct 3rd 2011 2:29PM
Another good point (repeated oft by the WoW Insiders) is to make sure to make a clearly written guild charter with the guild rules and goals. If there's a common problem with new people (such as insulting comments) or you simply want everyone to go through some sort of trial period, write it down. That way, when you tell people they can't join, you can cite the passage in the charter as an objective reason.
Assuming you're careful in writing the charter, it'll also help during applications with informing prospective members about the type of guild they're asking to join.
sckeener Oct 3rd 2011 2:32PM
The application stick works, so many fail to even fill it out.
My guild had a similar problem. Before cata we were a casual pve guild. Now with cata's rated battlegrounds, we are a casual guild that does pve and pvp. Our pvp side grew because for awhile we were the #1 pvp guild on alliance on our small server. We are still high so we still attract a lot of pvp players. There is a big difference between our pre cata pve casual guild and our post cata pvp/pve casual guild. We have lots more guild members which is a good thing, but as officers we find we have to monitor gchat more frequently.
I blame the interface. I want a graphical way to join channels instead of wow's check box method of chat window. In mumble or vent, you can have channels that are easily clicked on. You want to hang with your friends, pop down to another channel. Sure the annoying person might follow, but I've found most don't. We have a pvp chat channel for our guild; however we have to work to get people to use it. It would be better if people could drop down to another chat channel by clicking into it.
Mortenebra Oct 3rd 2011 2:32PM
The guild application process has been the lifesaver of our guild. We've gone through some pretty horrendous people (personality-wise, mind you) and the guild has, effectively, remained intact despite all of that. We've even had people question us, saying, "Why do you have an application even if you're not a hardcore raiding guild?" I often tell them very simply that it's a matter of preserving the guild atmosphere and community: if we try to get to know you through the application and we deem you to be an ill fit, we will just say no to save us all time and trouble, then wish you luck and speed you on your way.
The OP says they're rather against the application method, though. So the only alternative I see is using the wait-and-see approach. Depending on whose friend the new guildie is, you can always ask them to leave and/or boot them from the guild if they turn out to be a bad apple; the amount of drama that ensues varies, of course. Have all your ducks in a row and make sure that your reasoning is bulletproof.
It's your guild; the members are YOUR people. Make them understand where you're coming from and that your actions aren't out of malice. Good luck!
derek.mcneill Oct 3rd 2011 2:44PM
Here's our guild:
1st rank: Red Shirts (default rank when you join)
2nd rank: Socials (PvPers and friends of friends of distant cousins who used to play)
3rd rank: Alts (not for socials)
4th rank: Raid ready alts
5th rank: Raiders
6th rank: Non-authenticated high permissions rank (Co-GM without Authenticator because he's paranoid).
7th rank: Authenticated rank (can withdraw from the restricted areas of bank)
8th rank: GM
No one is promoted out of Red Shirt until they talk to me, the GM; or if they are an Alt they should immedicately be promoted as such. I ignore people in the Social rank (never ask them if they want to raid unless I am desperate). Red Shirt remains the recruit rank; some are there for 1 night, others for weeks.
Having extra people in the guild annoys some of your people, but honestly, it helps everyone. Need a 5th for a heroic? Trying to get Guild Achievements? Need someone who is an enchanter at 4am? The bigger you get, the more options you have.
We have 33 online for our 25 player raids, and have about 33 more that log on other times of the week. Most have 2-6 alts.
Ballmung Oct 3rd 2011 2:44PM
Couldn't a probation period also work. Use it as a period of screening for new members. That way everyone can still get invited but now you can have an excuse to ask people to leave. And with the whole ballooning guild scenario and worry about drama the excuse to do this is viable. A lot of guilds I've been in and heard about from friends do this and it works. Yes it's a little elitist but keeping certain people out and letting certain people in is in fact elitist. Have you never heard of a country club?
Qz Oct 3rd 2011 3:04PM
A trial membership seems worse than flat-out turning people away, since it would require people to give up their prior guild reputation (that they can't get back) and maybe upset relations with their remaining guild mates. If you already have a good idea in advance if that person will fit in from playing with them frequently, it seems better to just tell them "no" up front then pretend they have a chance and cost them their current guild status.
DeathPaladin Oct 3rd 2011 3:17PM
I'd never join a club that would allow a person like me to become a member.
/groucho
Gaurisk Oct 3rd 2011 3:02PM
"All positions are full and we're not taking any new members right now" is a perfectly businesslike answer. Don't be shy about giving it. I'd feel concerned if a GL wasn't willing to say no; it's easy to misinterpret as a sign of a wishy-washy leader with low standards.
Cheb Oct 3rd 2011 3:36PM
Except that's not the case at all. He wants to be able to take new members he likes, keep out the ones he doesn't, and not step on anyone's toes in the process. An answer like that is a blatant lie.
To CGL, you're going to end up hurting feelings no matter how diplomatically you reject people. If you want to appease your guildies whose friends you're rejecting though, you could make a trial rank or a Friends and Family rank, and stick the new people in there. And then whenever you have officer meetings, promote or kick the people who don't fit with a clear reason why. If you really, really just do not want to invite these people for whatever reason, just say so and be prepared for your guildies to be upset. If you don't already have some kind of criteria for joining, now is a good time to set some up.
Matt Oct 3rd 2011 3:49PM
Try something along the lines of "Sorry our recruitment is completely closed at the moment. W have more people than we know what to do with."
winterhawk Oct 3rd 2011 3:59PM
For awhile we were dealing with this a lot. I'm an officer in a very large guild (we have over 400 members) which also happens to be the #1-ranked raiding guild in our faction on our server. We have several raid teams, and each raid leader handles interviewing for their own team. We invite raider apps when asked by the raid leaders. Socials are invited only if they are real-life friends of members who have at least 6 months experience in one of our raids (this includes folks who are currently not raiding but who've raided in the past). The person with the friend he/she wants invited is that person's sponsor, and responsible for making sure they behave themselves. The purpose of all this is to avoid "friend of a friend" invites, where a social who's been in the guild two weeks ends up bringing in three friends with no connection to any of the longer-term guild members.
This has worked out well as a compromise for us, allowing a vibrant social membership along with our core raid teams, while still keeping it "in the family."