Spiritual Guidance: Patch 4.3 holy priest buffs and more tier 13 set bonuses

You'd really think after all this time Blizzard would have done the obvious and invented some sort of healing hand grenade for holy priests. It could be the little brother of Lightwell or perhaps some sort of talent upgrade to Holy Nova -- toss the grenade to a specific location on the dungeon floor and in 10, 15, or whatever seconds, an explosion of AOE healing would nuke the area. Wouldn't that be fun? Naturally there'd have to be some witty flavor text on the tooltip, but -- wait, what day is this? Dawn looks at her calendar. Oh! Uh ... Never mind what I just said.
Today, we've got to get caught up on patch 4.3 news. We've been up to our necks in priest news from patch 4.3 recently. Last week, we got a first look at our two-piece and four-piece set bonuses for priest tier 13; this week, we got a look at the gear model itself and a hefty list of mostly positive changes. We also (shock and awe) already received a few tweaks to our tier 13 set bonuses, so there is quite a lot to tackle today. First, let's talk fashion.
Priest tier 13, Vestments of Dying Light
As Fox put it, our new gear is "soulless and terrifying. Which, I guess, means they got the design just right." Though I'm not sure everyone will agree with him on that assessment, the reactions from around the community so far do seem largely positive. I think Oestrus said it best by describing the armor set as having "bits of Jenova thrown in," but if you're too young to get that reference,
Fortunately, Blizzard was kind enough to include a little statement from the artist with this preview, who explains the direction he (or she) received was "Venetian carnival with creepy, soulless black eyes." I'd say it's spot on in that case, but I can't help but wonder why the designers were interested in tying that particular look into Azeroth and the fight against Deathwing. Personally, the mask reminds me of that fight scene from The Mummy Returns, which could tie in pretty well to Uldum or the Ramkahen, but who knows? Whatever it is, this will be the first tier you'll have the option of transmogrifying your gear if you absolute abhor it. Win-win situation, right?

As I briefly mentioned, most of the changes priests are scheduled to receive in patch 4.3 are for the better, with the only nerf being to a particular playstyle, not the class as a whole. Let's take a look.
- Divine Hymn now affects five targets, up from three.
- Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
- Divine Aegis has a new spell effect.
- Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
- State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100% and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
- Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.
First off, I'm really happy to finally see State of Mind put on the chopping block. I was appalled when the developers tried to justify its usefulness after Chakra was overhauled in patch 4.1, and I was further annoyed when it stayed in the game through patch 4.2. The new alternative, Heavenly Voice, is just what holy priests have been asking for (a holy-only buff to Divine Hymn) and will likely bring the spell in line with a restoration druid's 3-minute Tranquility. A holy priest's Divine Hymn might even end up being better than Tranquility in some instances, since it's a smart heal. Maybe the difference will be similar to the slight variations between Guardian Spirit and Pain Suppression? We can only hope.
Overall, I'm pretty sure these changes will be everything holy priests have been calling for in the past few months. We'll have to wait and see how the new numbers hold up across various raid teams on live servers, of course, but I expect this buff to balance things. Up until now, holy priests weren't necessarily suffering from being bad but rather from being directly compared to restoration druids. This was because holy priests, like restoration druids, lacked a defensive raid cooldown like Power Word: Barrier or Spirit Link Totem, so their primary contribution to a raid was bringing healing throughput. Holy priests couldn't keep up, though, and were being benched by competitive raiding guilds who follow min-max principles. With this buff and the huge nerf resto druids are simultaneously receiving, I think everything will start to line up and everyone will be happy for the final tier of raiding in Cataclysm. (The druids may be a little bitter, though.)
Discipline priests, on the other hand, won't feel too much from this patch, even if Divine Hymn is getting buffed. The increased number of targets will naturally increase the output, but with a lengthy channel time and comparably low output, disc priests will probably still want to reserve the spell for assisting others rather than trying to save the day. Likewise, the change to Atonement isn't so much a buff as it is an overdue fix. I guess the Divine Aegis animation is something to look forward too, though I really liked the existing soap bubble one.
Oh! I almost forgot the glyph. Ghostcrawler basically spelled out the change for us, so let me share what he said about it in case you missed it.
We wanted to change the Glyph of Circle of Healing to make it less of a no-brainer as I explained above under Wild Growth. In the case of the Holy priest, we thought the healing done by CoH was appropriate (which was not the case for the druid) so we had the glyph increase the mana cost instead. Relying too much on Circle of Healing in inappropriate situations (such as when only a few characters are injured) risks hurting the priest's efficiency with this glyph.
Basically, the developers want to penalize poor use of the spell since most of us were using it blindly on cooldown for the numbers. By making it less efficient to cast on two or three targets, it will sort of encourage us to use a different spell. Unfortunately, this will only apply if the priest views mana as a commodity, so we'll have to wait and see how effective this is at stomping out poor play.
Tier 13 set bonus tweaks
- Two-piece After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] seconds (10 seconds for Discipline, 23 for non-Discipline).
- Four-piece Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.
[This section has been rewritten on account of Dawn being a complete idiot.]
Discipline priests won't notice any changes to the two-piece since last week, but holy priests have had their bonus touched up significantly. Holy priests (or non-discipline priests, as many of you have been so astutely pointing out) will now receive their bonus after channeling Divine Hymn. BB Crisp from the comments explains it quite concisely.
Though most holy priests won't have any qualms with using their new and improved Divine Hymn regularly, I suspect this change will still be subject to the same complaints that were made about the previous incarnation of the bonus. Because the usage of cooldown or utility abilities like Divine Hymn or Lightwell tend to be used at a predetermined moment in the script of the fight, holy priests will be put into a situation where they have to decide to maximize their mana usage or do what's good for the raid. With the new and improved Divine Hymn looking to be an essential part of raid strategies, holy priests will be in even more of a pickle than they were with the previous option. In that sense, I'd say this is worse, even if there are still many priests who don't want to pick up Lightwell."The duration of the 2-piece buff for holy was moved up to 23 because it's now linked with Divine Hymn, not Lightwell. We lose the first few seconds of its use with channeling, so the extra seconds are likely meant to compensate for that."
Anyway, let's move onto the four-piece bonus. Things got even better for discipline priests, who will now receive double their mana from Rapture when their double-strength Power Word: Shield gets broken. Pretty nifty. Holy priests on the other hand, sort of, kind of got a change for the better. Now, instead of having the cooldown reduced on Holy Word abilities, the duration of the abilities is increased. Overall, I'm still thinking it could be better. Granted, Ghostcrawler also said that Blizzard is reducing the mana cost of Holy Word: Sanctuary, so maybe the combination of the two will make a lot more sense for holy throughput. That said, the creativity is still a bit lacking, but I guess we can't always summon a healing fire pet.
So, about that article I promised you ...
OK, OK, so assuming nothing new and exciting happens in this next week, I will finally get around to that stat weight article I keep promising you. If I don't, I'll draw you guys a picture of a holy priest saving Fox Van Allen from an evil space octopus on a rocket ship using a jar of chocolate chip cookies. Seriously.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
(cutaia) Oct 3rd 2011 4:06PM
"I can't help but wonder why the designers were interested in tying that particular look into Azeroth and the fight against Deathwing. Personally, the mask reminds me of that fight scene from The Mummy Returns, which could tie in pretty well to Uldum or the Ramkahen, but who knows?"
To me, it feels like they were tying it more into another of the Patch 4.3 features, The Darkmoon Faire's revamp.
Dash172 Oct 3rd 2011 4:11PM
Too many faces.
DeathPaladin Oct 3rd 2011 4:35PM
This set does a better job with shoulder faces than DK tier 11 did.
I like the set, personally. I can believe that someone in Azeroth wearing that could be a healer, but it shows a darker side to healers, as opposed to showing them as a friend to all living things. Not everyone can be Mylune.
Now, if there was a Plague Doctor set, I'd consider rolling priest just so I could heal in that.
http://images.wikia.com/pathfinder/images/4/41/Plague_doctor.jpg
Katherine Oct 3rd 2011 5:28PM
I don't like it, and once again the colouring is terrible for my Troll priest with green skin, that can't avoid having some of her face, and all of her toes shown off by any armour she's wearing. Hopefully the rest of the Tmog gear I want will drop soon.
Pyromelter Oct 3rd 2011 6:05PM
@Katherine... color me confused. This set would appear to fit perfectly with the voodooism of trolls. It's all deep sunken faces and stuff... I can't imagine anything more "voodoo" like. Your priest is a troll, not a blood elf... but I think even the blood elf chicks would want the posh new t13, if even for just a season, it's this year's "trucker hat" fashion.
Loww Oct 3rd 2011 7:04PM
@ DeathPaladin
http://www.wowhead.com/itemset=-86#screenshots:id=135503
not a healer but...
http://s3.amazonaws.com/kym-assets/photos/images/original/000/181/367/closeenough.png?1317606898
ferninii Oct 4th 2011 11:45AM
Personally I adore this Priest tier, it'll be a fantastic fit for shadow priests (my main for example...) and will lend an edge of menace to Holy and Disc priests, some of whom don't healer out of love or devotion to the light, but so that their "minions" can effectively kill the big bad. >:3
In a way it reminds me of Absolution and perhaps even Avatar.
Bellajtok Oct 3rd 2011 4:11PM
"Saving Fox Van Allen from an evil space octopus"
I really, really want that picture.
Orrine Oct 3rd 2011 11:51PM
I would really want to see the pictire where octopus does some bad things (ok, not bad, but... erm... inappropriate) to Fox. And than grand saving :)
Matrillik Oct 3rd 2011 11:55PM
Please don't write that article.
That drawing > any article ever
alieria Oct 3rd 2011 4:17PM
I feel like you misread the bonus, Dawn. Its on use of Divine Hymn, and the duration is 23s to account for the 8s channel of DH (15s/3 min cd, much like the other class set bonuses).
The four piece is still awful for holy and average for disc.
Dawn Moore Oct 3rd 2011 4:17PM
Hm, I definitely did. Rewrite inc.
BB Crisp Oct 3rd 2011 4:14PM
The duration of the 2-piece buff for holy was moved up to 23 because it's now linked with Divine Hymn, not Lightwell. We lose the first few seconds of its use with channeling, so the extra seconds are likely meant to compensate for that.
Dawn Moore Oct 3rd 2011 4:33PM
Fixed. Quoted you too since you explained it so concisely. =)
amberleegurl Oct 3rd 2011 4:24PM
Ummmmm didn't they change the whole lightwell schematic from the 2-pcs? Now it is divine hymn so really lightwells are still not going to be put into play as we as priests still have no insentive.
Andrew Oct 3rd 2011 5:00PM
I personally don't know any priest in my guild who doesn't spec into and drop Lightwells whenever they can. They're free heals once your raiders know to use it, what more incentive do you need?
George Oct 3rd 2011 7:29PM
@Andrew you know raiders that click on lightwell? Have you just been keeping them to yourself for all these years?
Matrillik Oct 4th 2011 12:13AM
if your raiders don't use lightwell then it's your fault for not training them.
Pro-tip: good way to train people to use lightwell is to not heal them and watch them die.
Peter Oct 3rd 2011 4:27PM
Please, please let us see that picture.
Matthew Oct 3rd 2011 4:43PM
There is a Holy Hand Grenade!
its the pally's new radiance!
BTW Dawn: do you think the t6 shoulders would look good with a mooncloth robe? (those are the shoulders with the blindfolded face on them)
I'm planning to wear a mooncloth robe, the t6 shoulders, and MAYBE the white hooded helm (I think thats t5). off hand: flowers! main hand: not sure. maybe a simple gavel. there are no main hand flowers i've seen yet.
BTW this is for a belf female.