Spiritual Guidance: Patch 4.3 holy priest buffs and more tier 13 set bonuses

You'd really think after all this time Blizzard would have done the obvious and invented some sort of healing hand grenade for holy priests. It could be the little brother of Lightwell or perhaps some sort of talent upgrade to Holy Nova -- toss the grenade to a specific location on the dungeon floor and in 10, 15, or whatever seconds, an explosion of AOE healing would nuke the area. Wouldn't that be fun? Naturally there'd have to be some witty flavor text on the tooltip, but -- wait, what day is this? Dawn looks at her calendar. Oh! Uh ... Never mind what I just said.
Today, we've got to get caught up on patch 4.3 news. We've been up to our necks in priest news from patch 4.3 recently. Last week, we got a first look at our two-piece and four-piece set bonuses for priest tier 13; this week, we got a look at the gear model itself and a hefty list of mostly positive changes. We also (shock and awe) already received a few tweaks to our tier 13 set bonuses, so there is quite a lot to tackle today. First, let's talk fashion.
Priest tier 13, Vestments of Dying Light
As Fox put it, our new gear is "soulless and terrifying. Which, I guess, means they got the design just right." Though I'm not sure everyone will agree with him on that assessment, the reactions from around the community so far do seem largely positive. I think Oestrus said it best by describing the armor set as having "bits of Jenova thrown in," but if you're too young to get that reference,
Fortunately, Blizzard was kind enough to include a little statement from the artist with this preview, who explains the direction he (or she) received was "Venetian carnival with creepy, soulless black eyes." I'd say it's spot on in that case, but I can't help but wonder why the designers were interested in tying that particular look into Azeroth and the fight against Deathwing. Personally, the mask reminds me of that fight scene from The Mummy Returns, which could tie in pretty well to Uldum or the Ramkahen, but who knows? Whatever it is, this will be the first tier you'll have the option of transmogrifying your gear if you absolute abhor it. Win-win situation, right?

As I briefly mentioned, most of the changes priests are scheduled to receive in patch 4.3 are for the better, with the only nerf being to a particular playstyle, not the class as a whole. Let's take a look.
- Divine Hymn now affects five targets, up from three.
- Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
- Divine Aegis has a new spell effect.
- Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
- State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100% and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
- Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.
First off, I'm really happy to finally see State of Mind put on the chopping block. I was appalled when the developers tried to justify its usefulness after Chakra was overhauled in patch 4.1, and I was further annoyed when it stayed in the game through patch 4.2. The new alternative, Heavenly Voice, is just what holy priests have been asking for (a holy-only buff to Divine Hymn) and will likely bring the spell in line with a restoration druid's 3-minute Tranquility. A holy priest's Divine Hymn might even end up being better than Tranquility in some instances, since it's a smart heal. Maybe the difference will be similar to the slight variations between Guardian Spirit and Pain Suppression? We can only hope.
Overall, I'm pretty sure these changes will be everything holy priests have been calling for in the past few months. We'll have to wait and see how the new numbers hold up across various raid teams on live servers, of course, but I expect this buff to balance things. Up until now, holy priests weren't necessarily suffering from being bad but rather from being directly compared to restoration druids. This was because holy priests, like restoration druids, lacked a defensive raid cooldown like Power Word: Barrier or Spirit Link Totem, so their primary contribution to a raid was bringing healing throughput. Holy priests couldn't keep up, though, and were being benched by competitive raiding guilds who follow min-max principles. With this buff and the huge nerf resto druids are simultaneously receiving, I think everything will start to line up and everyone will be happy for the final tier of raiding in Cataclysm. (The druids may be a little bitter, though.)
Discipline priests, on the other hand, won't feel too much from this patch, even if Divine Hymn is getting buffed. The increased number of targets will naturally increase the output, but with a lengthy channel time and comparably low output, disc priests will probably still want to reserve the spell for assisting others rather than trying to save the day. Likewise, the change to Atonement isn't so much a buff as it is an overdue fix. I guess the Divine Aegis animation is something to look forward too, though I really liked the existing soap bubble one.
Oh! I almost forgot the glyph. Ghostcrawler basically spelled out the change for us, so let me share what he said about it in case you missed it.
Explanation of 4.3 Balance Changes, Part One -- Ghostcrawler
We wanted to change the Glyph of Circle of Healing to make it less of a no-brainer as I explained above under Wild Growth. In the case of the Holy priest, we thought the healing done by CoH was appropriate (which was not the case for the druid) so we had the glyph increase the mana cost instead. Relying too much on Circle of Healing in inappropriate situations (such as when only a few characters are injured) risks hurting the priest's efficiency with this glyph.
Basically, the developers want to penalize poor use of the spell since most of us were using it blindly on cooldown for the numbers. By making it less efficient to cast on two or three targets, it will sort of encourage us to use a different spell. Unfortunately, this will only apply if the priest views mana as a commodity, so we'll have to wait and see how effective this is at stomping out poor play.
Tier 13 set bonus tweaks
- Two-piece After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] seconds (10 seconds for Discipline, 23 for non-Discipline).
- Four-piece Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.
[This section has been rewritten on account of Dawn being a complete idiot.]
Discipline priests won't notice any changes to the two-piece since last week, but holy priests have had their bonus touched up significantly. Holy priests (or non-discipline priests, as many of you have been so astutely pointing out) will now receive their bonus after channeling Divine Hymn. BB Crisp from the comments explains it quite concisely.
Though most holy priests won't have any qualms with using their new and improved Divine Hymn regularly, I suspect this change will still be subject to the same complaints that were made about the previous incarnation of the bonus. Because the usage of cooldown or utility abilities like Divine Hymn or Lightwell tend to be used at a predetermined moment in the script of the fight, holy priests will be put into a situation where they have to decide to maximize their mana usage or do what's good for the raid. With the new and improved Divine Hymn looking to be an essential part of raid strategies, holy priests will be in even more of a pickle than they were with the previous option. In that sense, I'd say this is worse, even if there are still many priests who don't want to pick up Lightwell."The duration of the 2-piece buff for holy was moved up to 23 because it's now linked with Divine Hymn, not Lightwell. We lose the first few seconds of its use with channeling, so the extra seconds are likely meant to compensate for that."
Anyway, let's move onto the four-piece bonus. Things got even better for discipline priests, who will now receive double their mana from Rapture when their double-strength Power Word: Shield gets broken. Pretty nifty. Holy priests on the other hand, sort of, kind of got a change for the better. Now, instead of having the cooldown reduced on Holy Word abilities, the duration of the abilities is increased. Overall, I'm still thinking it could be better. Granted, Ghostcrawler also said that Blizzard is reducing the mana cost of Holy Word: Sanctuary, so maybe the combination of the two will make a lot more sense for holy throughput. That said, the creativity is still a bit lacking, but I guess we can't always summon a healing fire pet.
So, about that article I promised you ...
OK, OK, so assuming nothing new and exciting happens in this next week, I will finally get around to that stat weight article I keep promising you. If I don't, I'll draw you guys a picture of a holy priest saving Fox Van Allen from an evil space octopus on a rocket ship using a jar of chocolate chip cookies. Seriously.
Filed under: Priest, (Priest) Spiritual Guidance
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
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Reader Comments (Page 2 of 2)
Dawn Moore Oct 3rd 2011 4:48PM
Really? Drat! Though I guess such an ability would be well suited to our pally brothers. They are the more offensive.
If we're talking the sleeveless mooncloth robe with the ornate, choker like neckline then yes I think those would be an excellent pair. The mooncloth robe is one of the prettiest robes in the game. My only concern would be that robe is a bright white with a blue tint and the t6 shoulders are more slate gray. The 6.5 variety from black temple have an ivory hue to them, as I recall. I think you can definitely make it work depending on how you accessorize. If you wield a silver weapon, or perhaps leaf through the various belt options, you might be able to find something that incorporates everything.
There are mainhand flowers, but I'll have to get back to you because I'm about to head out the door. But I know I have equipped flowers in both hands on one character. I don't know if you'll be able to transmog flowers though. =O
Matthew Oct 3rd 2011 5:55PM
The main hand flowers I've seen all have no stats, and are great for doing RP but not for useful stuff.
There are off hand flowers that have stats on them, so I"m not worried about that. Maybe I should be cuz flowers might be considered to be silly like 'fish'.
Thanks Dawn for the reply. I appreciate your fashion sense in game!
mem0ryburn Oct 3rd 2011 5:41PM
"toss the grenade to a specific location on the dungeon floor and in 10, 15, or whatever seconds"
nono.
"First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in My sight, shall snuff it."
Three.
Blusummers Oct 3rd 2011 8:44PM
Thank you for quoting what we were all thinking. :)
Fadmin Oct 3rd 2011 5:45PM
I'm betting that picture already exists.....and it'll be the intro graphic for the column?
Mmmm, cookies.
Pyromelter Oct 3rd 2011 5:57PM
I love the priest t13 set. The artist took a major risk, and I think it paid off big-time. Sometimes you take risks and they don't pan out. Sometimes you strike gold. This set is pure gold.
To me it looks like a cross between the eyes and face of a mummy crossed with the mask from V, the crown of a king, and the holy radiance of a pope. Something tells me that set will look absolutely amazing in shadowform, too.
p.s. - any priest with the t13 helm who has their helm turned off needs to have their own head checked, because there is nothing but awesomesauce for the entire set. Also anyone transmogging away from this set needs to have their head checkd.
Necromann Oct 3rd 2011 6:59PM
This Is the set I will be transmogging to unless the artists can make a cooler looking set for my priest.
phattydorf Oct 4th 2011 4:08AM
Braids.. I simply ADORE my dwarven priestess' long, black twirling braids and for their sake only I haven't had the helm visible for ages - though, I kinda like the look of the T12 helm, again there's some weird stuff with my beloved braids oddly breaking through the aninmation.
When I comes to the looks of the T13 set I was rather dissapointed at first, but it has grown on me and I can't wait to see it in game or on the PTRs.
telesphorus Oct 3rd 2011 6:03PM
Do you mean the "Holy Hand Grenade of Antioch"
Caelys Oct 3rd 2011 6:16PM
Am I the only person who sees No Face from Spirited Away in that helm? Because that's ALL I CAN SEE. AND I CAN'T UNSEE IT.
Pyromelter Oct 3rd 2011 7:41PM
Not really. Looks more like a V mask in the shape of a mummy... and actually now that i look at it a bit closer, it also has a lot of shapeliness similar to batman's cowl.
Poleposition Oct 3rd 2011 7:55PM
I didn't before, but NOW I do! :
George Oct 3rd 2011 7:18PM
Divine Aegis hasn't been a soap bubble since 4.2 hit. It looks exactly the same as Power Word: Shield right now, which sucks (because you can't see both at the same time).
Tranquillity *is* the resto druid raid cooldown. Barrier, Tranquillity, Spirit Link Totem, Aura Mastery and now the new holy Divine Hymn are all roughly equivalent in use, all have a 3 minute cooldown, etc. Previously, holy priests were the only healing spec that didn't have a raid cooldown whatsoever.
The change to Atonement is just too late. It was an alternative to Heal in tier 11 that didn't work at all on some bosses like Al'Akir, but was nice when there was a damage boost such as Halfus or Arcanotron (of which there were none in Firelands) but really, who uses Heal as their main spell any more?
The changes to Hymn of Hope and Circle of Healing look like they will be more useful to 25 man holy priests and less useful to 10 man. In 10 man, only hitting 3 targets with hymn wasn't really an issue because you were probably going to hit the healers with most of those ticks, because there just aren't that many other mana users, while for Circle of Healing you're more likely to have 6 people in range of each other in 25 man. Glyph of Circle of Healing is now less than worthless in 5 mans and whenever you don't actually hit that extra target in a raid. More holy priests being pushed out of 10 man raiding it seems, where they were already few and far between.
Also, the set is *clearly* based on the movie Kingdom of Heaven.
I like the 4 set disc, with rapture, but as the set is token drops I can pretty much bet I'll never get it. Done full firelands (up to 6/7 hc pre nerf) every week since 4.2 hit, and we have still *never* had a shoulder Conqueror token drop, and only 3 helm tokens.
jlhealy Oct 3rd 2011 8:15PM
Was going to comment on just this - aegis is the same art as PW:S atm. Very annoying for PvP.
karatesmashunhurt Oct 4th 2011 9:19AM
The changes are to Divine Hymn (the channeled healing spell that you've probably forgotten about because it sucked before the upcoming changes), not to Hymn of Hope (the channeled mana returning spell).
rayketh Oct 4th 2011 12:00AM
So, since Disc priests can cast Divine Hymn, does this bonus just explicitly not work for Disc priests, even though it's the same spell? It doesn't say anything about that...
BB Crisp Oct 4th 2011 2:20PM
Ya know, that's an interesting point. Presumably it shouldn't activate the bonus for a disc priest, but the tooltip suggests that it would. If it did, a disc priest could activate and immediately cancel their divine hymn to get an additional 10 second bonus. But after the first boost to Divine Hymn (affecting 5 targets instead of 3), it would be a waste of the cooldown, and if they channel the spell completely they'd only get 2 seconds of the bonus anyway.
lethian Oct 4th 2011 3:56AM
"Cast in the name of God, ye not guilty."
this set makes me think of big O. lol
KezH Oct 4th 2011 5:09AM
Looks totally awesome, like the 'makers' at the start of the ACDC - Who Made Who music video. Love that song too, cant wait to (eventually) get them
Newchron Oct 4th 2011 2:43PM
She's got a beard!