Today in WoW: Monday, Oct. 3, 2011

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Blue posts
Quote:
If a buff like this is what they think was needed it should have been implemented in a different way....like adding it to the raid itself, like the icc buffs. I hope i'm wrong, havent read up on it much...but if the added 10% ap spills over into pvp....its just adding uneeded buffs/damage to pvp and burst/zergs are already out of control as is.
If a buff like this is what they think was needed it should have been implemented in a different way....like adding it to the raid itself, like the icc buffs. I hope i'm wrong, havent read up on it much...but if the added 10% ap spills over into pvp....its just adding uneeded buffs/damage to pvp and burst/zergs are already out of control as is.
We actually think this change is the most appropriate way to get there.
Melee DPS is generally in a good place over the spectrum of the entire game. There are some melee specs that are too high or too low compared to other melee, but overall casters don't eclipse melee in all situations. Casters do too much damage compared to melee in raids however (speaking very broadly – individual encounters can vary significantly, and there are several casters with legendary weapons at this point).
Rogue and warrior damage, to use two examples, don't need an across-the-board DPS increase in PvP. We didn't want a solution that just buffs melee DPS all the time. Rather, we want to buff melee DPS when the melee could benefit from stacking raid buffs.
We've updated our Trading Card Game art gallery to feature ten new pieces. Each image is taken directly from the official World of Warcraft Trading Card Game. Be sure to give a shout-out to your favorite pieces in the comments.
Unfortunately, preventing the use of unique items in Void Storage is necessary in order to enforce the concept of items being unique. Without this limitation, you would be able to have multiple copies of items that we intend to be unique. Fortunately, we don't use the "unique" concept much any longer; we use "unique-equipped," and items with this restriction are allowed in Void Storage.
Furthermore, we are scouring through a very large number of items in the game to convert most of the items branded "unique" into "unique-equipped".
There will still be a few unique items, such as legendaries.
Furthermore, we are scouring through a very large number of items in the game to convert most of the items branded "unique" into "unique-equipped".
There will still be a few unique items, such as legendaries.
Just a quick note, Divine Plea does not generate Holy Power (in the absence of the Protection talent, Shield of the Templar). This is either a bug or bad data-mining.
Please consider this an attempt to set the record straight. We really don't want players to feel like they were nerfed when this change (which was never actually made) was apparently reverted (even though it never existed to begin with).
Please consider this an attempt to set the record straight. We really don't want players to feel like they were nerfed when this change (which was never actually made) was apparently reverted (even though it never existed to begin with).
Quote:
Been testing on the PTR, and my doomguard appears to be hitting between 39 and 48% less on average than live. It's most noticeable with chalice procced and necromantic focus at full stacks, which suggests it's the mastery scaling and not the base damage?
Anyone have any ideas?
Been testing on the PTR, and my doomguard appears to be hitting between 39 and 48% less on average than live. It's most noticeable with chalice procced and necromantic focus at full stacks, which suggests it's the mastery scaling and not the base damage?
Anyone have any ideas?
In 4.3, we have fixed the bug that caused the Doomguard to benefit too much from mastery. We have buffed Demonology warlocks to compensate. Also note that we have not yet completed our balance adjustments for 4.3 so what you've seen in the patch notes are mostly of a mechanical nature.
That said, we think balance is in a good place overall, so anyone expecting huge pendulum swings will probably be disappointed.
WoW news from other sites
- MMO-Champion Patch 4.3 Raid Weapons Models Preview, The Daily Blink
- Wowhead News 4.3 PTR Coverage Roundup
- Two Bosses Enter: Jan'alai vs. Zanzil
- Blood Pact: Learning from the witch doctor
- Patch 4.3 PTR: Chaos orbs no longer soulbound
- Patch 4.3 PTR: New interface for reforging
- Weekly Podcast Roundup: Sept. 26-Oct. 2, 2011
- Spiritual Guidance: Patch 4.3 holy priest buffs and more tier 13 set bonuses
- Gold Capped: The wild west economy of the patch 4.3 PTR
- Officers' Quarters: Thanks, but no thanks
- The Daily Quest: It's a quest!
- WoW Moviewatch: Warning of Warcraft
- The Queue: Turkey bacon and egg on a roll
- Around Azeroth: Sensible destruction
- Drama Mamas: Taking guild drama to Facebook
- Breakfast Topic: How do you want WoW crafting to change?
- Battlefield 3 deploys "Dog Tag" pack for Amazon preorders
- Joystiq's Now Playing: Oct. 3-9, 2011
- BioWare founders: We make the decisions, not EA
Filed under: Today in WoW






Reader Comments (Page 1 of 1)
Daniel Maccabee Oct 3rd 2011 11:10PM
There's also a new boss in Baradin Hold.
http://us.battle.net/wow/en/forum/topic/3278813216
dodgeballer2005 Oct 3rd 2011 11:45PM
There's still no Death knight Tier 13?
Amaxe Oct 4th 2011 12:06AM
I want to know when they're going to start dealing with those idiots who spam ready check in Tol Barad.
VioletArrows Oct 4th 2011 1:17AM
Considering it's been a whole week and there hasn't even been a "we're working on it" post for hunters still screaming for them to fix the ~40% nerf in dps... not even Soon ™.
antonyp Oct 4th 2011 7:39AM
yay melee buff!
on a side note, paladins suck.