WoW Archivist: Patch 1.12, Drums of War
I'm not ashamed to admit when I've made a mistake. Which is good, because today's Archivist would be awkward otherwise. Last week's classic WoW recap was a smidge premature. I haven't covered patch 1.12 yet. Why? Because I thought patch 1.12 was patch 2.0. Patch 2.0 would go with the Burning Crusade-era patches. Patch 1.12 isn't patch 2.0, however, so we're mired in classic WoW for one more week.
Patch 1.12, Drums of War, released in August of 2006. It contained the feature that has set the standard for all group content in World of Warcraft: cross-realm Battlegrounds. In addition to cross-realm Battlegrounds, patch 1.12 also included sanctioned world PVP (which didn't work) and a number of UI improvements that you probably take for granted all these years later.
Let's dive in, shall we?
Cross-realm Battlegrounds
I remember the good ol' days when there were no cross-realm Battlegrounds. You played exclusively with the players on your server. You forged friendships. You forged rivalries. The strong PVPers were well known, and they were feared. It wasn't just gear and honor points that drove you to PVP. You knew your enemy and you wanted to kill them right in the face.
Oh, and it took over 12 hours to get an Alterac Valley to pop because there weren't enough people queueing up on one server to fill it. The smaller Battlegrounds such as Warsong Gulch could take multiple hours to get started, too. We all lament the loss of community that occurred when the game switched over to cross-realm Battlegrounds, but let's not kid ourselves -- it was necessary. You can log in and queue up for a Battleground whenever you want and actually get into one because of this change. Prior to it, you most likely wasted your entire play period waiting in a queue. Alternatively, you logged onto an alt on the other faction to make a ruckus in trade chat trying to encourage the other guys to queue up and shorten the wait.
Cross-realm Battlegrounds, the ability to pull players from an entire battlegroup rather than just one server, were an immense boon to that area of the game. PVE players immediately began asking for it for 5-man dungeons. A person who wasn't in a large, cooperative guild often had a very difficult time putting together a dungeon group, too. Some players argued against it, citing that loss of community cross-realm Battlegrounds caused. Even Blizzard often waffled on the topic. It took the developers over three years to implement the Dungeon Finder (patch 3.3, December 2009) and offer that cross-realm functionality.

Cross-realm Battlegrounds showed plainly that the more players you have to pull from, the better. The benefits of being able to go out there and see content far outweighs the drawbacks of artificially limiting the population. When there are millions of players in a given region, the idea that you can't run a Battleground, dungeon, or raid because there aren't enough people to do it with is pure, simple madness. If you have the population, build the tools that allows them to play together.
To reiterate: It took five years to transition from cross-realm Battlegrounds to cross-realm dungeons and into cross-realm raids. Crazy.
World PVP objectives
Patch 1.12 implemented world PVP objectives in Silithus and the Eastern Plaguelands. In classic WoW, the endless battle between Tarren Mill and Southshore was easily one of the most popular player activities between dungeons and Battlegrounds. Don't stand around in Ironforge or /Orgrimmar; go kill the other guys in Hillsbrad! The problem with that is ... Blizzard doesn't particularly like it when players PVP inside of cities and quest hubs. Blizzard wants you to take it outside. Especially when the PVP is as disruptive to regular play as the War for Hillsbrad had been. It discouraged that war as much as possible, then attempted to provide alternatives.

Eastern Plaguelands The Horde and the Alliance was locked in a land war in the Eastern Plaguelands based around a series of towers. Each faction needed to cap the control points to gain control of the zone.
First, basing a PVP objective around collecting buckets of sand is just absurd. Yeah, it's a nod to Dune, I get it, but making players actually fight over sand is a lot less engaging than the pop culture reference suggests. We have no context, no drive, no Azerothian story or plot. I freaking love Narnia, but I'm not terribly interested in PVPing over the fate of a closet.
Second, we already had PVP options that use these same mechanics. If I wanted to play capture the flag, I would queue up for Warsong Gulch. If I wanted to cap towers or control points, I would queue for Arathi Basin or even Alterac Valley. Battlegrounds provided the same experience these world PVP objectives did, except they were stronger offerings with better rewards. These objectives had no draw whatsoever.
Blizzard tried to push onwards with these PVP objectives in The Burning Crusade, but those weren't very popular, either.
What made Hillsbrad so enjoyable that these objectives lacked? I don't know. All I can give you is my theory: Sometimes you just want to murder the crap out of someone's video game character and not think much about it. You don't want to run flags. You don't want to defend a tower. You just want to faceroll across your buttons until something (or someone) dies. Blizzard has always been against creating a massive deathmatch Battleground with no objective other than to kill the other guys, so we created our own battlefield for that purpose. Blizzard squashed it.
Can there be another Hillsbrad one day? Sure. Plop down two cities on opposite ends of a great, bloody plain. No vehicles, no bombing runs, no elite guards one-shotting everybody. Offer a basic participation reward that gives players an incentive to do it to match the current Warcraft modus operandi of incentives for doing anything and everything. Sit back and watch the blood flow.
Don't underestimate the draw of the deathmatch.
Floating combat text
There isn't a lot to say about the addition of floating combat text to the base UI, certainly not as much as I've said about PVP this week, but I wanted to call attention to it regardless. It's another example of a UI element we now consider a base, essential part of the game that simply wasn't there in WoW's early lifetime. User-created UI modifications popularized the concept and showed the developers how essential it was to include the feature in core offerings. So they added it.
Filed under: WoW Archivist






Reader Comments (Page 1 of 1)
mibu.work1 Oct 4th 2011 8:07PM
I remeberthe endless battles my server had for the towers, mostly because people wanted the FP to Strathholm and the ability to farm Rightious orbs.
Snuzzle Oct 4th 2011 9:12PM
Really? On my server, no one cared. Frankly, I forgot they even existed. We certainly never had any epic battles like the ones shown in the video.
No, the likes of those were only ever seen in the classic battles for Tarren Mill. Ah, Tarren Mill. We shall miss thy mindless, pointless killing matches that never ended.
hoogenboom.ronald Oct 4th 2011 8:15PM
Hope a future patch, 5.12 or something, will bring back some good worked out world PvP. :)
But yeah now we all sit/stand/fly in SW or Org and push a few button and hey presto we have a dungeon/bg.
alkalineheat Oct 4th 2011 8:38PM
I long for the days when the game was pre bc . I dont enjoy playing anymore. every pug is riddled with jerks, your guild is the only people you know on your server.
Coldbear Oct 5th 2011 12:03AM
Hey look, the anonymous, lowest-common-denominator rude kids are here, downvoting someone that liked the social aspect of gaming.
Yes, the balance and the mechanics and the login queues sucked back then. But rolling into a WSG game and knowing every single person on both sides rocked.
Fucking kids these days.
lilywillylover Oct 5th 2011 12:57AM
@Coldbear
Oh, look... an e-peen elitist that thinks everyone who doesn't use nostalgia to gauge how fun the game is are kids.
Take your rose-tinted glasses-wearing self and join a private vanilla server.
Scunosi Oct 4th 2011 8:56PM
I like that you started putting the patch notes on the second page instead of having the commentary there. I can't say I ever really bothered reading them when they were posted (other than the April Fool's one) because back then half of it was technical tweaks and the other half is stuff I don't even get out of context. Just made it something to have to scroll through.
omedon666 Oct 4th 2011 8:56PM
This patch was so bittersweet for me. I had racked up quite the RP-enhanced reputation on my server as a fun person to play with, if I do say so myself, in Warsong gulch as well as AV. I always took charge and assigned roles (I loved doing defense, so it was easy "you all smash da alliance, I gotcha backs, mon!") in character, in accent, and people worked together, good times enhanced by the good impression that comes from opening a BG by saying positive, welcoming things. Sure, the queue times were cumbersome (not so much horde side), and the patch fixed that, but that was the only positive. A big, game-changing positive, yes, but I'll never forget the times people would come to me admitting they had been GY camping and were sorry, and my troll gal would browbeat them into realizing the error of their ways. I, and the core I met in BGs, were known for putting the RP meaning back into the term "honourable kill", and I remember getting mail from horde alts of allies I'd salute and battle in single combat in the flag room.
If anyone from oldschool Thorium Brotherhood-US reads this, just know that Reyanne, that crazy troll shaman, will never forget you all, both those I fought with, and against! :)
Coldbear Oct 5th 2011 12:00AM
Bullshit flag on the play, Sir.
"Cross-realm Battlegrounds showed plainly that the more players you have to pull from, the better."
Should really read: "Cross-realm anything really shows plainly that a huge amount of the playerbase would rather have an anonymous, quick and often rude gameplay interaction with no real social consequences."
Or if that's a bit too extreme the other way for you, how about: "Cross-realm Battlegrounds showed plainly that the more players you have to pull from, the better for the average gamer, the lowest common denominator - and Blizzard's bottom line."
There was never anything stopping them from giving people an option to first queue for realm-only BGs or dungeons or arenas or raids - or just giving that a preference. The people who would rather wait and play with people on their server get their social community thing - and the rest of you Xbox/Playstation Generation FPS/RTS gamers can have your instant-ish queues as well.
Or maybe there's just too few people who'd rather have long-term non-anonymous in-game social MMO experiences. I suppose that might be the case.
Fucking kids, I tell you.
NOW FOR THE LAST TIME GET OFF MY LAWN!
lilywillylover Oct 5th 2011 12:55AM
If 100% of your BG and dungeon runs are ruined by rudeness, has it not occurred to you that maybe YOU are the problem?
I do a lot of random BGs and random dungeons/heroics and I would say only about 20-25% of my runs are ruined by asshats. Usually, everyone is a cordial even if we're losing the battlegrounds or wiping a lot.
Judging from how rude you are with your post that you most likely instigate asshattery in your runs.
And I'm staying on your lawn and keep giving you the finger.
Hasa Oct 5th 2011 9:41AM
@lilywillylover
So you're giving a counter-argument that pretty much says Coldbear is an asshat? You sir provide very constructive criticism. *cough*
Angus Oct 5th 2011 12:34PM
Hasa: the pot called, you know the rest.
I really don't enjoy or understand this "cross server killed the community" meme going on.
Want social repercussions? How about you get off your damn lazy ass and make them? I remember being an enhance shaman in BC and how people would say " no cc, no way" except for some of the players that had me on their friends list. "Hey Angus, we need a DPS for MGT still looking for the Shard?". Those people knew I didn't need CC to lock down casters. It took forever to get that rep. You know how? I worked at it.
You want social repercussions, how about you work too. /2 exists and you can easily say "Looking to make a random heroic group." heck, I occasionally do it as a tank, I get 3-4 volunteers asap.
Find a tank, announce it, be social, and tell folks you're doing this more and see if the trend catches.
Complaining about something that was added that doesn't stop you from doing it the old way is dumb.
Coldbear Oct 5th 2011 5:24PM
Who killed who, wait what?
JWhite Oct 5th 2011 12:55AM
I miss the Hillsbrad battles, there were guilds created who just hung out there killing each other, good times. You could also go the STV...but there was more like going to get murdered, if you wanted to actually get quests done you had to play in the morning before work and if you ran into a dirty hordie doing the same thing you both waved, each of you keeping the other where you could get an attack off if they looked at you crooked......I miss world PvP.
Dither9 Oct 5th 2011 11:06AM
It would seem that orc got ganked.
Rolly Oct 5th 2011 11:44AM
lolsand
Rolly Oct 5th 2011 11:44AM
or was it Sandlol, darn it I can't remember.