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10-04-2011 @ 7:04PM
Goddammit! Zandalari heroics are meant to be challenging and long! Cataclysm is slowly becoming Wrath again...
10-04-2011 @ 7:10PM
... and that's... uh, supposed to be... bad or something?
10-04-2011 @ 7:16PM
Seconding what razion said. I had a ton more fun in Wrath heroics than I have in Cataclysm heroics, and last time I checked, this is a game, so it's supposed to be fun. ^_^I mean, I remember a particularly epic group I ran with once, we just plowed through things bantering the whole way, and we cleared four dungeons in a row before someone had to leave. Such a great time. I have a hard time picturing that happening in the Cata heroics.
10-04-2011 @ 7:18PM
hard heroics had their place at launch. at launch they were great. but grindy long heroics you've run a hundred times that you still run for valor on like 10 alts, no thank you, give me a speedy run please. I htink blizz got it right this expansion, they were a great challenge and launch experience, getting volcanic drakes while wearing blues was a meaningful acomplishment not like the wrath dungeons being faceroll from day one.But we are 9-10 months into expansion now. there comes a time old heroics should be nerfed.however I do think the new heroics should be a challenge and i do hope it doesn't stay the way it is on PTR right now cause if it stays a joke i'll be largely disapointed. you nerf them later, not right out the door.
10-04-2011 @ 7:48PM
Having three of these heroics instead of two won't make much of a difference to how quickly people get bored of them. Being able to cap VP on stuff that doesn't take a week to do, though? That's the good part.
10-04-2011 @ 7:53PM
Wrath-length dungeons + Cata-style difficulty and mechanics = happy shatto.a.
10-05-2011 @ 9:39AM
Yeah, a return to Wrath style dungeons is a *GOOD* thing.I cannot tell you how many times I've gone "A fresh ZG? Oh hell no." and dropped group. I would rather eat the 30 minute deserter buff than have to suffer through an hour in there with failgroup after failgroup, wrack of a 500g repair bill because the healer decides to run around like a chicken with it's head cut off on Jin'Do, and have everyone but me ignore the berserkers on Zanzil.For what they are, its great to have them as a mini-raid. But what they turned into was "you have to run these things every single day to get your gear". If my guildies had been geared enough to do guild runs every day, it might have been different, but I pugged my way through those things, on multiple toons. Those things are nightmares to run every day with pugs.Its a GOOD thing they are making them shorter. Long difficult dungeons are fun when you aren't forced to pug them every single day just to keep current. Then they become chores, work. Nobody runs those things anymore because they enjoy them, they run them for the vp and the gear. And when you don't need the gear anymore, you really can't stand to look at those anymore.
I think Ad134 was being sarcastic.I hope...
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