Reader UI of the Week: Figuring out what is wrong
Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.
From time to time on Reader UI of the Week, I like to take readers' user interfaces and give them a bit of a face-lift and help everyone learn from the experience of looking at their UIs with a little bit more clarity and substance. This week's fixer-upper comes to us from Essmanna, a poor, distraught mage, who just cannot figure out what to do to make her UI look the way she wants it to. Maybe we can help put this mage on the path to interface enlightenment.
Things are not hopeless for you, Essmanna. We are here to help. As a DPS class (and a mage, to boot), your UI needs are not going to be as extensive as, say, a healing priest. One of the best things you can do for yourself when first starting out changing your user interface for the better and spending the time learning the ins and outs of the whole ordeal is to start with a relatively simple and less demanding class. That's not an insult, I promise. Mages work well because they are very straightforward.
Essmanna's call for help -- mage, DPS UI, tips and tricks
Tell us what you need, Essmanna:
What isn't working?
The first step in dealing with any problem is figure out what the problem really is. Is your UI just not pretty enough? You want your user interface to look like a gorgeous specimen from one of the Reader UI of the Week articles, but you just can't get to that point in design. Something about your gameplay just isn't syncing up, and you want answers. These are all valid reasons for criticizing your own setup, but you need to know what you want to change before you can ask why you want to change and and how it can be accomplished.
From your email, it seems that you have some sort of underlying issue with your UI but don't necessarily know where it is or what it is. I've been there. Back when I was tanking, I always felt like there were too many steps in between certain ability activations or trinket usage. Eventually I made some changes and realized some trinkets could be bound to abilities or other abilities thrown into the mix in order to make my life easier. There is no way I would have just figured all of that out without playing and making note of my frustrations.
In this case, I would keep a piece of paper and a pen next to my desk during heavy play sessions, like raiding or a night of dungeon crawls. While you are playing, make a note of these things that bug you, things that could be improved, or actions that don't feel solid or smooth. You'll know and feel them, especially if you've been playing your class for a long time.
Another trick that I like to use when writing down my UI frustrations is to run logs on a training dummy to check my DPS. There are times when I wish I had hit a cooldown or accidentally hit one button instead of the other. Make a note of it. Eventually the pieces will fall into place, and a problem that was not perfectly visible at the time will materialize into something that might have a solution.
Types of problems
There are loads of interface problems and concerns that people have, running the gamut of ideological concerns on button placement to just not being able to get your target frames working right. Is your problem a messiness issue? Do you just not have the information you need at your fingertips? What category does your problem fall under?
From the look of Essmanna's UI, it doesn't seem like things are particularly cluttered or even in bad positions. While the usage of space might throw a lot of people off, the inherent placement of the addons and layout of the UI is not flimsy. Buttons are uniform in style, not too much of the screen space is taken up with addons, and the character is easily seen and the world environment is basically unobstructed.
Sometimes you just need to make a change, for better or for worse, to see how your UI is going to act or benefit you in different situations. When I look at Essmanna's UI, I see a lot of empty space that could be filled in with addons that hug the outskirts of the monitor and view area. This could be a great place to start -- move everything down and in. Moving around addons doesn't take too much skill or finesse and is an easy first step in finding out what exactly about the setup bothers you.
Make small changes
Small changes can make or break your UI's effectiveness. For instance, on Essmanna's setup, moving the minimap into the bottom right-hand corner frees up space and gives the bottom of the screen a more defined, solid look. This forces the buttons on the minimap up and covering more of the top three sides, maybe prompting more changes. Things can cascade. Every change does not have to be planned out at once.
Once you make one change, more changes will become apparent. You'll see it and feel it. As things move, other pieces will need to move as well. Before you know it, you're making progress toward your very own UI heaven. The UI screenshot doesn't show button binds, but I am assuming many of the buttons and keys are bound to keyboard numbers or letters. If that's the case, change up the button layout to a more streamlined set versus the three-button-high stack. Change around the positioning of the buttons or action bars to line up with target and player frames or even the spell timer window.
Identify something small you want to change, and change it. As time goes on, that change can influence other changes or make readily apparent many other changes that need to happen. It's hard to diagnose and cure a problem when you don't know what the problem is, so figure out your problem first hand. Tinkering and moving pieces around will make that remarkably clear.
Was this week's Reader UI of the Week unconventional? You bet. Figuring out the problem is the first step toward the solution. Looking at other people's UIs, which is what I suspect Essmanna is doing, for ideas and potential solutions to the problems you don't know you have is a good first step. Move something around. Change something. Upset the delicate balance. You might find, in the resulting tiny chaos, your problem and solution, all wrapped up nice and neatly together.
Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.
From time to time on Reader UI of the Week, I like to take readers' user interfaces and give them a bit of a face-lift and help everyone learn from the experience of looking at their UIs with a little bit more clarity and substance. This week's fixer-upper comes to us from Essmanna, a poor, distraught mage, who just cannot figure out what to do to make her UI look the way she wants it to. Maybe we can help put this mage on the path to interface enlightenment.
Things are not hopeless for you, Essmanna. We are here to help. As a DPS class (and a mage, to boot), your UI needs are not going to be as extensive as, say, a healing priest. One of the best things you can do for yourself when first starting out changing your user interface for the better and spending the time learning the ins and outs of the whole ordeal is to start with a relatively simple and less demanding class. That's not an insult, I promise. Mages work well because they are very straightforward.
Essmanna's call for help -- mage, DPS UI, tips and tricks
Tell us what you need, Essmanna:
Dear Raider UI of the Week...Thanks for the email, Essmanna. To be honest (and I say this all the time), the best UI is the UI that works for you. If your setup is giving you the results you want, by all means keep going about things the way you are. If raid bosses are dying and dungeons are being completed, then who am I to say what works and doesn't? However, with that said, let's take a look and give some tips and advice on making things more manageable.
I'm a arcane mage (for now ) with many alts my favorite being a balance/resto druid.
I'm not that pleased with ui right now and would like some suggestions. I look at your Column but there's never a "perfect" ui that I would like for my own even though anything would be an improvement. Please fix my UI.
From, Essmanna
What isn't working?
The first step in dealing with any problem is figure out what the problem really is. Is your UI just not pretty enough? You want your user interface to look like a gorgeous specimen from one of the Reader UI of the Week articles, but you just can't get to that point in design. Something about your gameplay just isn't syncing up, and you want answers. These are all valid reasons for criticizing your own setup, but you need to know what you want to change before you can ask why you want to change and and how it can be accomplished.
From your email, it seems that you have some sort of underlying issue with your UI but don't necessarily know where it is or what it is. I've been there. Back when I was tanking, I always felt like there were too many steps in between certain ability activations or trinket usage. Eventually I made some changes and realized some trinkets could be bound to abilities or other abilities thrown into the mix in order to make my life easier. There is no way I would have just figured all of that out without playing and making note of my frustrations.
In this case, I would keep a piece of paper and a pen next to my desk during heavy play sessions, like raiding or a night of dungeon crawls. While you are playing, make a note of these things that bug you, things that could be improved, or actions that don't feel solid or smooth. You'll know and feel them, especially if you've been playing your class for a long time.
Another trick that I like to use when writing down my UI frustrations is to run logs on a training dummy to check my DPS. There are times when I wish I had hit a cooldown or accidentally hit one button instead of the other. Make a note of it. Eventually the pieces will fall into place, and a problem that was not perfectly visible at the time will materialize into something that might have a solution.
Types of problems
There are loads of interface problems and concerns that people have, running the gamut of ideological concerns on button placement to just not being able to get your target frames working right. Is your problem a messiness issue? Do you just not have the information you need at your fingertips? What category does your problem fall under?
From the look of Essmanna's UI, it doesn't seem like things are particularly cluttered or even in bad positions. While the usage of space might throw a lot of people off, the inherent placement of the addons and layout of the UI is not flimsy. Buttons are uniform in style, not too much of the screen space is taken up with addons, and the character is easily seen and the world environment is basically unobstructed.
Sometimes you just need to make a change, for better or for worse, to see how your UI is going to act or benefit you in different situations. When I look at Essmanna's UI, I see a lot of empty space that could be filled in with addons that hug the outskirts of the monitor and view area. This could be a great place to start -- move everything down and in. Moving around addons doesn't take too much skill or finesse and is an easy first step in finding out what exactly about the setup bothers you.
Make small changes
Small changes can make or break your UI's effectiveness. For instance, on Essmanna's setup, moving the minimap into the bottom right-hand corner frees up space and gives the bottom of the screen a more defined, solid look. This forces the buttons on the minimap up and covering more of the top three sides, maybe prompting more changes. Things can cascade. Every change does not have to be planned out at once.
Once you make one change, more changes will become apparent. You'll see it and feel it. As things move, other pieces will need to move as well. Before you know it, you're making progress toward your very own UI heaven. The UI screenshot doesn't show button binds, but I am assuming many of the buttons and keys are bound to keyboard numbers or letters. If that's the case, change up the button layout to a more streamlined set versus the three-button-high stack. Change around the positioning of the buttons or action bars to line up with target and player frames or even the spell timer window.
Identify something small you want to change, and change it. As time goes on, that change can influence other changes or make readily apparent many other changes that need to happen. It's hard to diagnose and cure a problem when you don't know what the problem is, so figure out your problem first hand. Tinkering and moving pieces around will make that remarkably clear.
Was this week's Reader UI of the Week unconventional? You bet. Figuring out the problem is the first step toward the solution. Looking at other people's UIs, which is what I suspect Essmanna is doing, for ideas and potential solutions to the problems you don't know you have is a good first step. Move something around. Change something. Upset the delicate balance. You might find, in the resulting tiny chaos, your problem and solution, all wrapped up nice and neatly together.
Filed under: Add-Ons, Reader UI of the Week








Reader Comments (Page 1 of 1)
Steve_S Oct 4th 2011 5:18PM
There are a lot of people who do wonderful things with their UI but many seem to focus on one class or type of class. What happens when you play all the roles and most of the classes? You need an interface that can handle healing, dps, dps with a pet and tanking.
I’m a certified altaholic, they only class I haven’t gotten above 70 is a warrior, I need a UI than has all the info I need for every class without having a radically different layout for each.
Mal Oct 4th 2011 5:40PM
Seconded.
richardjcool Oct 4th 2011 5:43PM
It all depends on how much information you need that is different between each of your classes. I have this problem quite a bit and play with my UI much more than I should. If you're just starting off, you can try a pre-packaged UI like tukui or elvui. This will look identical from character to character (but comes with all the warnings about using a pre-packaged ui that on patch days things can get hairy if that critical mod has not been updated).
My other suggestion for keeping things updated from character to character is to make use of the "profiles" features in most addons. Tweak layouts the way you want them on one toon, save that profile as "general configuration". Then you can copy that profile to your other characters and tweak it for them as needed under a new name (for example if you use VuhDo, you'll need to, of course, tweak what spells, hot icons, etc, shows on each of your healers).
If you are a raiding with multiple characters, another time saver is to make any raid-buff or raid-debuff power auras you use (if you use that addon) on the "global" pages rather than the "local" page. Then when you hop on an alt to run an alt raid or pug, you'll have the big GTFO or critical buff reminders already made. Similarly, for procs that are common between your characters, having one global power aura for them all can be nice (I mainly use this for Powertorrent and Landslide procs, for example). Rather than having to remember how you made the proc indicator on each toon, you have a unified look.
Neirin Oct 4th 2011 6:18PM
I had this issue with my altoholism a while back. Here's a few things I learned from my experience:
1st: profiles, profiles, profiles. I assume the majority of your addons are used the same way across all your toons. If you setup a profile for an addon you can then alter that profile and whatever changes you make will be carried across all other toons that use that same profile for that addon. If you really want all your stuff to look the same but don't want to much about creating a bajilion profiles, the addon Reflux can take an addon screenshot (i.e. make a profile for every profile-ready addon) that you can easily copy onto other toons. Reflux doesn't cover everything, but it can really speed up the process if you already have a semi-finished UI and don't want to worry about getting things set up all over again.
2nd: type in X/Y values rather than dragging things into position whenever possible. You can drag things to get a rough idea where you want a frame to be positioned, but by typing values in you increase your precision and ease of transfer/scaling to other setups.
3rd: if you are using a class-specific addon, either try to find a more generic counterpart or minimize the graphical impact (i.e. if you use Mage Nuggets, hide the stat window thingie).
djsuursoo Oct 4th 2011 6:22PM
i myself play a variety of characters, with my top end being a DK, hunter, shaman, and a warlock i never use.
the DK is primarily a tank, and when i DPS with him, it's actually pretty similar and my needs for info in frost are really low, so the lack of power aura display other than what's universal to DKs doesn't hinder me, and i only need to know general threat levels as DPS so tidyplates takes care of that. my tidyplates tank hub is tuned for a lot more information including uptime on debuffs, threat-gauges etc.
the hunter runs obviously pure DPS and the UI reflects my somewhat spartan attitude towards it. tidyplates to give me a general threat reading at a glance on everything around me, power auras tuned for that character(and hunter procs have NO visual display and downtimes are critical so i have a lot of auras) and located centrally, but are also kind of minimal.
the shaman is where the real significant tweaks come into play. elemental/restoration is a fun combination. elemental runs a generic tidyplates and nothing else. don't have any need for it.
restoration runs a significantly tuned tidyplates profile that's set to show ONLY friendly healthbars nice and big with the more injured ones getting the highlight treatment. dispellable debuffs are split apart from my own buffs which have power aura backup in case for some reason i'm not looking directly at the people i'm trying to keep alive.
you can get by with a fairly lightweight heads-up concept if you're willing to take the time to tune to various roles and build profiles to match.
believe it or not, i leave action bars exactly as they are, out of the box.
of course, i have a really big monitor so they're kind of out of the way anyways.
but but but you have to hunt for abilities! you might say, given how some alternate ability bars will give you 50 abilities in one nice little cluster in one spot. okay, that's great to have everything in a 4x3 square but i like what i have.
i also keybind like mad. no useful ability is less than a quarter inch away for my left hand, and all the primary abilities for each character are worked into the same cluster of keys so as to ease transition from toon to toon for me.
for this UI in the article... i'd certainly want to put more information right there in heads up mode. be looking at the fight more.
the action bar is a dense little cluster. you could, honestly, flatten that out and enlarge it so it's wider and the same height. bigger icons, less hunt and click. that alone would make things easier i think.
lose the wide party/character bars. it's a horrible mass of clutter.
tidyplates. get the health bar up and away and put your own dead center above the action bar cluster.
just my own thoughts.
joelafrite84+wowinsider Oct 4th 2011 6:23PM
I haven't personally tried it, but Real UI looks pretty good (IMHO) and handles all classes/specs/roles:
http://www.wowinterface.com/downloads/info16068-RealUI.html
Meighan Oct 4th 2011 11:32PM
I have role-based setups.
My rdps UI is beautiful for hunter, mage and lock. It has teeny buttons, a streamlined look that still accommodates CDs, and a designated spot for a pet bar, with raid frames tucked off to the side and party target on.
My healing UI means I'm as comfortable with buttons on my priest alt as on my paly main. Big main buttons are dps/utility since I use clique for heals (and what heal=what button is standardized), raid frame is centrally located and large, CDs are accessible even while panicked.
My shaman and my druid share a structure meant to transition from healing to mdps, which is based on what my paly had before I gave up non-holy specs.
Tanking still needs work, since my DK is really my mining alt, and my warrior is my banker.
I tried having one universal set-up, but from an aesthetic standpoint I hated everything that felt functional.
Melfina Oct 5th 2011 1:45AM
I'm in a similar boat, and swear by power auras for customizing what I need to know now. Add in vuhdo (used for misdirects, slowfalls, and raid/party frames), a standard bartender setup (which can be copied from toon to toon), omni cc for helping me keep track of dots/cooldowns, and chocolate bar with various plugins, and you can create a fairly flexible, alt-friendly setup.
Of course you still have to tell vuhdo what click-castings you want, and set up power auras for each toon.
Smashbolt Oct 5th 2011 1:30PM
@djsuursoo:
Wait... you... use TidyPlates as healing frames? Like you click on party members' nameplates in the game world to target them for heal spells?
I'm... not sure how to react. I've never heard of someone doing that. How does that work for you? Don't you have problems with stuff around you being obscured by nameplates? How do you deal with targeting people who are moving? Or changing targets while you're moving? Seriously, any screenshots?
My gut instinct says this would be the most awkward way EVER to heal, but now I really want to try it.
Neirin Oct 4th 2011 5:43PM
The big thing I noticed about this particular UI was that most things were either in the top left or bottom right corners. They're bunched up enough that they kinda overflow the "corner" area. I try to keep the central portions on the left and right edges clear so I have good vision of where I might strafe to.
richardjcool Oct 4th 2011 5:58PM
A few specific comments about this UI. One of my favorite rules for writing is "Omit needless words." (I fail horribly at this rule), but the same can be said about a UI. As an arcane mage myself, there are a lot of buttons that probably don't need to be visible (your professions, portal, hearthstone, mounts, micromenu, bags). Hiding a lot of these (and keybinding things like mounts) or having them only show when not in combat can free up some room on a combat UI. Similarly, as an arcane mage, frost bolt, firebolt, frostfire bolt, fire blast, ice/molten armor are never used, so dropping them will probably let you leave up some inventory on your bars. Lastly, you have vudho, so you *may* have slowfall and decurse bound to that to be able to apply them without targetting. If so, you can take those off your bars too!
My next rule tends to be "is the information I need in an easy to see place". Your cast bars are low on the screen - do you find yourself looking at them while neglecting the rest of the screen? Do you find you miss interupts because the enemy cast bar is too low? If yes to either, consider moving them up a bit. Similarly, your spell timer is in the bottom left of the screen. Do you use this to watch your cooldowns ? If so, consider moving it up to more prominent place. If not, ditch the addon. Finally, your buffs and debuffs are pretty small on the right side of the screen. Do you ever have trouble checking your debuffs when something big is coming? Most buff mods can let you move your debuffs from your buffs so you could have your debuffs in a very visible place to be sure they are easy to see.
Overall, much of your UI is very nice, these are just my comments in general.
Pryn Oct 5th 2011 5:33AM
In terms of the suggestion to remove professions and out of combat actions like hearthstone, portals, professions even creating mana gems and conjuring food - DagAssist is a fantastic addon that sits as a minimap button (that can be lifted off the minimap and positioned wherever you fancy) and it'll create a dropdown menu for all these sort of utility things that you wont need while in combat. Its all right there still easily accessible, but tucked away out of sight till needed, reucing the number of buttons and therefor bars required on your screen.
http://www.wowinterface.com/downloads/info11358-DagAssist.html
Both the order and the content can be easily edited (drag abilities from the spellbook into the addon panel)
Also, macros might be a nice way to condense some of the utility you still want on your actionbars like L/R button mount macros, conjur/eat food etc.
Belore Oct 4th 2011 6:30PM
Shadowmage ui is amazing, use it for my prot paladin :D
Jyotai Oct 4th 2011 7:54PM
I would wager that this week's UI is almost perfect.
I see one/two critical flaw(s) that is probably the unconscious cause of the UI owner's troubles.
Her chat bar and pet frame are up top-left.
Everything else is down below the toon's feet in a nice clean row. The eye can follow all of her concerns without having to move much and she can function quickly - assuming buttons are laid out in a logical eye-strain priority (most commonly used central, and then fanning out from there).
BUT.
The chat bar and pet bar up top will distract the eye away from the focus of activity anytime "something interesting" occurs in them.
The user might never be aware of her eye shifting around - but motion distracts us as a biological response. So scrolling text up there will cause the eye momentarily flicker until another part of the brain tells it to 'pay attention'.
- That will just kind of "mentally lag" the user without her ever knowing "exactly why."
My suggestion: Move them to that space at bottom left, so they complete you clean row along the bottom, and your eye is not 'tempted' as much.
Jyotai Oct 4th 2011 7:57PM
Mind you I am -NOT- saying up top elements are bad. But that having a 'one of these things is not like the others' in the UI is the problem. If everything else was up top - that would also work (though maybe snip off your toon's head when you zoom in).
Is the inconsistency that cause the eye strain. The eye in this week's UI spends most of its time central and low, but gets tempted away every few seconds by 'flickering movement' in the chat and pet bars - which are too far away.
- You "eye muscles" actually do have to move to switch between these two spots, and that minor strain will wear you out over time much more than people tend to think.
goldeneye Oct 6th 2011 2:54AM
Precisely. On my UI, which is always in flux, there's never anything important up in the top. Eyes on center/bottom only. So, since I put my enemy cast bar down there, my interrupts have drastically improved!
icepyro Oct 5th 2011 2:50AM
There are precisely three things that would annoy me about this UI if it were mine.
Before I say, let me say I am not a mage, I am certainly not you. YMMV.
First, the chat frame is top right when you need to be concentrating on the bottom and a lot on the right. In fact, that whole top left can go imo. You have Vuhdo, so unless you are only using it for decurse/slow fall and hate it otherwise, you don't need unit frames up there. I would bring the chat box down and stack the timers/buffs stuff on top so that it's to the right, but not bottom right. Sure a glance there is just as far, but for some reason it still feels like two moves to find it than one whenever you are scrambling to find it during a fight. Things like chat and maps/utility buttons are perfect for corners because you use them out of combat and can take a moment to actually look. Otherwise you want down, up, left, right for stuff you need in combat.
Second, that menu/spare buttons right above the map. I would probably move them next to my other buttons. Vuhdo feels in the way at that point, but stacking it towards the right instead of one column and letting those buttons just hang there just doesn't work for me. Worst case, stack them against the map leaving a gap there since that's obviously utility stuff.
Third, nothing quite lines up. It looks pretty and mostly lines up, but there's enough off that bothers me. The player and target frames together are a little wider than the action bars. The unit frames under the chat are a little narrower than the chat window. The menu bar is wider than the utility action bars which is wider than the bag bar which actually is nicely lined up with the map, but the map is off from the edge to accomplish this. The buttons around the map are indeed all around the map when you've stuffed it in a corner so 2 sides are near an edge giving those buttons a cramped out of place feel. I can't really tell where a focus frame would be since you do not have one, but the placeholder is not centered. Things like that are all nicely placed, but it's just off enough I notice.
cadunham Oct 5th 2011 11:42AM
OK, first things first...
Bag bar/minimap area - I would clean this up. MBF can remove the buttons from around the map so you can place it closer to the corner. Consolidate the bags to one button if possible...various addons allow this. You could also change your mini menu to two rows of 5 instead the wider default...this assumes you are using bartender, though.
FX - Move the spell timer up nearer to where your eyes normally are when in combat. I have mine to the left of my toon so I can see them with peripheral vision. I don't have to take my eyes off of the action as much if they're prominent. Also, lock the spell timer and you won't have to see that little place holder bar. I would also recommend placing the cooldown bar closer as well, although this isn't strictly necessary if you're using the spell flash feature.
Vuhdo - I'm guessing from the placement that you're almost never in a large group (e.g. Alterac Valley) or this would quickly overflow the area it's in. However, if you've moved your spell timers and cooldown bar you could easily place it on the left hand side and it would have room to expand.
There are a few other things that I would second from the above comments. Unit frames on the top left aren't necessary if you're going to use Vuhdo. A buff/debuff tracking mod would probably come in handy as well. I personally use Raven as it lets me separate long and short buffs (and place them where I want them), and has a separate area for notifications as well (e.g. missing armor spell).
Of course, these are just my opinions. YMMV
radiationcowboy Oct 5th 2011 4:00PM
Another great way to find problems in your UI is to record your play session with fraps or the like. you may not notice some things in the heat of the moment. but as your just watching small problems will become glaringly obvious.
kaosgrace Oct 5th 2011 9:06PM
It would help to know if the UI owner's concerns are aesthetic or functional.
Functional: I have to agree with someone above. The chat window and pet frames in the upper left are probably distracting and causing unnecessary strain. And there are probably more visible buttons than you really need. But on the whole, this UI *should* work fine.
Aesthetic: 3 words. Configure. Your. Addons.
You have all the right addons to form the framework of a custom UI. Quartz, Pitbull, Bartender, Vuhdo. I recognize them straight away the moment I look at your UI. You know why I recognize them? Because all of them, with the exception of two bars in Bartender, are in their factory-default configuration. You've moved stuff around a bit, but you haven't changed (as far as I can tell) anything.
The result is a UI that's no more 'yours' than the Blizzard default. It may be, arguably, objectively *better* than the default - but it's not yours. It's not custom. The whole reason you would pick those four addons over a preconfigured UI suite (e.g. TukUI), which would be objectively even better than what you've got, is that the separate addons are highly configurable. So start configuring!