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Reader Comments (Page 1 of 1)
10-04-2011 @ 6:22PM
djsuursoo said...
i myself play a variety of characters, with my top end being a DK, hunter, shaman, and a warlock i never use.
the DK is primarily a tank, and when i DPS with him, it's actually pretty similar and my needs for info in frost are really low, so the lack of power aura display other than what's universal to DKs doesn't hinder me, and i only need to know general threat levels as DPS so tidyplates takes care of that. my tidyplates tank hub is tuned for a lot more information including uptime on debuffs, threat-gauges etc.
the hunter runs obviously pure DPS and the UI reflects my somewhat spartan attitude towards it. tidyplates to give me a general threat reading at a glance on everything around me, power auras tuned for that character(and hunter procs have NO visual display and downtimes are critical so i have a lot of auras) and located centrally, but are also kind of minimal.
the shaman is where the real significant tweaks come into play. elemental/restoration is a fun combination. elemental runs a generic tidyplates and nothing else. don't have any need for it.
restoration runs a significantly tuned tidyplates profile that's set to show ONLY friendly healthbars nice and big with the more injured ones getting the highlight treatment. dispellable debuffs are split apart from my own buffs which have power aura backup in case for some reason i'm not looking directly at the people i'm trying to keep alive.
you can get by with a fairly lightweight heads-up concept if you're willing to take the time to tune to various roles and build profiles to match.
believe it or not, i leave action bars exactly as they are, out of the box.
of course, i have a really big monitor so they're kind of out of the way anyways.
but but but you have to hunt for abilities! you might say, given how some alternate ability bars will give you 50 abilities in one nice little cluster in one spot. okay, that's great to have everything in a 4x3 square but i like what i have.
i also keybind like mad. no useful ability is less than a quarter inch away for my left hand, and all the primary abilities for each character are worked into the same cluster of keys so as to ease transition from toon to toon for me.
for this UI in the article... i'd certainly want to put more information right there in heads up mode. be looking at the fight more.
the action bar is a dense little cluster. you could, honestly, flatten that out and enlarge it so it's wider and the same height. bigger icons, less hunt and click. that alone would make things easier i think.
lose the wide party/character bars. it's a horrible mass of clutter.
tidyplates. get the health bar up and away and put your own dead center above the action bar cluster.
just my own thoughts.