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10-04-2011 @ 7:54PM
I would wager that this week's UI is almost perfect.I see one/two critical flaw(s) that is probably the unconscious cause of the UI owner's troubles.Her chat bar and pet frame are up top-left.Everything else is down below the toon's feet in a nice clean row. The eye can follow all of her concerns without having to move much and she can function quickly - assuming buttons are laid out in a logical eye-strain priority (most commonly used central, and then fanning out from there).BUT.The chat bar and pet bar up top will distract the eye away from the focus of activity anytime "something interesting" occurs in them.The user might never be aware of her eye shifting around - but motion distracts us as a biological response. So scrolling text up there will cause the eye momentarily flicker until another part of the brain tells it to 'pay attention'.- That will just kind of "mentally lag" the user without her ever knowing "exactly why."My suggestion: Move them to that space at bottom left, so they complete you clean row along the bottom, and your eye is not 'tempted' as much.
10-04-2011 @ 7:57PM
Mind you I am -NOT- saying up top elements are bad. But that having a 'one of these things is not like the others' in the UI is the problem. If everything else was up top - that would also work (though maybe snip off your toon's head when you zoom in).Is the inconsistency that cause the eye strain. The eye in this week's UI spends most of its time central and low, but gets tempted away every few seconds by 'flickering movement' in the chat and pet bars - which are too far away.- You "eye muscles" actually do have to move to switch between these two spots, and that minor strain will wear you out over time much more than people tend to think.
10-06-2011 @ 2:54AM
Precisely. On my UI, which is always in flux, there's never anything important up in the top. Eyes on center/bottom only. So, since I put my enemy cast bar down there, my interrupts have drastically improved!
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