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10-05-2011 @ 7:37AM
Giving druids the right toolset allows them to nerf our output on Healing Meters without us becoming totally worthless. Unfortunately, I'd honestly rather bring a holy priest or resto shaman than a resto druid even now because I know the meters are lieing, and I know that for a fact druids only look good on meters to disguise the fact that our toolset sucks. They have already announced buffs to BOTH shaman and holy priests in the next patch, so you can't even say what the output #'s are going to look like at that point.In theory-land, if class A brought 10% damage reduction all the time, someone else would have to do 10% more healing to make up for not having that damage reduction. They'd be bringing the same actual value to the group, with healer A (bringing damage reduction) just looking worse on the ridiculous meters that everyone worships. However, choosing healer B over healer A is actually stupid, since healer A is actually doing something that is more likely to prevent deaths.In conclusion, if they had given us a damage reduction ability instead of buffing tranquility last patch, we wouldn't be in this mess. Instead of a damage reduction totem (that doesn't give you healing #'s on meters), druids got tranquility (a spell that looks great on meters). They probably actually have the same net-effect on the group (the same duration, the same life-saving ability, the same cooldown). Unfortunately, nerfing Wild Growth doesn't even address why we look good on the meters in the first place. So, I'd gladly lose some standing on the e-peen meters to have a well-designed toolset.You have no idea how frustrating it is to be someone who understands how the healing class mechanics actually work and not just how to read totally meaningless HPS numbers this expansion.
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