Encrypted Text: Designing the ultimate rogue quest chain
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.
In preparation for researching the upcoming pair of legendary daggers for rogues, the Fangs of the Father, I have already copied over several rogues to the PTR servers. Unfortunately, it's impossible to start the quest chain just yet, as not all of the new dungeons are accessible. I will have more information on exactly what's required to obtain our upcoming orange weapons once I'm able to actually start working on it. The black dragon Wrathion will be giving us orders, and we'll be completing his missions in return for the legendary weapons.
Some information has been datamined on a few of the quests that we'll be completing. While we don't know much, we do know that there will be at least one Pick Pocket job and a Stealth mission, based on both the datamined info and Lead Systems Designer Ghostcrawler's own statement on the rogue-themed quest line. Picking a few mobs' pockets for a ring and sneaking into Ravenholdt doesn't seem to that challenging, but obviously we don't see the whole picture yet. I have been mulling over ideas for what pieces of quintessential rogueness could be introduced to make our quest for legendary weapons that much more memorable.
Stealth makes the rogue
When thinking of what defines the rogue class, the obvious answer is Stealth. While assigning us to sneak past a few mobs isn't too exciting, the key is to expand on our core themes. What does Stealth enable? We could have a mission to assassinate an important target silently, Assassin's Creed-style. One part of the quest chain could have us free running all over the opposing faction's major city, stalking a target and forcing us to stay in range or lose chase. If you want to go big, set up a ton of enemies to defend an important artifact, and allow us to simply sneak in, obtain the object, and then set off a poisonous gas bomb that clears the room for our escape.
In order to make a Stealth mission exciting, you need to do more than simply move around. Distract, Sprint, and Sap are all important parts of our Stealth repertoire, and we should be actively doing everything we can to remain undetected. We can also use Cloak of Shadows while stealthed, making elemental traps useless since we can run through the fire and flames. We should be popping cooldowns like candy just to stay alive. Since this will be a rogue-specific quest chain, there's no reason not to pull out all the stops.
Running Plugger
The most infamous, yet unofficial, rogue quest in the game was the coming-of-age moment for nearly every rogue who played during vanilla -- Plugger and the Barman Shanker. All of Blackrock Depths stood between us and one of the best weapons in the game, but there was no chance in Azeroth that you could ever find a group competent enough to clear the whole place properly. Rather than suffer through unsuccessful PUG after PUG, our best and brightest found a way for rogues to kill Plugger without any outside assistance.
To make a successful Plugger run, you needed to have several important rogue skills. You needed to be a shade, understanding Stealth and its mechanics, as there were plenty of patrols and mobs that aimed to knock out into the visible spectrum. Your timing had to be exacting, as you couldn't kill Plugger without precise interrupts. You had to be clever, distracting your opponents with free booze and then dispatching their corpses in a corner like your name was Sam Fisher. You had to be brutal, because otherwise Plugger or his backup would make quick work of you. You needed to be a true rogue to kill the bartender without any assistance. Your reward was the ultimate sign of the assassin -- the ultimate stabbing implement.
Plugger runs were so much more involved than the numerous "sneak through here and kill that guy" missions that we all completed while leveling up. The rogue legendary quest chain needs to push us to our limits, like the hunter and priest quest chains did all the way back in Molten Core. Rogues are capable of amazing feats of finesse and bravado, and these are the tones that we need to see emphasized in our legendary story.
Incorporating rogue elements into Dragon Soul
I understand that rogues are but one class amongst many others and that designing an epic quest chain entirely for rogues chews up a lot of development time. We know that there are going to be solo missions, but some of the chain's epic moments could be introduced to the Dragon Soul boss encounters, giving each fight a bit of rogue flavor. While casters simply had to pick up a few shards in Firelands, I think we can do better than that.
I have always wanted to build up combo points on a boss, and then target something like a stalagmite and use Redirect and Deadly Throw to bring it crashing to the ground on top of our foes. We could be forced to use Smoke Bomb at just the right moment to avoid a volley of magical damage. We could be faced with a few extra balloon-like adds that explode when Ruptured or targets that can only be damaged from behind, requiring us to use Gouge and Kidney Shot like we did in the old days. Rogue-specific assignments in Dragon Soul would not only give us a legendary experience, it would also allow our fellow raiders to contribute as they did with Dragonwrath.
Sneak in every Wednesday for our Molten Front ganking guide, a deep-dive into the world of playing a subtlety rogue -- and of course, all the basics in our guide to the latest rogue gear.
In preparation for researching the upcoming pair of legendary daggers for rogues, the Fangs of the Father, I have already copied over several rogues to the PTR servers. Unfortunately, it's impossible to start the quest chain just yet, as not all of the new dungeons are accessible. I will have more information on exactly what's required to obtain our upcoming orange weapons once I'm able to actually start working on it. The black dragon Wrathion will be giving us orders, and we'll be completing his missions in return for the legendary weapons.
Some information has been datamined on a few of the quests that we'll be completing. While we don't know much, we do know that there will be at least one Pick Pocket job and a Stealth mission, based on both the datamined info and Lead Systems Designer Ghostcrawler's own statement on the rogue-themed quest line. Picking a few mobs' pockets for a ring and sneaking into Ravenholdt doesn't seem to that challenging, but obviously we don't see the whole picture yet. I have been mulling over ideas for what pieces of quintessential rogueness could be introduced to make our quest for legendary weapons that much more memorable.
Stealth makes the rogue
When thinking of what defines the rogue class, the obvious answer is Stealth. While assigning us to sneak past a few mobs isn't too exciting, the key is to expand on our core themes. What does Stealth enable? We could have a mission to assassinate an important target silently, Assassin's Creed-style. One part of the quest chain could have us free running all over the opposing faction's major city, stalking a target and forcing us to stay in range or lose chase. If you want to go big, set up a ton of enemies to defend an important artifact, and allow us to simply sneak in, obtain the object, and then set off a poisonous gas bomb that clears the room for our escape.
In order to make a Stealth mission exciting, you need to do more than simply move around. Distract, Sprint, and Sap are all important parts of our Stealth repertoire, and we should be actively doing everything we can to remain undetected. We can also use Cloak of Shadows while stealthed, making elemental traps useless since we can run through the fire and flames. We should be popping cooldowns like candy just to stay alive. Since this will be a rogue-specific quest chain, there's no reason not to pull out all the stops.
Running Plugger
The most infamous, yet unofficial, rogue quest in the game was the coming-of-age moment for nearly every rogue who played during vanilla -- Plugger and the Barman Shanker. All of Blackrock Depths stood between us and one of the best weapons in the game, but there was no chance in Azeroth that you could ever find a group competent enough to clear the whole place properly. Rather than suffer through unsuccessful PUG after PUG, our best and brightest found a way for rogues to kill Plugger without any outside assistance.
To make a successful Plugger run, you needed to have several important rogue skills. You needed to be a shade, understanding Stealth and its mechanics, as there were plenty of patrols and mobs that aimed to knock out into the visible spectrum. Your timing had to be exacting, as you couldn't kill Plugger without precise interrupts. You had to be clever, distracting your opponents with free booze and then dispatching their corpses in a corner like your name was Sam Fisher. You had to be brutal, because otherwise Plugger or his backup would make quick work of you. You needed to be a true rogue to kill the bartender without any assistance. Your reward was the ultimate sign of the assassin -- the ultimate stabbing implement.
Plugger runs were so much more involved than the numerous "sneak through here and kill that guy" missions that we all completed while leveling up. The rogue legendary quest chain needs to push us to our limits, like the hunter and priest quest chains did all the way back in Molten Core. Rogues are capable of amazing feats of finesse and bravado, and these are the tones that we need to see emphasized in our legendary story.
Incorporating rogue elements into Dragon Soul
I understand that rogues are but one class amongst many others and that designing an epic quest chain entirely for rogues chews up a lot of development time. We know that there are going to be solo missions, but some of the chain's epic moments could be introduced to the Dragon Soul boss encounters, giving each fight a bit of rogue flavor. While casters simply had to pick up a few shards in Firelands, I think we can do better than that.
I have always wanted to build up combo points on a boss, and then target something like a stalagmite and use Redirect and Deadly Throw to bring it crashing to the ground on top of our foes. We could be forced to use Smoke Bomb at just the right moment to avoid a volley of magical damage. We could be faced with a few extra balloon-like adds that explode when Ruptured or targets that can only be damaged from behind, requiring us to use Gouge and Kidney Shot like we did in the old days. Rogue-specific assignments in Dragon Soul would not only give us a legendary experience, it would also allow our fellow raiders to contribute as they did with Dragonwrath.
Filed under: Rogue, (Rogue) Encrypted Text







Reader Comments (Page 1 of 1)
teejmorrison Oct 5th 2011 1:17PM
Thumbs up if you were around when Barman Shanker was your best Pre-raiding dagger.
Natsumi Oct 5th 2011 1:29PM
I was around, I was just a Warrior, where the best pre-raid weapon was Arcanite Reaper.
Ilmyrn Oct 5th 2011 2:06PM
I was around, but I was a paladin, and it didn't matter what the best weapon was because I had healing spells, which meant I was expected to heal.
Jonsi Oct 5th 2011 2:55PM
Thumbs-up for shameless attempts to get thumbs-ups.
Æonyx123 Oct 5th 2011 1:43PM
Good ol´ times... Playing 31/8/2 or combat daggers... It was so good!
Natsumi Oct 5th 2011 1:44PM
My brother talked me into rolling a Rogue on his server, I'm planning on going Assassination. What stats will I be looking for when I hit 85, what stats should I avoid like the plague, and what should I be doing about gems and enchants?
I did some of my own searching and everything was way out of date (I think the most recent being from 9/2010 :p )
shawn Oct 5th 2011 1:54PM
http://elitistjerks.com/f78/t110134-assassination_guide_cata_06_28_2011_a/
ZodiacDragons Oct 5th 2011 3:16PM
Elitist Jerks is good but some of the info can be a little overwhelming as far as number crunching and statistics go. Another very good site to check out is noxxic.com. IMO, it's a quick, simplified version of EJ.
to answer your question tho, you'll be stacking lots agility and mastery, you want to be be spell hit capped, reforge all crit, expertise doesnt really matter. (some sites say you can reforge expertise to something else, personally I just leave it alone).
Khirsah Oct 5th 2011 4:14PM
I agree with Zodiak. Yellow hit caps for melee and spell (envenom counts as spell damage, I think), should be 15% for melee, 17% for spell, if I remember right. Then: agil>mastery>haste>expertise>crit.
I don't go for expertise, but I don't reforge out of it, either. What I get is what I have. I do reforge out of crit into mastery, though. Or haste, if I can't reforge into mastery.
I use glyph of mutilate, backstab, and rupture. Some like glyph of s&d, but it gets refreshed so often with envenom, I think it is not worth it.
Landslide is your best weapon enchant, then probably hurricane. You will most likely spec into quickening, so don't bother with assassin's step on your boots. They don't stack. Go for enchants in the same order listed above, like agil first, then mastery, and so on. Not really any great assassination cloak enchants, so go with the +50 crit one.
Gems are the same. Get the red that is +40 agil, the purple that is +20 agil and +30 stam for your blue slots. Yellow is a good place to add some hit if you need it. Look for oranges that offer a combo of hit and agil or hit and mastery. Meta has a gem that is +50 agil and increased crit damage bonus that is good.
That's just one rogue's opnion, though. I'd love to read different suggestions or tips if anyone has any.
anotherbiffname Oct 5th 2011 5:25PM
Blue gems are hit not yellow.
djsuursoo Oct 5th 2011 2:01PM
the fangs of the father make me want to spend my downtime from my main leveling my rogue. hard.
actually i think i'll just dump the JP i'm racking up doing heroics into heirlooms so i can get to 80 fast. only 14 levels to go...
Ilmyrn Oct 5th 2011 2:15PM
You know, if this Black Prince turns out to be a bad guy, the Red flight has only itself to blame. I mean, come on. Naming him 'Wrathion'? How do they THINK he'll turn out?
DeathPaladin Oct 5th 2011 3:27PM
It's okay, though. Judging by the header picture, if Wrathion turns out to be evil, we just need to call Harrison Jones so he can send Smallsphere over to burn Wrathion with a torch.
Tempyr Oct 5th 2011 3:15PM
I'm sorry, but I just can't get that excited about these. I'm not too keen about the overall design of the daggers, but it's the tentacles on their final form that really throws me off.
BlindWorg Oct 5th 2011 3:33PM
Im predicting that one part of the quest line will involve rogues sneaking into a titan facility. Why?
1: From the preview we can see what we assume to be Wrathion in human form to be using an ''Arabian Prince'' kind of disguise. That kind of disguise would do well in Uldum which leads my train of thought to...
2: Uldum has all kinds of Pyramids and Facilities with closed entrances. By looking at previous Titan places we have visited (Uldaman, Ulduar, Obelisks during Uldum HJ quest line, Halls of Origination) we can assume that the Titans likes to put all kinds of crazy guardians and security measures to protect whatever they left behind in them. Maybe we Rogues need to do some classic cat burglaring into one of those hidden and unreachable facilities to get something for Wrathion and elude all kinds of crazy security measures?
3:As to why we would go there in the first place, considering Wrathion's rather confusing ''birth'' (imo, how do you combine a dead whelp and 2 eggs to make one health, uncorrupted one?) he may want to know more about the Titans since it was with their techology that he exists in the first place.
I'll be a very disappointed puppy rogue if Blizzard has not come up something like this.
ScrubRogue Oct 5th 2011 4:37PM
I can't wait to do these quests! Right up until we need to do a raid I'm there, the rest will have to go to real players.
Hurbster Oct 5th 2011 5:02PM
He looks a bit 'generic bad guy' to me.
Edymnion Oct 6th 2011 11:10AM
I plan on dragging my guild kicking and screaming through Dragon Soul (still can't say that without the old Dragonball Z theme going through my head) to get what I need.
I will have those daggers. It is only a matter of time.
Natsumi Oct 6th 2011 8:51PM
English version or Japanese?