Spiritual Guidance: More shadow priest news from the patch 4.3 PTR

Normally, I'm not a fan of beta testing -- it's kind of frustrating to play a game that you know is going to break, leaving you trapped inside a rock, unrecoverably dead, or stuck on a loading screen. But over the last week, I've been spending an inordinate amount of time cruising around the patch 4.3 PTR, trying to figure out what it has in store for shadow priests. The things I do for my fans!
Mostly, I've been keeping my eye on the new patch 4.3 heroic End of Time. Would it be easy, like Cataclysm heroics currently are, or would it be hard, like Cataclysm heroics used to be? And what would be in store there for shadow priests? I grabbed four of my closest WoW Insider friends and decided to find out for myself.
New for 4.3 heroic: End of Time
Last Friday, I had the pleasure of running the new 5-man heroic instance End of Time with a full WoW Insider crew. I was very excited to take the instance for a spin, to see if there were any points of interest in there for shadow priests.
For those not familiar with it yet, End of Time is the first of three new-for-4.3 heroics. It sends you forward to a bleak version of the future where you do battle with the maddened essences of familiar racial leaders -- Tyrande Whisperwind, Lady Sylvanas, Jaina Proudmoore, and Baine Bloodhoof. Ultimately, of course, you wind up fighting internet dragons. The concept is super-cool.
Now, it's hard to estimate how much trouble your average PUG will have with this new instance, but judging from my experience, I'd guess that things will run a little bit more smoothly than they did when the Troll heroics of 4.1 welcomed visitors for the first time. I only died once -- a self-inflicted wound from Shadow Word: Death. So, uh, yeah ... when you get to try it out for the first time yourself, be careful with the spell, OK?
The dungeon is mercifully brief, with a good group capable of clearing it in 15 minutes. There's very little trash, and what trash there is gets Mind Seared down pretty easily. I did find the boss fights slightly disappointing -- most fights had me just standing in one place without need to move at all, save for maybe once or twice. The final boss fight against Murozond is pretty cool, though -- you're given access to an hourglass that rewinds the fight to the beginning, restoring all your health and mana, resetting all your cooldowns, and clearing void zones from the ground. Only the boss's health is unaffected. With a party able to use the hourglass five times during the encounter, you can expect to have all your high-octane DPS cooldowns (Shadowfiend, Dark Archangel, on-use trinkets, and Berserking) up for almost 100% of the fight.
I didn't get to see any cloth loot drop, but thankfully for shadow priests, there is plenty of quality gear in there -- quality pieces like the crit-plus-haste Time Traveler's Leggings and the two-handed caster weapon Jaina's Staff. It's all ilevel 378, the same strength as what currently drops in the Firelands raid, so it'll be easy to gear up for the patch 4.3 Dragon Soul raid without wasting time running old content.
Having run the heroic only one-and-a-half times, I'm hardly an expert on it (yet). But you can expect me and the rest of the WoW Insider crew to be on the PTR full time, learning everything there is to know to report back to you. (Unless, of course, we get distracted by iPhone announcements, trips to major conventions, Disgaea 4, trips to alternate universes, or our own images in reflected back at us by mirrored surfaces.)

Last week, we spend a decent chunk of real estate talking about the shadow priest tier 13 bonuses. A key source of distress was the two-piece bonus, which among other things took away the self-damage component of Shadow Word: Death. That's a nice change in theory, but removing that damage also removed our ability to regain mana via the Masochism talent -- a necessary technique in many fights.
Well, this week I do have good news to report: Blizzard realized the downside of the tier 13 two-piece bonus and made an edit. The tooltip now reads:
Patch 4.3: Tier 13 Set Bonuses
Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
Obviously, I'm thrilled by the news (and you probably are too). The old bonus was too glyph-like -- it forced us to trade something good to get something good. This new bonus is all good. And if you still go killing yourself with that 95% damage reduction? For shame.
There has not, however, been any change to the four-piece tier 13 bonus, nor should we really expect there to be one. Blizzard absolutely loves buffing our movement damage -- if you'll recall, our (boring) tier 11 four-piece bonus did just that.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
Revynn Oct 5th 2011 8:05PM
Did you say Disgaea 4?!
hipponaut Oct 5th 2011 8:33PM
You should have also mentioned the new Glyph of Shadow (http://ptr.wowhead.com/item=77101). It's probably going to remove the "shadowform look" so you can see your gear.
Delerowen Oct 6th 2011 2:37AM
Has the ability to learn it been added in yet?
Fadmin Oct 6th 2011 9:47AM
Hell, I don't mind not seeing my gear - but when you can't tell the mounts apart, this alone as been getting my goat.
I know you can click off the shadow effect without dismounting, but I'd still not have to do that - forcing the darkness upon my chosen mount of the moment...
wait, that sounds pretty in-character. Hmmmmm.
paulmewis Oct 5th 2011 8:35PM
"And if you still go killing yourself with that 95% damage reduction? For shame."
Idk, i'd be slightly pissed, then chuffed to bits if I managed a 7 figure SW:D
kodakmsr99 Oct 5th 2011 9:20PM
heh Last boss in throne of tides comes to mind. I actually did kill myself with a SW:D....hit it just before he was "dead" and shrank about the same time. it was around a 200k reflect. Hurt juuuust a little bit.
Drakkenfyre Oct 5th 2011 11:21PM
Beta testing can be fun for seeing how badly you can break something.
Unlimited instant Pyroblasts when spec'ing into Pyroblast and PoM? Was fun for the day or so it lasted, in the 3.0.2 PTR. Pyroblast wouldn't use up PoM. Anything else would.
Not fun? Seeing on the 4.0.3 PTR that conjured Mage food required a level higher than you were. Bug report time.
Fletcher Oct 5th 2011 11:40PM
Spriest question: should I use Mind Blast on cooldown, or only when I've got three Shadow Orbs/to refresh Replenishment? I've pretty much been using it on cooldown, because I have trouble caring about shadow orbs.
g2g591 Oct 6th 2011 12:23AM
you SHOULD care, keeping up "granting 10% increased damage on your periodic Shadow spells for 15 sec. " buff you get when you use a shadow orb
Fletcher Oct 6th 2011 1:38AM
Oh, I know I *ought* to care about it. It's just ... wait around not casting your nuke until RNG coughs up some orbs, hit mind blast, and then I get to recast all my dots before I'd ordinarily refresh them because I've got a short window in which they'll do more damage. It's very clunky and very uninteresting.
Vespasien Oct 6th 2011 2:01AM
Use it on cooldown. The only time you should be hesitating at the start of an encounter. Put your dots up and MF until you have an orb, then MB and recast DP and VT. After that, 90% of the time you will gain another shadow orb before Empowered Shadows falls off you so there's no need waiting. Nor is it worth waiting for the orb for the MB bonus when it's simpler and more effective to use on cooldown.
Matrillik Oct 6th 2011 10:14AM
I think what he meant was 35-40% damage to dots. including mind flay. you should be blasting only if you at least one orb. RNG is a bitch sometimes and if you mind blast when you don have orbs, a mind flay would have done more damage and probably proc'd an orb for you. you also risk having emp shadows fall off while mind blast is on cd and a VT is falling off. which is a huge dos loss
coostov Oct 6th 2011 2:44PM
Woah woah woah! WAIT!
So when I use MB and use up my orbs, I have to re-cast VT and DP for their dots to tick the new damage?
I thought they automatically increased after my orbs were used up. For instance, let's I have 3 total ticks left on VT. I have 3 orbs up up, so I cast MB. Do I need to re-cast VT for the new damage to take effect, or will the damage automatically increase on my final 3 ticks?
Eisengel Oct 6th 2011 5:33PM
@coostov:
AFAIK, your static DoTs (VT & DVP) do not update. Their state is decided when they are cast, so any changes that affect your power will not affect them until you cast them again.
SWP will update, however. SWP is essentially 'recast' when you flay a target with SWP on it, so your current power will update the instance of SWP ticking on the flayed target.
Philster043 Oct 5th 2011 11:52PM
I'm jealous to your Insider crew getting together to do these dungeons. I'm sure the conversations are legendary.
Philster043 Oct 5th 2011 11:52PM
Of*
alapin Oct 6th 2011 4:04AM
Nah, the convos were only epic quality.