Skip to Content
10-05-2011 @ 9:22PM
My main problem is that the so called 'complexity' they added to ret when Cata hit wasn't very.. complex. That is unless complex is defined as underwhelming finishers and missing out on an underwhelming finisher in order to keep up a static buff that's well... generic and thoroughly uninteresting. I like to think of ret as a plate rogue without the quick/smooth rotation, and with a much more boring 'combo point' system. All in all it just feels like it was a rushed revamp of ret, pretty much the same as any other attempt they've had at reworking the spec over the last few years. I'd just like to see some solid thought put into finally getting ret where it needs to be fun-wise and balance-wise.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.