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10-11-2011 @ 3:38PM
I can't believe I read someone saying (paraphrased) "Ret was the easy, mindless dps spec, and people who didn't want to have to think gravitated towards it. It's unfair to all of us who dislike having to use our brains, now that it's slightly more challenging than literally mashing 1-5 on my keyboard as fast as I can. That's why Inquisition is bad."Hunger for Blood was removed because keeping up Slice and Dice, Rupture, *and* a buff that couldn't be applied unless the target was bleeding, was indeed clunky. That's like having to keep up 3 different Inquisitions. Rogues still have 2 timers to watch that use the same resource, compared to our 1, but they can't "downrank" with fewer CPs like we can with HP.If you're going to appeal to the past to complain about the present...CS used to have a 10 second cooldown. Seals had to be refreshed more often than Inquisition does now. Judgement was off the GCD, and we had no other fillers except for rank 1 Conc, when mana (rarely) allowed, so you sat around hoping for SoC and WF procs, and kept up judgements for the raid. Even with 40 raid slots, you were barely worth 1.CS was changed to a 6 second CD, and we gained raid utility, but our personal dps was still terrible. It wasn't until WotLK that it made sense to give a paladin gear over warriors, since an upgrade barely changed our dps, and buffs didn't scale, so a paladin in blues was almost as useful as one in full epics. Our damage in Sunwell was okay, but it was because we were part of the stacked melee group, not because we actually had good output.WotLK took away some of our utility, but gave us actual damage. Our rotation was whack-a-mole, and had next to nothing to do with individual skill. A G15 could outperform any human, simply by mashing everything 100x a second, and using whatever was off cooldown. All you had to do as a player was move your character, and mash 1-5 as fast as you could. Watching t.v. while raiding might have been how you had fun, but it's not good class design.The blizzard UI is terrible for inquisition monitoring, but the mechanic itself is perfectly fine. It's only relevant twice a minute when its duration drops into single digits. Its timer matches up almost perfectly with our HP generating cycles, meaning most of the time, there's not even a question about its timing. It can be applied with 1, 2, or 3 holy power, works with Divine Purpose procs, and using it a little early or late is a minimal damage loss, making it very forgiving. I really don't understand why so many people find it such an issue to have to choose between a TV or Inq at a set point in the rotation.Including DP procs, only 1/6th of your holy power is going into its upkeep, while it accounts for almost 1/6th of your *total* damage. An Inquisition adds close to 4x the damage of a TV. If you really do miss the not-having-to-look-at-the-screen rotation of the past, just make a cast sequence and consider the lost 15% damage a laziness tax.All that aside, our rotation IS clunky. I've learned to deal with it, but it should be changed. However, that's mostly a function of our procs. A rotation that has 2 procs that account for close to 20% of our damage, which still leave noticable, unpredictable gaps between abilities, is a poor rotation indeed. Especially when we're so cooldown-based, allowing for the timing of the procs (not even the # of procs) to result in a swing of thousands of dps. In two kills with nearly identical proc rates and duration, I've differed over 3000 dps at the end of the fight solely due to the timing of procs *in the first 45 seconds.* That's ridiculous.
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