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10-06-2011 @ 1:05PM
Don't know why they couldn't develope some form of account based void storage. Something that would only allow you to deposit BoA items.
10-06-2011 @ 1:48PM
if a simple game like torchlight can figure out how to have a "group" bank, it would seem as though the #1 MMO in the history of gaming could also figure this out.
10-06-2011 @ 1:52PM
The mail system in wow was never designed with heirlooms in mind, let alone cross-faction and cross realm mailing.So not surprising some of those can't be implented so easily.
10-06-2011 @ 2:06PM
Pyromelter, Torchlight is a completely different game in this regard. It's not even multi-player, much less server-hosted.
10-06-2011 @ 2:23PM
loop, i hear what you're saying, maybe you misunderstand my point. A game like torchlight has a very small development staff. There is also a way to have group storage in this game (guild banks). While being a server-hosted game creates space issues for adding a group bank, the overall thing that I'm saying is that if such a small game with a small staff can figure out how to do it, surely WoW can figure it out.
10-06-2011 @ 2:28PM
Well, there was some speculation (before we knew) that "void storage" would be the account wide item sharing system.And void storage points out how you might do it.People are correct that changing the in-game mailing system to accommodate cross-realm mail because the system wasn't designed for it.But void storage shows that Blizzard is perfectly capable and willing to simply introduce entirely new game systems to work around the limits of older systems. Void storage is really just a workaround to the problem of it being difficult to add new player bank slots (because the bank system has certain legacy problems).So, Blizzard could just leave mail as faction/realm only, and just put in a whole new system (say, "Sub-Netheric Redistribution-o-matic Engine" (which is, of course, a combination of Ethereal and Goblin technology)) that is solely for BoA transfer.So, "they can't just change the mail system" is a red herring argument.
10-06-2011 @ 2:37PM
@PyroMaking a video game is a lot like baking a cake. It's a lot easier to put the chocolate in the batter before you bake the cake.
10-06-2011 @ 2:57PM
Don't forget The Mythical Man-Month principle, either. Just because Company A has twice as many people to throw at a project doesn't mean they can get it done twice as fast.
10-06-2011 @ 3:21PM
You would only have to take the Guild Bank system and modifiy it for an account instead of a guild. Doesn't seem too hard from where I'm standing.
10-06-2011 @ 3:23PM
exactly what im thinking. kinda surprised void storage isnt acct bound anyway. who cares if i farm every T2 set on my main so all my alts can where em. it's not game breaking. im excited. hope this is what they come up with.
10-06-2011 @ 3:30PM
@PyroThat's flawed logic, you're making the wrong assumption, probably because you are not familiar with software development.Why would a smaller game with a smaller staff make things harder, or a bigger game with a bigger staff make things easier? It depends a lot on what kind of feature you are talking about.Adding something to a software after it's finished that wasn't originally planned is usually much harder than doing it while it's being first developed, be it server based, local, big or small. Actually, less complex software usually makes changes easier than more complex ones. Something as complex and big as WoW makes it much harder, I can assure you.
10-06-2011 @ 3:39PM
EQ also had account wide storage, 2 bank slots (each able to hold a bag), it was a godsend. Mostly because EQ didn't have mail, so in order to get items from one character to another you had to trust someone else to hold the bag.
10-06-2011 @ 6:09PM
Pyromelter, the thing you are missing is that Torchlight exists entirely on your PC. "Account Wide Storage" for WoW would need to securely share data across multiple data centers half-way around the world.STORAGEWorld of Warcraft: Share data from different files in different server clusters in different data centers in different countries/states.Torchlight: Share the same data in the same file in the same directory on the same hard drive.NETWORKWorld of Warcraft: Securely transmit the data without loss, corruption, or creating weak points in the network.Torchlight: There is no network.The difference here could be measured in magnitudes.
10-07-2011 @ 12:46PM
"Making a video game is a lot like baking a cake. It's a lot easier to put the chocolate in the batter before you bake the cake."Unless it's chocolate frosting.
10-10-2011 @ 3:35AM
"Making a video game is a lot like baking a cake. It's a lot easier to put the chocolate in the batter before you bake the cake.""Unless it's chocolate frosting."But then you're not putting chocolate into the batter, you're adding frosting on top.
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