Scattered Shots: State of hunter DPS
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of Dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.
A couple days ago, I posted some 4.2 DPS analysis by spec, looking at how different specs' DPS deviates from the median of all specs. This research was partially in response to a quote from Ghostcrawler in a Developer Watercooler where he talked about the change to the 10% AP buff:
Ghostcrawler - Lead Systems Designer
When I was digging into the data, I looked at a lot more than just the eight charts that I posted in the DPS analysis article. The majority of the data sets I looked at supported just about everything Ghostcrawler said in his Watercooler -- including the state of melee DPS and fury warriors.
While I truly have a fondness in my heart for many of the hard-working support classes in WoW, I did not really do that research for them. I did it to learn more about where hunter DPS stands. So please join me after the cut today as we take a look at the state of hunter DPS.
Data review
I'm not going to repost everything from the DPS analysis, but here's a quick glimpse of the layered charts for all Firelands:
Keep in mind here that we're looking at the median of the top 100 parses for each spec. This particular data set tends to distort the poorly performing specs, making them look much worse because many of the best players are only playing the top spec.
From this data, BM definitely looks far down the DPS food chain, and SV is also substantially low (though notably within 10% of the median). MM is generally above the median, though not above by a lot.
One of the trends that was noted by many hunters was that as you scale up to 25-mans and 25-man heroics, MM's lead drops down until they're just at the median in heroic 25-man overall (though still ahead for 25-man heroic Baleroc).
Some hunters speculate that this is an indication that MM is performing more poorly at the highest gear levels. It's an interesting theory, but I'd hesitate to endorse it without more data than that one chart. Another fact that needs to be considered is that when you get up to those higher tiers, you have more and more casters in those top 100 parses wielding their legendary caster weapon -- and legendaries are supposed to push your DPS up above the pack! And we really saw some of the caster DPS go up crazy-high in the 25-man heroic parses, which fits the legendary theory at least as well as the gear scaling theory.
When you look at DPS across all parses rather than just the top parses, MM DPS looks even better -- and perhaps this is what makes MM look slightly high when you're looking at all the data that Blizzard looks at (which is assuredly a lot more than we have access to).
Where we want to be
From an unbiased design perspective, we want to be at the median. And we want everyone else there, too. Of course, while this kind of design might be close to possible if every boss was a target dummy, it's not ever going to happen with the involved boss mechanics of any actual raid tier. So then we have to say that our goal is to have all specs within some delta of that median. Too far either above or below should make a spec subject to corrective action. (And this is a gross, gross oversimplification, of course.)
What I'm trying to get at here is as hunters, we deserve the adoration of the support classes, and we deserve to be served by gorgeous, bronzed-fleshed fans -- but we do not deserve to do more DPS than any other DPS spec.
A lot of players feel incredibly strongly that pure DPS classes deserve to do more DPS than hybrids. My inherent suspicion of any position based so strongly on emotion aside, we have never in the history of any raid tier been able to see any evidence of the so-called hybrid tax (and if you're interested, here's a detailed history of the hybrid tax with the relevant GC quotes).
Don't get me wrong, it's OK to want to be on the top of the meters; it's OK to want to do more DPS than anyone else. It's good to want things. But if you expect the game designers to deliberately design the mechanics that way, you're going to be a sad, sad little hunter on Christmas morning.
Over here in Realsville, the goal is balance among the DPS specs. From that goal, MM is indeed looking quite good -- a bit above the median, sure, but not troublingly so. On the other hand, BM is decided not in a position to reach that goal. Let's take a look at some more data.
Theoretical hunter DPS
Let's set aside for a moment all of the raid data that we can get our hands on and the arguments over which fights should count and which shouldn't, whether normal or heroic matters more. Let's take a look at the theoretical models for hunter DPS and see what they have to say about the different hunter specs.
For this little data point, I'm going to check FemaleDwarf to see the theoretical DPS of the hunter specs using a pretty good set of heroic gear.
We can see here that FemaleDwarf supports the notion of MM's being ahead of the other specs -- over 10% higher, in fact. This is assuming that the MM hunter is using an Aimed Shot hard cast rotation, by the way.
What's really interesting here is that BM and SV are actually incredibly close to each other's DPS in the theoretical model, but what we see from the top raid data shows BM significantly farther behind SV, rather than neck and neck.
There are a lot of theories for this, and I'm not certain which is right -- or what combination in what weights is the correct answer. Here are some possibilities:
What I think should be changed in 4.3
Here is my opinion on what hunter changes we should see in patch 4.3. I think that MM DPS is fine. You really have to work hard to come up with justifications for buffing MM DPS (and to be sure, we have hunters willing -- eager, even -- to do that work). Frankly, all the data I can find suggests that MM is fine and will continue to be okay even after melee AP is buffed (although combat rogues will become DPS gods with the AP buff and the legendaries -- since they're already doing at least as well as MM).
But while I think MM is fine, I think both BM and SV need DPS buffs. Not large ones. Nothing giant, but from all the raid data we can see and the theoretical models that the community has the message is pretty clear that they are at least 5% to 10% behind MM.
As fun as it would be for BM and SV players to eclipse MM and become the top spec, I don't think that is going to happen until next expansion. Ghostcrawler had a fascinating Developer Watercooler post about Blizzard's reluctance to deliberately buff a spec to be better than another mid-expansion, to avoid the roller coaster feeling from players that they constantly have to respec and regear. But BM and SV can actually go quite a distance without unseating MM.
We started out Cataclysm with some phenomenally close balance between hunter specs in 4.1, but between nerfs and bug fixes and the constantly evolving nature of gear and talents, the specs have spread out from each other. I think 4.3 is a fantastic opportunity to close that gap.
Here are a few ways to close that DPS gap:
Scattered Shots is dedicated to helping you learn everything it takes to be a hunter. From leveling your hunter and choosing the best patch 4.2 gear to learning the DPS value of skill, we've got you covered. If you're stuck in one of the nine support classes, why not move up to the big league and play a hunter?
A couple days ago, I posted some 4.2 DPS analysis by spec, looking at how different specs' DPS deviates from the median of all specs. This research was partially in response to a quote from Ghostcrawler in a Developer Watercooler where he talked about the change to the 10% AP buff:
Hunter DPS is fine, or even high in 4.2, so we didn't want this buff to extend to them, which is why the AP benefit is now 20% for melee attacks but still 10% for ranged.
When I was digging into the data, I looked at a lot more than just the eight charts that I posted in the DPS analysis article. The majority of the data sets I looked at supported just about everything Ghostcrawler said in his Watercooler -- including the state of melee DPS and fury warriors.
While I truly have a fondness in my heart for many of the hard-working support classes in WoW, I did not really do that research for them. I did it to learn more about where hunter DPS stands. So please join me after the cut today as we take a look at the state of hunter DPS.
Data review
I'm not going to repost everything from the DPS analysis, but here's a quick glimpse of the layered charts for all Firelands:

From this data, BM definitely looks far down the DPS food chain, and SV is also substantially low (though notably within 10% of the median). MM is generally above the median, though not above by a lot.
One of the trends that was noted by many hunters was that as you scale up to 25-mans and 25-man heroics, MM's lead drops down until they're just at the median in heroic 25-man overall (though still ahead for 25-man heroic Baleroc).
Some hunters speculate that this is an indication that MM is performing more poorly at the highest gear levels. It's an interesting theory, but I'd hesitate to endorse it without more data than that one chart. Another fact that needs to be considered is that when you get up to those higher tiers, you have more and more casters in those top 100 parses wielding their legendary caster weapon -- and legendaries are supposed to push your DPS up above the pack! And we really saw some of the caster DPS go up crazy-high in the 25-man heroic parses, which fits the legendary theory at least as well as the gear scaling theory.
When you look at DPS across all parses rather than just the top parses, MM DPS looks even better -- and perhaps this is what makes MM look slightly high when you're looking at all the data that Blizzard looks at (which is assuredly a lot more than we have access to).
Where we want to be
From an unbiased design perspective, we want to be at the median. And we want everyone else there, too. Of course, while this kind of design might be close to possible if every boss was a target dummy, it's not ever going to happen with the involved boss mechanics of any actual raid tier. So then we have to say that our goal is to have all specs within some delta of that median. Too far either above or below should make a spec subject to corrective action. (And this is a gross, gross oversimplification, of course.)
What I'm trying to get at here is as hunters, we deserve the adoration of the support classes, and we deserve to be served by gorgeous, bronzed-fleshed fans -- but we do not deserve to do more DPS than any other DPS spec.
A lot of players feel incredibly strongly that pure DPS classes deserve to do more DPS than hybrids. My inherent suspicion of any position based so strongly on emotion aside, we have never in the history of any raid tier been able to see any evidence of the so-called hybrid tax (and if you're interested, here's a detailed history of the hybrid tax with the relevant GC quotes).
Don't get me wrong, it's OK to want to be on the top of the meters; it's OK to want to do more DPS than anyone else. It's good to want things. But if you expect the game designers to deliberately design the mechanics that way, you're going to be a sad, sad little hunter on Christmas morning.
Over here in Realsville, the goal is balance among the DPS specs. From that goal, MM is indeed looking quite good -- a bit above the median, sure, but not troublingly so. On the other hand, BM is decided not in a position to reach that goal. Let's take a look at some more data.

Let's set aside for a moment all of the raid data that we can get our hands on and the arguments over which fights should count and which shouldn't, whether normal or heroic matters more. Let's take a look at the theoretical models for hunter DPS and see what they have to say about the different hunter specs.
For this little data point, I'm going to check FemaleDwarf to see the theoretical DPS of the hunter specs using a pretty good set of heroic gear.
- BM 32,661
- MM 36,978
- SV 33,580
We can see here that FemaleDwarf supports the notion of MM's being ahead of the other specs -- over 10% higher, in fact. This is assuming that the MM hunter is using an Aimed Shot hard cast rotation, by the way.
What's really interesting here is that BM and SV are actually incredibly close to each other's DPS in the theoretical model, but what we see from the top raid data shows BM significantly farther behind SV, rather than neck and neck.
There are a lot of theories for this, and I'm not certain which is right -- or what combination in what weights is the correct answer. Here are some possibilities:
- BM has a bad rap, and fewer people raid as BM than any other hunter spec (this is a fact); as a result, BM has fewer good players showing just what it can do.
- BM suffers more from movement fights with a melee-like penalty when pets have to move from target to target to deliver their signature shots.
- The range of Kill Command causes BM to miss signature shots even if the boss is just shuffling slightly, which weakens their DPS more than the mathematical models suggest.
- The pet stance changes have damaged BM's ability to DPS disproportionately; even the occasional screw-up with pets has a large impact on BM DPS.
- The mathematical model is wrong.
- BM hunters suck.
- Math sucks.
What I think should be changed in 4.3
Here is my opinion on what hunter changes we should see in patch 4.3. I think that MM DPS is fine. You really have to work hard to come up with justifications for buffing MM DPS (and to be sure, we have hunters willing -- eager, even -- to do that work). Frankly, all the data I can find suggests that MM is fine and will continue to be okay even after melee AP is buffed (although combat rogues will become DPS gods with the AP buff and the legendaries -- since they're already doing at least as well as MM).
But while I think MM is fine, I think both BM and SV need DPS buffs. Not large ones. Nothing giant, but from all the raid data we can see and the theoretical models that the community has the message is pretty clear that they are at least 5% to 10% behind MM.
As fun as it would be for BM and SV players to eclipse MM and become the top spec, I don't think that is going to happen until next expansion. Ghostcrawler had a fascinating Developer Watercooler post about Blizzard's reluctance to deliberately buff a spec to be better than another mid-expansion, to avoid the roller coaster feeling from players that they constantly have to respec and regear. But BM and SV can actually go quite a distance without unseating MM.
We started out Cataclysm with some phenomenally close balance between hunter specs in 4.1, but between nerfs and bug fixes and the constantly evolving nature of gear and talents, the specs have spread out from each other. I think 4.3 is a fantastic opportunity to close that gap.
Here are a few ways to close that DPS gap:
- Buff the BM specialization to give BM more bonus AP.
- Give BM a talent to buff Arcane Shot damage.
- Undo the SV nerf to Explosive Shot.
- Alternatively, keep the Explosive Shot nerf and instead undo the nerf to SV specialization and bring them back to 15% bonus agility -- or to be very safe. go with 13%.
- Nerf MM DPS slightly (stay with me here) and then allow all hunter specs to benefit from the 20% AP buff as well as melee. It makes the buff simpler and probably results in fewer changes overall (although I suspect BM and SV will need more than just that 10%).
- Remove minimum range (not related to PVE DPS, but I had to slip that in there).
Filed under: Hunter, (Hunter) Scattered Shots







Reader Comments (Page 1 of 3)
Dehvi Oct 6th 2011 3:01PM
I actually agree with the MM nerf and allowing us to take advantage of the 20% buff. As you said, hunter do seem to be doing OK in raids right now, but it also seems like they're over complicating the buff by taking out the ranged part, when they could just make some much needed adjustments.
Skarn Oct 6th 2011 3:31PM
The clear answer is that Blizzard needs to allow us access to the rogue legendary daggers in the next patch. We won't be wielding them in our hands, no we will launch them from our bows! (I guess you could jam it into a gun too. So crass.) They can even curve around like a boomerang after hitting the boss to hit it a second time and then neatly deposit itself back in my quiver to be fired again!
It will be glorious.
Bellajtok Oct 6th 2011 6:01PM
I just imagined that, with all the tentacles. I'll be going insane now.
roosterfish Oct 6th 2011 6:05PM
Blizz, hire this guy.
Draelan Oct 7th 2011 12:34AM
The main raiding rogue in our guild is a gnome. I just got the mental image of loading him into a gun/bow/crossbow and firing him into the face of a boss as he holds the legendary daggers out in front of him, of course, he'd have to be screaming the entire way.
Now I totally want to see it happen.
Azazu Oct 6th 2011 3:39PM
How about buffing SV mastery? 1.0 % is not much really. Didn't Blizz invent mastery so they could tweak classes/builds, havent seen that much tbh...
Shadda Oct 6th 2011 4:44PM
Uh... the source for GC's post leads to some coupon site... I was trying to see whether the 10% increase to AP will extend to our pets. If so, it's still a tiny buff to us and a slightly larger buff to BM (though admittedly not enough to even the score).
Skarn Oct 6th 2011 5:14PM
The melee AP buff will not extend to pets. Pets don't acutally get most buffs any more. The "Might" buff is applied to the hunter and the pet gains AP from the hunter's increased RAP. Since the altered buff will not affect the hunter, it also will not affect the pet.
Shadda Oct 6th 2011 6:25PM
I figured as much, but I dare to dream. :D
icepyro Oct 6th 2011 9:15PM
This.
I mean, we are the only pet class consistently using our pets for melee, so making all pets gain the melee buff would tremendously help BM while not so much for SV/MM. This with perhaps a small tweak to specialization (12% agility, say?) would probably bring both specs back up to par.
Rodalpho Oct 6th 2011 5:32PM
I would still love to see this analysis with the full "all parses" dataset at both median (man on the street) and 80th percentile (elite player) ranges. Using the full dataset would support your conclusion in a way that the comparatively extraordinarily miniscule top100 does not.
Frostheim Oct 6th 2011 5:36PM
Looking at the data isn't hard with Raidbots, and importing it to a spreadsheet and converting it to deviation from median also isn't too bad -- turning it into pretty graphics, on the other hand, takes a chunk of time.
The advantage of the top parses -- once you get out of the outliers at the very top -- is that you're really seeing the maximum potential of the spec.
But I can tell you that when you look at the same thing from all parses MM's comparative DPS is much higher. Basically the farther you get from legendaries, the better hunters perform, unsurprisingly.
Rodalpho Oct 6th 2011 5:43PM
See, that's a great example of why the all parses dataset is superior. I would reasonably expect EVERY caster in the top100 to have a legendary.
Looking at balance druids (#1 in top100) it represents the top 100 parses out of 32,887 total. That's the top 0.3% of parses in the full dataset.
ben_is_king Oct 6th 2011 6:07PM
Frostheim, you probably already know this, but BM has never really been the raiding spec of choice since that horrible time in wrath, but BM should definately be buffed to be able to raid, because doing PvP I fell in love with BM, and I hope blizz makes it up to par at least or around the DPS output of MM. SV is also great but BM lags behind too much in the dps charts.
Artificial Oct 6th 2011 10:20PM
Frostheim, the problem with "top 100" parses is that it doesn't tell you what a proper sampling of "top parses" should. If spec A has 10000 parses, "top 100" is showing you the average of the top 1% of players. If spec B has 1000 parses, "top 100" is showing you the average of the top 10% of players. Obviously, the average of the performance of players above the 99th percentile is going to be better than the average of the performance of the players above the 90th percentile. To do the kind of analysis you're trying to do here, you need to look at the average of the top 10%, or the top 1%, or whatever, but NOT the top 100, unless the total sample size is equal, which it isn't. When the sample size is unequal, all "top X" tells you, regardless of what number you pick for X, is which spec is more popular. You need to be looking at the average of the top X%, not the top X, to see anything about the *performance* of the spec rather than it's popularity.
aerrae Oct 7th 2011 9:25AM
agreed, and the differences are staggering, 34k+ frost mages, measured against less than 1k frost mages, your data will never reflect the true potential of a class. People who raid in frost are probably newer as well. The more raiding you do the more likely you are to switch to the "better" spec.
If most people here walked into a raid with a frost mage on heroic 25m firelands, they would hit the nearest exit before you would have time to say, let me change my spec. and the same goes for other classes, hunters also.
31k MM hunters measured against 1.5k BM, and roughly 8k SV. The scale is already tipped, and your only getting data from the top players. The top players raid in MM, so do the second tier raiders, so the data that your likely getting is from 3rd or 4th tier raiders, not as geared as your 1st tier raiders.
This isnt to say there are no top tier raiders who raid in BM, just few and far between. Using something like RaidBots to dictate how you should play takes the fun out of the game, sure I like to know my potential, but I like to know my true potential, not a skewed data source that leads people to believe things that are not necessarily true.
Snuzzle Oct 6th 2011 5:32PM
I really hope they do change the annoying "minimum range" thing with Kill Command. I love being BM, but that little tweak was just annoying enough to make me switch to MM. I just can't stand t the stard of every fight "Out of range" "Out of range" "Out of range." Ugh. Just make it a move we can queue up already. :|
Snuzzle Oct 6th 2011 5:33PM
*at the start.
Natsumi Oct 6th 2011 11:23PM
Have your pet learn charge lol
marcus_navarro Oct 6th 2011 5:34PM
I'm a noob in the hunter world (my wife is a hunter) but isn't a BM Hunter a spec that lacks in DPS but at the same time buffs the DPS of other raid members with the use of exotic pets?