Shifting Perspectives: Balance druids at lower gear levels

Druids, moonkin, nature'y folk, lend me your antlers! Did you know I once actually played the part of Marc Antony? I was downright terrible at it. Not that I'm a good actor, besides, but that part in particular was way out of character.
Another out-of-character thing for me to do is not continue with what I had originally set out to do. PTR information is light this week, and while I would like to go back and finish talking about how to read your World of Log parses, I received a particularly interesting email that I thought was best to address right away.
I promise, promise that I will return to World of Log parses, because I know that you all love numbers as much as I do, right -- but for this week, we'll take a bit of break from all the deep, mathy stuff. Remember, if you have any questions that you would like to have answered, don't hesitate to email me about them! I'm always happy to help, and if I can't answer it in an email, you never know, it might just turn into a whole article. Wouldn't that be nice?
Hi Tyler,
I'm not a pro, but not exactly a noob to WoW either. I have a raiding priest healer at 2/7 hc in Firelands and recently levelled a Boomkin, but now at 85 I realise that my dps is ... well... not so great. I have been reading your column regularly for the past few months, as well as Elitist Jerks, and it's all very helpful but I'm still not doing good dps.
My druid isn't a raider so many of the tips don't apply, or maybe I'm just ignorant? For example, using trash to manage eclipse is a bit pointless when 90% of what you're fighting *is* trash, and even boss fights rarely last longer than 2 minutes or so. But even on Occu'thar I only manage about 15-17k dps, and with a gear level of over 360 I'm running out of excuses. I'm hit capped and follow the usual reforging advice, my gear is gemmed and enchanted etc.
When I refresh my DoTs after eclipse (Insect Swarm first so Moon/Sunfire will benefit from Nature's Grace) and then keep nuking, I always run out of DoTs 2-5 nukes before reaching the next Eclipse. Is it worth refreshing them, only to refresh them again after Eclipse? What about when the mob is going to die within the next 10 seconds anyway?
On fast-dying trash, is it even worth it to put both DoTs up? What about a trash pack of say, 3 mobs, do I multi-DoT them all?
My bane is movement. Is Moon/Sunfire spam the only option? What if I have an eclipsed Sunfire on a boss and have just left eclipse, and now I need to move around. Will I overwrite the eclipsed DoT for the sake of continuing to dps? Right now I don't, but my results make me doubtful if that's the right thing to do.
Apologies if you've already written a column on that subject. If you have, I'd be grateful for a link! I did scroll back through your entries, but I might have overlooked something.
Fantastic questions, all of them. There are a few things that I have written on the subject, but to find them all might require a good deal of digging around about in multiple articles that would probably answer more things than it needs to. The truth is that the balance rotation changes relatively little with gear, although we do see some surprising DPS jumps at certain points. Mostly, things boil down to the content that you run.

First and foremost, I want to mention that balance druids aren't generally the best small instance spec that you could have. Certain specs just work better in certain situations. Arcane mages, for example, are fantastic in instances. In a raid, they rely on periods of extremely high burst followed by lower, more mana-conservative bouts. In a 5-man, a mage can pretty much ignore the lower-end DPS parts of their rotation because all of the encounters are over relatively quickly.
Sadly, balance druids are almost the exact opposite of arcane mages. We rely heavily on our DOTs, and our damage swings, while just as powerful, are much more rapid and frequent. The way you play balance in a small group setting is rather different then how you play in a larger, longer raid encounter, but the payoff you're going to get isn't nearly as good. Balance druids aren't bad or anything, but your damage isn't going to be chart breaking.
Quick and dirty solutions
Fast-dying trash is a problem for balance druids because, sadly, we just don't have many great options. Casting through to Eclipse isn't a great solution. You'll have very high-damage periods when threat can still be sketchy if you start out with a strong Eclipse, even with the recent threat changes. On the other hand, without Eclipse, your damage is going to be well below par, and it just takes far too long to build up anything. DOTs, too, don't really offer a good solution because nothing really lasts long enough for them to tick out.
They are, however, the best option that you have. Sunfire is the stronger of our two DOTs, and it's the one that you want to focus on getting up on every target that you can first, but it shouldn't be the initial spell in your arsenal. Wild Mushrooms is a fantastic ability, and much as in Wrath, the prospects of what constitutes as AOE has changed. Even against three mobs, Wild Mushrooms offer a great deal of damage that you should certainly take advantage of. Not only that, but it will also apply Earth and Moon, which is a great damage increaser for yourself and other casters in the party.
Once Mushrooms are on cooldown, then you can go about applying Sunfire to the remainder of the targets. At that point, evaluate how things are going. If most of the mobs are at low health, then don't even both with Insect Swarm; instead, just focus on using Starfire on the lowest-health target and move on down the line. If you still have a few mobs up with significant enough health, then you can go about applying Insect Swarm to them. Should the opportunity present itself, use Wild Mushrooms again, but only if there are still at least three mobs active at the time.
If you are below the point of having Wild Mushroom, your options are slightly more limited, though essentially the same. Still lead with Sunfire, following that into Insect Swarm, finishing it all off with Starfiring all that remains. This doesn't produce extremely high levels of damage, but rather, it offers a good average stream of damage that is consistent for every trash pull, instead of being a constant up-and-down wave where you excel at one pack then flounder on the next.

DOT refreshing is a pretty tricky mechanic. Most of how your DOT refreshes work is going to rely upon your haste values, which provides a much higher spike in DPS than any silly little tick break point. Ideally, you never want to have unEclipsed DOTs ticking at any given time. Even with the best of gear with as much haste you can get, you won't keep a single set of DOTs ticking from one Eclipse to the next -- even on Alysrazor, where you can have a 1-second Wrath, this isn't possible if you apply DOTs first thing inside of Eclipse. Instead, you'll have to refresh over already ticking DOTs.
Since what you're shooting for it to never have unEclipsed DOTs ticking, you should only cast over your DOTs if they're not going to make it to the next Eclipse. Unless your balance druid is your main character that you play incessently (or you're just a timing wizard), you probably won't know this off the top of your head just by looking. The general rule of thumb that's best to follow is that DOTs under 10 seconds probably aren't going to make it. The good news is that you should be able to catch Nature's Grace for your second round of DOTs anyway.
On the other matter, no, it usually isn't all that worth it to place non-Eclipsed DOTs if you're but a cast or two away from an Eclipse. In that situation, you would have to wait out the entire length of the DOT duration for the casts to be worth it, which is significantly going to cut into your Eclipsed DOT uptime. Going into a Lunar Eclipse also probably means that you'll be forced into clipping them anyway.
If a mob is going to die in a short time, DOTs are a little bit trickier. Insect Swarm usually isn't worth it on short-lasting mobs, although Moonfire/Sunfire certainly is. There isn't a massively huge damage disparity between the two spells -- a lot of what you see if due to players favoring Moonfire over Insect Swarm -- but the direct damage of Moonfire slightly mitigates the need for the whole DOT to tick out in order to see a DPS gain. Unless you absolutely have to, though, you're probably better off sticking to your nukes, especially if you aren't in an Eclipse.
How to handle movement
Last, there's movement, which sadly is the bane of every balance druid's existence after the change to Lunar Shower. Balance druids have honestly never been all that spectacular at movement-heavy encounters, even all the back when Lunar Shower was a great talent to have. It was stronger than we were an expansion ago, to be sure, but it wasn't near the damage potential of our actual rotation. The only reason that balance druids saw the support that we did for movement DPS was due to the type of movement encounters that we came across.
Short movement has never been great for balance druids. Even if you do have Lunar Shower, it takes a while for the damage to stack up to be worth casting at all, especially because of the new cost associated. Currently, the best short-term movement solution is to cast Wild Mushroom, since exploding them doesn't require the use of a GCD and can be done in Solar, where you get a rather significant damage boost. It isn't a very pretty solution, and it's one that is rather challenging to get the hand of initially. Chances are that if you don't have a balance druid main that you practice this on constantly, you won't get it down to the art form that it requires.
It's nearly never worth it to write over Eclipsed DOTs with unEclipsed DOTs unless you'll be moving for a significant amount of time. Even then, you want to try and limit your overwrite to Moonfire as much as you possibly can. Unless Insect Swarm is about to completely tick out or will tick out before you reach the next Eclipse, you want to avoid writing over it at all. Again, it is best to fall back to Wild Mushroom if you can. Drop three of them, explode them if you must, and drop three more before you resort to overwriting Eclipsed DOTs.
Movement is a major issue for balance druids at the moment. While I wouldn't expect Blizzard to address this within this expansion, as should be rather obvious, we can hope that it will do something in the next. Then again, that always does seem to be the case, doesn't it?
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 1)
Samhain Oct 7th 2011 7:24PM
Thanks letter-writer for the questions which are almost the exact questions that have been going through my mind lately and of course, thanks Tyler for choosing to answer them in a very clear manner. It's great to have something to work on and improve.
JC_Icefox Oct 7th 2011 7:55PM
Just a question I've been wanting to ask the resident boomkin expert that has been nagging at me for some time.
Do Tauren Moonkin taste like Chicken or Beef?
Andrew Oct 7th 2011 8:04PM
They taste like dirt, cause that's where they're always nerfed to. ZING!!!
...I just realized I'm a terrible person.
paulmewis Oct 7th 2011 8:28PM
Everything tastes like chicken.
razion Oct 7th 2011 9:34PM
But then what does chicken taste like?
/zen
xrarndx Oct 8th 2011 5:49AM
Chicken tastes like Beef.
Matthew Oct 8th 2011 4:32PM
There are two kinds of muscle. Red and White. It depends on their use. Red muscles is the marathon muscle, good for long time functioning. White muscle is for 'burst'. It can not keep up the metabolism of red muscle but is fast and efficient.
Beef is Red Muscle: a hemoglobinized aerobic muscle.
(White meat) Chicken uses burst energy, anaerobic style. White muscle. Thats because chickens do not fly consistently, just in bursts to move fast.
(Dark meat) Chicken is red muscle, as chickens are largely land animals.
Duck: They fly heaps, so they're all dark meat (ie red muscle)
This is where it gets interesting:
Lizards and Aligators: White meat! Thats why it really tastes like 'chicken'
Ostrich: Dark (red muscle). Thats why ostrich burgers taste more like beef.
But what about Boomkins?????????
I hypothesize that a troll boomkin with its lazy saunter and 'berserk' to go fast is more white meat flavored than a hooved bovine Tauren. The wings of a boomkin, do move fast (esp casting moonfire spam) so they might be White meat chicken flavored, but the meaty leg haunches of a tauren are likely Beefier.
Rezina Oct 7th 2011 7:59PM
I could have written this letter! I have the same exact problems! I've been moved back to being a alternate in our Raid Group because of my DPS. No matter what I do or how good my gear is, I'm still in the lower-to-middle part of our DPS charts. Sometimes I think the only reason they still let me come along occasionally is for the comic relief of my big feathered behind trying to stay out of the fire. (Best trick I've learned--Kitty Form and Dash are still good for something in balance spec!) I'm tired of feeling like the ugly chick at the dance--and am seriously thinking about leveling another alt to raid with. I would hate to abandon my Druid--I've loved playing it so much! I am going to try some of the suggestions that you gave, Tyler, like casting Wild Mushrooms more and only while in Solar Eclipse.
Now I have a question--if I cast them in solar, but leave it before I detonate it, do I still get the added effect?
Tyler Caraway Oct 7th 2011 11:12PM
When you cast Wild Mushrooms doesn't matter, it's when you use Detonate that causes the damage. Detonate is the only spell that's modified by any damage effects. Detonate doesn't take a GCD though, so you can use it at any time.
Chance Oct 7th 2011 9:49PM
Thank you question writer, these same issues bug me everytime I respec to boomkin for a few minutes before I'm asked to go back to my tank and kitty specs. And also a big thanks to Tyler for such a comprehensive answer to said questions. You sir are one of my favorite columnists here. Nothing against the others, all the writers are funny and smart, but you cover 2 of my 3 favorite classes so I find you more useful. I'm glad you didn't get sucked into the void with the other warlock columnists and I pray for you nightly so we don't lose the writer of my 2 most read topics.
Lolz Oct 8th 2011 12:10AM
I would like an article like this at blood pact. (hint,hint)
purrennial Oct 8th 2011 10:29AM
Starting at 0... IS MF Starfire to get to solar.. now refresh dots... as I approach 0 again (doing the normal rotation) do I refresh dots, clipping them, to gain NG or move past 0 to allow dots to finish then refresh as I approach lunar.... and the same question applies going from lunar to solar. Have read different views on when to refresh so am alittle confused.
Can you give me alittle clarity please.
sharlatan Oct 8th 2011 11:38AM
Good article, but you may want to get someone to proof read it. It's full of gramatical errors which really stand out when trying to read it.
Thesnuke Oct 8th 2011 12:07PM
Let me jump on the "I could have wrote this letter" bandwagon, but get specific with one thing. What is the most efficient way to quickly place and dispatch 3 Wild Mushrooms?
Is keybind, click, keybind, click, keybind, click, keybind to detonate the preferred method? The recticle is the bane of my existance, did i mention that?
Teranin Oct 9th 2011 12:27AM
Pfft.
All commentary about eating moonchickens will be met with an extreme amount of fishy retribution.
I have a salmon and I know how to use it!